Space Engineers

Space Engineers

AaW in-game map V2
51 条留言
Uzar  [作者] 10 月 12 日 下午 9:31 
@JoeTheDestroyer sounds interesting and challenging. Most / all features of the map are tied into the maps position. Feel free to reach out to me on discord and we can have a look what can be done.
JoeTheDestroyer 10 月 12 日 上午 10:10 
Great work!

Would it be possible to add a server-side setting that disables the "current location/orientation" aspect of the mod?

The story is that w4stedspace (https://www.twitch.tv/w4stedspace) is running a series with his community on Ares/Agaris. But when we ask for him to include this mod, he complains that it makes things "too easy". Specifically, he wants us to be orienteering rather than just being handed our location. If there were a way to disable this aspect of the mod, I believe we could convince him to let us use it.

Thanks for you consideration!
Uzar  [作者] 10 月 6 日 上午 5:28 
@Unruly you are welcome. Regarding the offset:!either use the Align to Cockpit button or use the “blocks rear” offset option. :)
Unruly 10 月 5 日 上午 11:31 
Hey, thanks very much for sharing your mods.

I just noticed there's no 'map direction offset' for "black's top", ie tha map is facing up with the top of the block being the direction of travel.
Uzar  [作者] 9 月 24 日 上午 6:11 
@Kylo you can see a POC of that on our discord https://discord.com/channels/242639351085793280/1068587101236506654/1401895508523356420
@Mean not sure how I can help without knowing what error you have.
MeanMachineDK 9 月 24 日 上午 5:04 
Can anyone help.
When i setup the screen it just shows me an error on the screen?
Kylo 9 月 16 日 上午 8:21 
So I found an easy way to use this in a vehicle - sort of.

I've mounted the LCD internally and pointed a camera at it, which I have on my hotbar, so I can just view it from the cockpit.

Would love the ability to display this with a hud mod
VinnyV8 9 月 8 日 下午 10:54 
I sent you a friend invite it might be easyer to send you the space engineers log file that way. As I'm not sure how to send it through this comment section
Uzar  [作者] 9 月 8 日 下午 10:29 
@VinnyV8, could you send me your SpaceEngineers log file? I really would like to know what’s causing these problems.
VinnyV8 9 月 8 日 下午 10:22 
Uzar had to reload the game and got the same error have tyred removing all my mods and just having the three you listed in correct order and it errors on the loading screen and gave me the following error log in file location storage 3535061555_AaW in-game map V2

[14:39:46] Initialized
GameMode=Survival
OnlineMode=OFFLINE
Server=True
DS=False
Defined=STABLE,
[14:39:47] Unloaded.

I also tryed just removing your mod file 3535961555 and loading the game.
It them loads correctly.

and it all plays fine.

Lets not worry to much about it .
but if there is anything else I can do to help let me know

Thanks again for all the help
Uzar  [作者] 9 月 8 日 下午 9:19 
@VinnyV8, glad it worked out!
VinnyV8 9 月 8 日 下午 8:01 
Uzar thankyou for your help I have got it working. I have other mods that are dependent on rich hud master and they seem to be conflicting. I must have the load order wrong thanks again for the help!
Uzar  [作者] 9 月 7 日 下午 10:24 
@VinnyV8, thanks for the feedback.
Based on your information, I think one of your mod-downloads was broken by Steam.
Reasons:
1) The mod isn’t even getting to the Load method writing mod version etc. to the log
2) Your report is the only one I’ve gotten so far. Many other players have reported that all works well
3) Steam has been doing that A LOT lately prompting me to add mod versions etc to the logging

Before you try downloading the mods again, you could also try and make sure the mods are loaded in the correct order and dependencies exist.

For that, add these three mods in the order below to the bottom of your mod list:


(All other mods…)
Ares In-game map
Mod Popup Framework (dependency of mod above)
Rich HUD Framework (dependency of mod above)

Let me know if any of that works.
VinnyV8 9 月 7 日 下午 6:21 
also I am playing off line/ no internet at all!
VinnyV8 9 月 7 日 下午 6:16 
Hey Uzar firstly awsome mod and it worked great to begin with mid last week.
I'm not sure if this is the mod log as it seems to not say much

[10:36:28] Initialized
GameMode=Survival
OnlineMode=OFFLINE
Server=True
DS=False
Defined=STABLE,
[10:36:30] Unloaded.

