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报告翻译问题






Would it be possible to add a server-side setting that disables the "current location/orientation" aspect of the mod?
The story is that w4stedspace (https://www.twitch.tv/w4stedspace) is running a series with his community on Ares/Agaris. But when we ask for him to include this mod, he complains that it makes things "too easy". Specifically, he wants us to be orienteering rather than just being handed our location. If there were a way to disable this aspect of the mod, I believe we could convince him to let us use it.
Thanks for you consideration!
I just noticed there's no 'map direction offset' for "black's top", ie tha map is facing up with the top of the block being the direction of travel.
@Mean not sure how I can help without knowing what error you have.
When i setup the screen it just shows me an error on the screen?
I've mounted the LCD internally and pointed a camera at it, which I have on my hotbar, so I can just view it from the cockpit.
Would love the ability to display this with a hud mod
[14:39:46] Initialized
GameMode=Survival
OnlineMode=OFFLINE
Server=True
DS=False
Defined=STABLE,
[14:39:47] Unloaded.
I also tryed just removing your mod file 3535961555 and loading the game.
It them loads correctly.
and it all plays fine.
Lets not worry to much about it .
but if there is anything else I can do to help let me know
Thanks again for all the help
Based on your information, I think one of your mod-downloads was broken by Steam.
Reasons:
1) The mod isn’t even getting to the Load method writing mod version etc. to the log
2) Your report is the only one I’ve gotten so far. Many other players have reported that all works well
3) Steam has been doing that A LOT lately prompting me to add mod versions etc to the logging
Before you try downloading the mods again, you could also try and make sure the mods are loaded in the correct order and dependencies exist.
For that, add these three mods in the order below to the bottom of your mod list:
(All other mods…)
Ares In-game map
Mod Popup Framework (dependency of mod above)
Rich HUD Framework (dependency of mod above)
Let me know if any of that works.
I'm not sure if this is the mod log as it seems to not say much
[10:36:28] Initialized
GameMode=Survival
OnlineMode=OFFLINE
Server=True
DS=False
Defined=STABLE,
[10:36:30] Unloaded.
the folder I found this in is labled 3535061555_AaW in-game map V2
let me know if there is any thing else i can do
And
Vanilla system map if someone provides me with a colorized map
...and setting way-points for those drones, so they will follow a given path/patrol route?
So, yeah your armchair commander ambitions may come true.
And now, imagine deploying drones using the map *mic drop*
(I can see someone adding a full set of NATO Joint Military Symbology markers to go with it, so armchair commanders can go full OCD as they lay out their battle plan/set up what defences need to go where. :grin: )
Also, glad you like the mod.
Awesome mod as-is though! Great work!
@SparksChaos what HeWhoTypes wrote: I assume you have both map mods loaded. Please remove the old mod. If that's not the issue, please send me your save file so I can have a look.
@Usar the option 3 i have a bad sense of location that little triangle help me a lot to find out if i was going in the right direction and or even close to ore makers.. Thank you so much for Your Time. SO enjoy this map mod :) :), if it could only be a thing in the vanilla game.
1) You panned / zoomed the map and the indicator isn't on the visible part of the screen anymore -> Press 5 on the num block or go into the terminal and click "Reset"
2) You changed settings of the chevron and it's not visible -> Go into the terminal, toggle "Edit Chevron" and adjust settings (scale, size, type)
3) You would like to add the triangle that I used in the previous map version -> I may look into that
@CDClone Could you share a save so I can look into it? Regarding the 1x1x1 map -> Small grid already exists; Large grid, maybe - first I will implement the Cockpit HUD version :)
on a more important note, amazing ideer, absolutly love it, specially the part where its on all the planets :)(allthou im still in the process of getting GC off the first planet lol)
@Night Raider thanks, just doing a bit of coding. Wizardry would be a nice addition in my repertoire though.
@MDFieldMarshal each planet is made up of two types of maps: heightmaps (terrain data) & data maps (voxels, ores and biomes). These maps are color coded so based on them, you can reconstruct what height (elevation lines / mountain / valleys) any point on a planet is. Based on the voxels, you can reconstruct the color the map should show (e.g. snow -> white, alien rock -> red, etc.). Both can probably be imported into world painter for easier processing, I don't have any experience or ambitions for that however. If you want to learn all about planets and how they are made up, check out the amazing https://spaceengineers.wiki.gg/wiki/Modding/Reference/SBC/PlanetGenerator_Definition#Maps .
Heck I can almost think of ways to do it using in-game scripts and camera blocks
@The Moon: I‘m happy to offer translations as soon as Keen fixes the issue with them which is known for years now: https://support.keenswh.com/spaceengineers/pc/topic/24945-using-localization-in-a-custom-mod-causes-variable-to-name-components
@Pogogo: All credit goes to Cpt. Arthur he is the genius behind the maps and the planets. If I remember correctly he uses WorldPainter indeed.
Otherwise looks great