边缘世界 RimWorld

边缘世界 RimWorld

Repair Station
37 条留言
Gunseeker  [作者] 10 月 5 日 下午 1:54 
@Pesto Posta "flecks" are the names of the visual particle effect that appears when the repair station repairs something. I think I accidentally left a debug statement in that prints this every time the station repairs something, so I'll need to update that to disable that message. Thank you for reporting this.

Any other errors (anything in red) tho are caused by other mods and not this one, the only thing you should be seeing in console is "Throwing fleck (99)" or smth like that
Gunseeker  [作者] 10 月 5 日 下午 1:51 
@ian you can go into the mod's buildings_misc.xml file under defs and set the repairRadius & specialdisplayradius variable higher (or make an XML patch that does the same thing)

alternatively likely when I update the mod I'll try and add a config menu to change things such as repair speed, radius, amount, and power cost tho that may be a bit
ian 9 月 28 日 上午 8:40 
Do you have any way to increase Tile Radius?
Pesto Posta 9 月 27 日 下午 7:37 
No idea whats causing this, but your mod seems to be throwing a billion of these errors.

throwing fleck
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RepairStation.Comp_RepairRadius:RepairNearbyThings ()
RepairStation.Comp_RepairRadius:TickInterval (int)
RepairStation.Comp_RepairRadius:CompTickInterval (int)
Verse.ThingWithComps:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Pesto Posta 9 月 27 日 下午 7:36 
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
[Ref CED75345] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.MapComponentUtility:MapComponentTick (Verse.Map)
Verse.Map:MapPostTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
DaddyDevito4253 9 月 26 日 下午 8:03 
@gunseeker pls papi i love u
Gunseeker  [作者] 9 月 24 日 下午 10:03 
@crua9 @DaddyDevito4253 I haven't been on Rimworld in a while but when I get back on I can probably learn how to make a mod settings menu to add these customization options, including power consumption, radius, repair speed and repair amount per tick
DaddyDevito4253 9 月 18 日 下午 8:21 
is there an option to adjust how fast it repairs radius and pwr consumption also just an idea maybe be able to set it to an area?
crua9 8 月 17 日 下午 8:46 
what would be cool is if we can modify the value of how much area it can repair.
RedBull 8 月 10 日 下午 10:53 
@Gunseeker, i finished it.
Gunseeker  [作者] 8 月 10 日 下午 12:34 
@Gunner Box Honestly sure, all you'd need to do is make a def that uses the same RepairStation thingcomps and use this as a dependency

If you make a sprite and stats want me to just add it to this mod I prob can as well tho
RedBull 8 月 10 日 上午 5:42 
Can i make wall-attached version of this repair station?
Nepenthe 8 月 2 日 下午 6:53 
Congrats on your first c# mod! A whole new world of possibilities has just opened up for you. :-)
Latex Santa 8 月 2 日 上午 9:34 
Pretty good.
Does something 8 月 2 日 上午 7:47 
Awsome. Forts in Rimworld
完美之巅 8 月 2 日 上午 5:04 
希望老大哥能像这个mod一样增加插件功能,可以让维修站的半径增加及强化其他属性(能量护盾 Energy Shield):steamthumbsup:
raz334 8 月 1 日 下午 7:29 
+1 This :

[JdG] Pejman Jul 31 @ 2:01pm
You could make this more interesting (and distinct from repair hub) by hacing this repair in % (I have a lot of moded materials and some events/attack deal damage in % and then they take hours to repair xD)
Acessa Aí Acessa Aí 8 月 1 日 上午 7:38 
woooa forts mentioned
[JdG] Pejman 7 月 31 日 下午 12:01 
You could make this more interesting (and distinct from repair hub) by hacing this repair in % (I have a lot of moded materials and some events/attack deal damage in % and then they take hours to repair xD)
Irazell 7 月 31 日 上午 1:32 
oh damn a single cell repair station, neat
Flint Westwood 7 月 30 日 下午 2:48 
Forts mentioned in rimworld is crazy
llllllllllllllllllllllllllll 7 月 29 日 下午 9:14 
Thanks <3
Gunseeker  [作者] 7 月 29 日 下午 8:13 
@raz334 the repair shelf mod has nothing to do with what this mod does...

Also I only noticed the repair hub mod right after releasing my mod, so RIP, tho mine serves a different purpose as the radius is meant to be alot smaller so you need functionally alot more of them
raz334 7 月 29 日 下午 4:52 
raz334 7 月 29 日 下午 4:50 
恰似宛然一笑生花 7 月 29 日 下午 4:00 
Hello Gunseeker. That's an interesting mod.
So I created a mod " Repair Station_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you!
Anthrax 7 月 29 日 下午 12:31 
forts exp xd
Gunseeker  [作者] 7 月 29 日 上午 1:44 
To both the latest comments:
The stations fix every building in its displayed radius by 1 hp every 50 ticks. Stacking multiple will have each station repair the same thing every time they repair, effectively making it 2 hp / 50 ticks for 2 stations, or 3 hp / 50 ticks with 3 and so on.
Tardo The Ass-Monkey 7 月 28 日 下午 6:31 
In a situation like the second* picture, will multiple stations repair the same structure at the same time to boost repair speed? Or can only one be working on a structure at any given time?

Corrected which picture I was referencing.
BURGERCROSSING 7 月 28 日 下午 4:18 
Any info on how often a single station repairs things or how much it repairs?
Gunseeker  [作者] 7 月 28 日 上午 10:06 
@BookofMike I was thinking about some sort of way of putting it in/on the wall, but wasn't sure how balanced it would be, but yeah I could probably do that if I'm feeling productive enough
bbuswell 7 月 27 日 下午 7:56 
I think iv'e seen that some wheres. Reminds of a large protective structure for some reason.
BookOfMike 7 月 27 日 上午 8:40 
cool mod!
Can i suggest either an airtight or a wall mounted version?
Gunseeker  [作者] 7 月 26 日 上午 2:18 
Thank you guys for the support :)
Dirigible 7 月 26 日 上午 2:05 
Great idea, nice job mate
Saitama 7 月 26 日 上午 1:42 
Will add this and try it in my big pack. I liket he niche adds!