边缘世界 RimWorld

边缘世界 RimWorld

Deep Orbit
124 条留言
Broms  [作者] 11 月 22 日 上午 10:46 
ooh I see. The asteroid spawn typess are limited to whichever orbit layer type they are coded to and I am pretty sure they use the vanilla orbit layer so it will continue to use those. My deep orbit layer will only contain my mod's asteroid spawn types.
toetruckthetrain 11 月 22 日 上午 10:41 
its just got new asteroid types and i was wondering if its in the future to make those also spawn in deep orbit if VGE is loaded alongside this, unless im dumb and youre saying it already works like that
Broms  [作者] 11 月 22 日 上午 6:31 
I did some testing with different load orders and going to various asteroids and they appear to work fine. I'll add the mod to the compatibility list.
Broms  [作者] 11 月 21 日 下午 5:56 
@toetruckthetrain I'll take a look at their mod this weekend for compatibility.
toetruckthetrain 11 月 21 日 下午 1:38 
planned compatibility with VGE's new asteroids?
Broms  [作者] 11 月 2 日 上午 4:34 
Yes MorphingE. If you're using this mod by itself it only generates on world generation. If you're using the layered atmosphere and Orbit mod I am pretty sure that mod has ways to generate layers after world gen, but I could be wrong. The two mods are compatible.
MorphingE 11 月 2 日 上午 1:02 
If the Deep Orbit doesn't appear in the layer-widget, does that mean that my game failed to spawn the Deep Orbit Layer?
toetruckthetrain 10 月 13 日 下午 3:10 
hell yah B)
Broms  [作者] 10 月 13 日 上午 8:06 
I'm open to feedback on the frequency of the Deep Orbit sites showing up on the Orbital scanner. Feel free to post comments here.
Broms  [作者] 10 月 13 日 上午 7:46 
10/13/2025 Update:
Added the possibility of deep orbit sites to spawn via the Orbital Scanner.
toetruckthetrain 10 月 12 日 下午 11:29 
is it at all possible to make orbital scanners spawn things in deep orbit yet? layered atmosphere and orbit does it with high orbit, maybe the creator has some advice?
Broms  [作者] 9 月 19 日 上午 11:18 
@Fraggle7 it's temporary steam nonsense. I was talking to the owner and he said it's the automated review system being slow after their recent update.
Zappa 9 月 19 日 上午 10:52 
@Broms thanks!
Fraggle7 9 月 19 日 上午 10:19 
LAO appears to have been removed/set to hidden from the workshop
Broms  [作者] 9 月 19 日 上午 9:58 
@Zappa this is fixed now. Thanks for the report

09/19/2025 Update 2:
Fixed error if LAO mod isn't active. I just had to tweak a patch to not throw an error, no other changes.
Broms  [作者] 9 月 19 日 上午 9:49 
@Zappa I will look into this now
Zappa 9 月 19 日 上午 9:34 
Hi Broms, I love your mod, since your latest update with the Layered Atmosphere patch I have been getting this error. I don't have Layered Atmosphere mod.

Exception loading def from file PlanetLayers.xml: System.ArgumentException: Could not find type named LayeredAtmosphereOrbit.LayeredAtmosphereOrbitDefModExtension from node <li Class="LayeredAtmosphereOrbit.LayeredAtmosphereOrbitDefModExtension"><isReplaceConnections>true</isReplaceConnections><isOptionToAutoAdd>true</isOptionToAutoAdd><elevation>750</elevation><tempOffest>-95</tempOffest><planetLayerGroup>LAO_Orbit</planetLayerGroup></li>
Parameter name: node
Broms  [作者] 9 月 19 日 上午 7:35 
Added compat patch for Layered Atmosphere and Orbit
Broms  [作者] 9 月 18 日 上午 10:08 
I've been swamped lately and will get a compat patch as soon as possible.
[Zerg03] MrHydralisk 9 月 18 日 上午 6:24 
To be clear, since any modded planet layer is initially soft compatible with LAO and can work without much affect on a player. That message in logs is just a reminder notification, that proper integration still needed to utilize all features and optimizations from LAO.
Broms  [作者] 9 月 18 日 上午 5:43 
@Friefrich von Luxemburg hey that is because this mod isn't compatible with Layered Atmosphere and Orbit just yet. I've been in contact with the author and will get an update out sometime soon to support that mod.
Friedrich von Luxemburg 9 月 18 日 上午 5:29 
A new PlanetLayer named Orbit2 has been added, but it has not been defined with the required LayeredAtmosphereOrbitDefModExtension.
Broms  [作者] 9 月 15 日 下午 1:44 
@MrHydralisk yeah the easiest way is discord. I am in various rimworld discords as Broms
[Zerg03] MrHydralisk 9 月 15 日 下午 1:42 
Broms, do you have any way to contact with you, cause it doesn't seems to be possible through steam dms. Want to discuss regarding adding better compatability between Deep Orbit and Layered Atmosphere and Orbit.
Broms  [作者] 9 月 11 日 下午 5:41 
@Consho it will function the same as if you built a base on a vanilla Odyssey asteroid, meaning quests will trigger the same as they would on one. Keep in mind most quests in the game have their settings set to not trigger on asteroids though. There are mods out there on the workshop that adds the allowable in space tag to lots of quests. More Quests in Space for example works from what I understand.
Consho 9 月 11 日 下午 5:03 
So... if I build a base on an asteroid in that layer, will my game continue to function normally? Like, receiving missions in the layer below or on the planet?
Broms  [作者] 8 月 25 日 下午 6:13 
@toetruckthetrain