the folder I found this in is labled 3535061555_AaW in-game map V2
let me know if there is any thing else i can do
Uzar  [作者] 9 月 6 日 上午 7:29 
@VinnyV8 kindly send me the mod log (%AppData%\SpaceEngineers\Storage\<something Ares ingame map>) otherwise I’ll not be able to fix it
VinnyV8 9 月 6 日 上午 6:08 
hey all this mod keeps crashing my game on load in does any one else have this issue ?
jonynicola717 9 月 5 日 下午 8:54 
ta bueno
Uzar  [作者] 9 月 2 日 下午 9:29 
@Steffko in the Beta, only Agaris is mostly finalized. That’s why only Agaris has the resources mapped. The other planets will follow
Steffko 9 月 2 日 下午 2:17 
In the new Ares At War 2 Beta, the map works but doesn't show any resource locations, do I need to turn that feature on somehow? Or I'm guessing it's Cpt.Arthur's doing :)
Uzar  [作者] 8 月 28 日 下午 10:55 
@CoyoteTango411 Correct. This mod adds screen blocks (Navigation Screens) that display the planetary map of any of the *AaW planets*
And
Vanilla system map if someone provides me with a colorized map
CoyoteTango411 8 月 28 日 下午 9:09 
So this is not a map mod for vanilla SE? Im confuse
'KeithFromCanada' Olson 8 月 28 日 上午 9:05 
@Uzar: That would be fantastic!

...and setting way-points for those drones, so they will follow a given path/patrol route?
Uzar  [作者] 8 月 27 日 下午 10:26 
@ 'KeithFromCanada' Olson the current vision is to go Link16 alike. So, friendly units can broadcast their location which can be shown on the map. Hostiles can be spotted (camera) or detected (radar, maybe electronic signal detection if I find a fun way). I also plan to add more cursor UI interactions (e.g. arrows, markers, etc)
So, yeah your armchair commander ambitions may come true.
And now, imagine deploying drones using the map *mic drop*
'KeithFromCanada' Olson 8 月 27 日 下午 1:19 
Considering that cursors can be placed on the map, might it be possible to generate GPS coordinates--with custom icons--by 'clicking on the map'? That would be HUGE!

(I can see someone adding a full set of NATO Joint Military Symbology markers to go with it, so armchair commanders can go full OCD as they lay out their battle plan/set up what defences need to go where. :grin: )
Uzar  [作者] 8 月 27 日 上午 1:16 
@PauloRaz3n I have not tested this. Are you sure that deep ores is compatible with AaW? If it is, it should work. Will probably result in a lot of submerged mining due to the water level. I would be interested in what your tests find out.
PauloRaz3n 8 月 26 日 上午 9:47 
Can i Use deeper ore?
Uzar  [作者] 8 月 21 日 下午 12:11 
@nazuraki will come ™soon and will either be done via a players GPS markers or throug a similar UI
Also, glad you like the mod.
nazuraki 8 月 17 日 上午 10:58 
Would love to be able to add custom markers via custom data, e.g. "GPS:<icon type>:x:y:color:scale" or something. Be able to mark the locations of our multiple bases.

Awesome mod as-is though! Great work!
HeWhoTypes 8 月 8 日 下午 11:33 
@Uzar Thank you so much, now i should not get lost looking for things.
Uzar  [作者] 8 月 7 日 下午 12:14 
@HeWhoTypes I added the marker from the previous version again. You can select it under the name of "Triangle"
@SparksChaos what HeWhoTypes wrote: I assume you have both map mods loaded. Please remove the old mod. If that's not the issue, please send me your save file so I can have a look.
HeWhoTypes 8 月 5 日 下午 1:15 
@SparksChaos, if it the red letters i think ur still using the older version, its not working anymore.

