Garry's Mod

Garry's Mod

Playermodel Shapekey Eye Animations
23 条留言
RhoBoat  [作者] 9 月 19 日 下午 5:06 
@небо
I have yet to find a way to account for every possible string pattern in manner that is also computationally efficient. Until I can find a solution you may consider re-authoring the model in question to use one of the above patterns. I will however continue looking for a solution that works for all patterns.
Коника 9 月 17 日 上午 10:52 
could i ask for you to add "Eyes-look-up" "Eyes-look-down" "Eyes-look-left" "Eyes-look-right" as a variable? this mod works very nicely!
Saturn's Ring 8 月 1 日 上午 9:10 
Gave it a shot myself, and it works just how I wanted. Thank you for making this! It's a small change but it adds a lot of expression to the usually static anime style models.
Guicool 8 月 1 日 上午 9:08 
@Rho
I tested it and it works perfectly. Thanks a lot for this!
RhoBoat  [作者] 7 月 31 日 下午 10:40 
@Guicool
I added support for that pattern. Let me know if it works.
Mister J 7 月 30 日 上午 8:22 
She looks like Nola from Tower of Fantasy
Guicool 7 月 29 日 下午 7:03 
Hey, this is a great mod, but I found out that it didn't work correctly with 8siandude's GFL2 ports. I looked into it and found out that the eye shapekeys are called "eyes_look_right/up/down/left"

If you can add these shapekeys to be checked in the code, it'll work with the GFL2 ports, I've tested it and it works pretty well :D
PotPam 7 月 29 日 上午 11:07 
funkilicious, can't wait to see people using this
RhoBoat  [作者] 7 月 28 日 下午 7:45 
Thanks!
VAKANCY 7 月 28 日 下午 3:27 
Epic work man!
RhoBoat  [作者] 7 月 28 日 上午 10:58 
@Foof
No, the script only effects the shapekeys as mentioned in the description. It should not mess with jaw_drop.
邪魅霸天 7 月 28 日 上午 4:55 
Sorry for disturbing
邪魅霸天 7 月 28 日 上午 4:54 
@Rho Or maybe I just considered wrong way on using this addon....I'll check later
Foof! 7 月 28 日 上午 1:52 
Does this mess with gmod's multiplayer jaw_drop flex when using ingame mic? I was thinking about implementing this unto some models ive made previously.
RhoBoat  [作者] 7 月 28 日 上午 12:42 
@邪魅霸天
I am unable to get the script to break, even with those addons. I did try modifying my player's flexes with enhanced PM selector and it still worked fine. Is it possible you have some other addon that is conflicting?
邪魅霸天 7 月 27 日 下午 11:18 
Enhanced Face Poser,Advanced Bone&Bonemerge Tool,Easy Animation Tool,Enhanced Playermodel Selector
Just those tools are being used together.
RhoBoat  [作者] 7 月 27 日 下午 5:54 
邪魅霸天
It should work automatically. Do you have any other addons that modify player shape keys?
nekyo 7 月 27 日 上午 11:29 
peak
邪魅霸天 7 月 27 日 上午 9:00 
I didn't find it work even on the Rosetta model you uploaded,is this automatic or we need to do something manually?
Snekenjoyer6 7 月 27 日 上午 12:26 
oh my god you could like, make a doom style hud out of this?? maybe???
RhoBoat  [作者] 7 月 26 日 下午 9:08 
@NextKurome76TheSoldier
No, the script only effects the shapekeys as mentioned in the description. If the shapekeys do not exist on your model, no animations will be applied.
NextKurome76TheSoldier 7 月 26 日 下午 7:09 
will it interfere with facial emote?
TheWalterHubb11 7 月 26 日 上午 8:09 
this addon instantly made me doubletake on subscribing to the release model.