边缘世界 RimWorld

边缘世界 RimWorld

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Recreation Work Type
   
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Mod, 1.6
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284.040 KB
7 月 27 日 上午 6:47
7 月 28 日 下午 8:22
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Recreation Work Type

在 Yefreitor 的 1 个合集中
Yefreitor's Maybe-Helpful-for-Performance Mods
3 件物品
描述


Adds recreation as a work type. No more idle pawns!

Details
This is a completely new work type and doesn’t change how vanilla recreation behaviour works.

If a pawn is prioritized for this work type, they do recreation just like they do in vanilla. The difference is that they won’t stop even when their recreation need reaches 100%.

Pawns will avoid ingesting recreation-giving consumables (such as chocolate, insect jelly, beer, or ambrosia) if doing so would raise their recreation need above 100%. This applies only to this work type.

It may improve performance if your colony has many idle pawns.
13 条留言
Pasaway 10 月 5 日 下午 5:23 
@-=GoW=-Dennis: It might be. I was using the mod you linked, but pawns recreation tops out at 88%, which causes problems with pawns getting stuck doing recreation when there is work to do, but also has an issue with pawns drinking beer/doing drugs like they have a bad habbit.
Nixon 8 月 25 日 上午 10:38 
A little unintentional behavior: When a pawn is scheduled to "work", they start and immediately switch recreation type. I know the "work" schedule stops pawns from using recreation activities, and that scheduling "anything" lets the mod function normally.

Perhaps there's some way to prevent the "work" schedule from restricting recreation caused by this work type, but I don't know how you'd do that. Cool mod, btw. :Roland:
Thetaprime 8 月 20 日 下午 12:57 
Would this work in 1.5?
Paper Rabbit 8 月 18 日 下午 10:32 
I have a weird bug where this mod caused a conflict with Do Your F*******g Research. First pawn can be forced to do research, but any second pawn that is forced to do so rapidly swaps like an over caffeinated kid between various recreational spots even if I clear the job priority or disable the mod mid save. No error logs are generated when I try to track even small ones. Any fresh saves created with this mod disabled will not have this bug

Enabling the mod again on a fresh dev test or world yields some odd result. I've had one pawn that will spazz out for a bit before finally setting down to research next to 2 other pawns. Going back to my bugged save I tried deleting the recreational items the 2nd pawn forced to do research will freak out for a little bit but will research... Until I make him stop and force research again. Where I am getting bug that's more specific to the research mod.
Grey 8 月 2 日 上午 11:18 
Nice mod. Is it possible to recompile for 1.5?
squidd 7 月 31 日 上午 5:07 
could you add work types for sleeping and reading as well?
Yefreitor  [作者] 7 月 28 日 下午 9:24 
Just released an update. You can check the changelog for details.
Yefreitor  [作者] 7 月 28 日 上午 8:37 
Right now, they finish their current recreation before switching to other work, because the check interval hasn’t been set. If the check runs at the same interval as other work types, pawns tend to bounce between recreation sources or repeatedly stop and restart the same one.

In the next version, you’ll be able to toggle this check or adjust its interval. The feature’s done. I’m just finalizing a good default value.
seobongzu 7 月 28 日 上午 12:10 
Do they finish their current recreation when they get work to do during recreation, or do they stop and go?