@Usar the option 3 i have a bad sense of location that little triangle help me a lot to find out if i was going in the right direction and or even close to ore makers.. Thank you so much for Your Time. SO enjoy this map mod :) :), if it could only be a thing in the vanilla game.
SparksChaos 8 月 5 日 下午 12:20 
not sure if this is just me but i installed this mod and placed down the Navigation Screen and all i get is a black screen with red writing ERROR this device dose not fulfill minimum requirements (you better try this with our proprietary Ares Navigation screen
Uzar  [作者] 8 月 5 日 上午 10:26 
@HeWhoTypes Not sure what you are asking for, here are the three scenarios I can read into your request:
1) You panned / zoomed the map and the indicator isn't on the visible part of the screen anymore -> Press 5 on the num block or go into the terminal and click "Reset"
2) You changed settings of the chevron and it's not visible -> Go into the terminal, toggle "Edit Chevron" and adjust settings (scale, size, type)
3) You would like to add the triangle that I used in the previous map version -> I may look into that
@CDClone Could you share a save so I can look into it? Regarding the 1x1x1 map -> Small grid already exists; Large grid, maybe - first I will implement the Cockpit HUD version :)
CDClone 8 月 5 日 上午 8:11 
allso, while im here, might i suggest a 1x1 screen for this :P really need that :D :D :D
CDClone 8 月 5 日 上午 7:58 
sooo this is a bit weird... after i added resource nodes to the map and restartet the game, i am now looking at the resource notes on black background, no map :D :D :D clicking resource notes off and on seems to fix it, allthou doing that on every map block gets tidies real fast lol

on a more important note, amazing ideer, absolutly love it, specially the part where its on all the planets :)(allthou im still in the process of getting GC off the first planet lol)
HeWhoTypes 8 月 4 日 下午 4:39 
Hello all don't know if it was ask or not, is there a menu or something i am missing to get the arrow indicator back on the this versions ares map screens?
Uzar  [作者] 8 月 4 日 下午 12:33 
@killintime077 it does work with IO
killintime077 8 月 4 日 下午 12:13 
Does this work with the IO map also?
Uzar  [作者] 8 月 3 日 下午 11:05 
@Shurtugalskulblaka Glad you like it and that you found the right mod in the end :)
Uzar  [作者] 8 月 3 日 下午 11:05 
@p3st|cIdE You could certainly get a height map and voxel mapping with a drone, preset paths and a pb doing raycasts. The time and effort would be immense though.
@Night Raider thanks, just doing a bit of coding. Wizardry would be a nice addition in my repertoire though.
@MDFieldMarshal each planet is made up of two types of maps: heightmaps (terrain data) & data maps (voxels, ores and biomes). These maps are color coded so based on them, you can reconstruct what height (elevation lines / mountain / valleys) any point on a planet is. Based on the voxels, you can reconstruct the color the map should show (e.g. snow -> white, alien rock -> red, etc.). Both can probably be imported into world painter for easier processing, I don't have any experience or ambitions for that however. If you want to learn all about planets and how they are made up, check out the amazing https://spaceengineers.wiki.gg/wiki/Modding/Reference/SBC/PlanetGenerator_Definition#Maps .
Shurtugalskulblaka 8 月 3 日 下午 4:45 
i LOVE IT!!! Then realized i was on the older Agaris map lol so close yet so far away
MDFieldMarshal 8 月 3 日 下午 1:28 
How does one make a map? Or you don't know. Who knows maybe Ill get to it if I get bored enough.
Night Raider 8 月 3 日 下午 12:43 
thought that style of map looked familiar very cool and that man in indeed a wizard
p3st|cIdE 8 月 3 日 上午 9:48 
especially as a mod it should be possible to render a 2d portion of the dynamic world globe surface based on terrain elevation, measured gradient
Heck I can almost think of ways to do it using in-game scripts and camera blocks
Uzar  [作者] 8 月 2 日 下午 10:10 
@MDFieldMarshall: If I had more maps I would do more mods like this. Having them in vanilla would be nice too.
@The Moon: I‘m happy to offer translations as soon as Keen fixes the issue with them which is known for years now: https://support.keenswh.com/spaceengineers/pc/topic/24945-using-localization-in-a-custom-mod-causes-variable-to-name-components
@Pogogo: All credit goes to Cpt. Arthur he is the genius behind the maps and the planets. If I remember correctly he uses WorldPainter indeed.
Pogogo 8 月 2 日 下午 7:35 
Wow was this made in WorldPainter? Super creative
Izumkii 8 月 2 日 下午 3:24 
you could translate it into Japanese to :steamhappy:
Otherwise looks great
MDFieldMarshal 8 月 2 日 下午 12:07 
I really wish there was a way to create a dynamic planetary map, either way this is really really cool.
Uzar  [作者] 8 月 2 日 上午 9:15 
I will take that as a sign of approval. 😆