RimWorld

RimWorld

Recreation Work Type
13 kommentarer
Pasaway 5. okt. kl. 17:23 
@-=GoW=-Dennis: It might be. I was using the mod you linked, but pawns recreation tops out at 88%, which causes problems with pawns getting stuck doing recreation when there is work to do, but also has an issue with pawns drinking beer/doing drugs like they have a bad habbit.
Nixon 25. aug. kl. 10:38 
A little unintentional behavior: When a pawn is scheduled to "work", they start and immediately switch recreation type. I know the "work" schedule stops pawns from using recreation activities, and that scheduling "anything" lets the mod function normally.

Perhaps there's some way to prevent the "work" schedule from restricting recreation caused by this work type, but I don't know how you'd do that. Cool mod, btw. :Roland:
Thetaprime 20. aug. kl. 12:57 
Would this work in 1.5?
Paper Rabbit 18. aug. kl. 22:32 
I have a weird bug where this mod caused a conflict with Do Your F*******g Research. First pawn can be forced to do research, but any second pawn that is forced to do so rapidly swaps like an over caffeinated kid between various recreational spots even if I clear the job priority or disable the mod mid save. No error logs are generated when I try to track even small ones. Any fresh saves created with this mod disabled will not have this bug

Enabling the mod again on a fresh dev test or world yields some odd result. I've had one pawn that will spazz out for a bit before finally setting down to research next to 2 other pawns. Going back to my bugged save I tried deleting the recreational items the 2nd pawn forced to do research will freak out for a little bit but will research... Until I make him stop and force research again. Where I am getting bug that's more specific to the research mod.
Grey 2. aug. kl. 11:18 
Nice mod. Is it possible to recompile for 1.5?
squidd 31. juli kl. 5:07 
could you add work types for sleeping and reading as well?
Yefreitor  [ophavsmand] 28. juli kl. 21:24 
Just released an update. You can check the changelog for details.
Yefreitor  [ophavsmand] 28. juli kl. 8:37 
Right now, they finish their current recreation before switching to other work, because the check interval hasn’t been set. If the check runs at the same interval as other work types, pawns tend to bounce between recreation sources or repeatedly stop and restart the same one.

In the next version, you’ll be able to toggle this check or adjust its interval. The feature’s done. I’m just finalizing a good default value.
seobongzu 28. juli kl. 0:10 
Do they finish their current recreation when they get work to do during recreation, or do they stop and go?
Yefreitor  [ophavsmand] 27. juli kl. 22:22 
@VitaKaninen Yes to both.
VitaKaninen 27. juli kl. 22:10 
How does this interact with the schedule tab?
If they are scheduled for recreation, but are not prioritized in the work tab at all, will they still recreate?
If recreation is their highest priority, will they do it all day long if they are scheduled for work?
Latex Santa 27. juli kl. 7:42 
Pretty smart mod, assuming it doesn't conflict with Work Tab, Complex Jobs, or Many Jobs.
This way, you can always switch the priority of every task down, and have Recreation at 1 to make sure they're destressing.