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Any other errors (anything in red) tho are caused by other mods and not this one, the only thing you should be seeing in console is "Throwing fleck (99)" or smth like that
alternatively likely when I update the mod I'll try and add a config menu to change things such as repair speed, radius, amount, and power cost tho that may be a bit
throwing fleck
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RepairStation.Comp_RepairRadius:RepairNearbyThings ()
RepairStation.Comp_RepairRadius:TickInterval (int)
RepairStation.Comp_RepairRadius:CompTickInterval (int)
Verse.ThingWithComps:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
[Ref CED75345] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.MapComponentUtility:MapComponentTick (Verse.Map)
Verse.Map:MapPostTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
If you make a sprite and stats want me to just add it to this mod I prob can as well tho
[JdG] Pejman Jul 31 @ 2:01pm
You could make this more interesting (and distinct from repair hub) by hacing this repair in % (I have a lot of moded materials and some events/attack deal damage in % and then they take hours to repair xD)
Also I only noticed the repair hub mod right after releasing my mod, so RIP, tho mine serves a different purpose as the radius is meant to be alot smaller so you need functionally alot more of them
So I created a mod " Repair Station_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you!
The stations fix every building in its displayed radius by 1 hp every 50 ticks. Stacking multiple will have each station repair the same thing every time they repair, effectively making it 2 hp / 50 ticks for 2 stations, or 3 hp / 50 ticks with 3 and so on.
Corrected which picture I was referencing.
Can i suggest either an airtight or a wall mounted version?