If you use More Quests in Space it should work with that mod, since my Orbit2 PlanetLayer inherits from SpaceLayer just like the Odyssey Orbit Planetlayer does.
toetruckthetrain 8 月 25 日 下午 6:04 
if you ever do find some way to allow quests to spawn here it would be awesome but regardless of that this is easily top 5 odyssey mods for the visuals alone
Mogul 8 月 24 日 上午 12:06 
Thank you, I had error after previous update when opening the game, but now it is fixed. Thanks!
Broms  [作者] 8 月 23 日 下午 1:20 
Okay it should be fixed now. If you have any other errors please let me know and I'll jump on it as soon as I can.
NeinDao 8 月 23 日 下午 1:17 
oh thanks :3 was just about to remove it from my new play :P amazing fast answer
Broms  [作者] 8 月 23 日 下午 1:15 
Aha I see what it is. I just need to add a conditional to my one patch for starting scenarios that are already patched for Odyssey. The red error right now is the same as before - it is just saying my patch to add Odyssey support to custom scenarios is not needed - it's a harmless error. I'll filter it out and post an update shortly.
NeinDao 8 月 23 日 下午 1:13 
anyone else getting error from this mod?
not sure if its because a combination of this and another mod
陈毒秀 8 月 23 日 下午 12:48 
I just used ScenarioBase and added almost the same starting things as the vanilla Yuran scenario. But it does allow both Deep Orbit and Sky Islands to generate correctly—just like the vanilla scenario.
Broms  [作者] 8 月 23 日 下午 12:26 
Thanks! I will take a look. I tried to patch the Yuran mod before but the mod itself has a weird patch implementation checking for Biotech. I might just hardcode a patch for that mod.
陈毒秀 8 月 23 日 下午 12:01 
https://pastebin.com/awue9uhu
Well, it's basically the Yuran scenario I modified. Since the Yuran scenario could not generate the Islands from the Sky Islands mod, I created it.
Broms  [作者] 8 月 23 日 上午 11:51 
do you mind sharing your custom ScenarioDef via github or Pastebin? I'm specifically interested in its <scenario> section and <parts> sections.
陈毒秀 8 月 23 日 上午 11:40 
Yes, the latest. I’m using a custom scenario directly edited through xml, but it uses ScenarioBase.
Broms  [作者] 8 月 23 日 上午 11:27 
Do you have the latest version from steam? Are you running any mods with a custom start?
陈毒秀 8 月 23 日 上午 10:41 
It seems the red error still persists, indicating the xpath for PatchOperationAdd does not exist.
Demo 8 月 22 日 下午 11:03 
There are no naked starjacks in this mod? I thought we were getting naked starjacks in this mod.
Broms  [作者] 8 月 21 日 下午 12:28 
Fixed the harmless red error.
Broms  [作者] 8 月 21 日 上午 11:58 
After removing my testing mod I see there is a harmless red error on startup in some specific mod combinations. It can be ignored. I'll add some conditions later so it doesn't show up.
Broms  [作者] 8 月 21 日 上午 11:42 
You're welcome! It was fun and I learned a bunch of new stuff when it comes to conditional XML patching.
Malonumas 8 月 21 日 上午 11:37 
it worked. <3 thank you for this nice mod and fast patch. =)
Broms  [作者] 8 月 21 日 上午 11:02 
08/21/2025 Update:
After much effort, I've rewritten the compatibility XML patch DeepOrbitPatches.xml. This should now work with all custom scenarios, and the ability to edit starting scenarios in game now works. No impact to existing saves.

@Malonumas this should let you do what you were trying to do now.
Broms  [作者] 8 月 20 日 上午 10:15 
The XML patch should be the only thing that has changed
Broms  [作者] 8 月 20 日 上午 10:10 
@Malonumas you can see my older versions on https://github.com/broms122/DeepOrbit if that helps.
Malonumas 8 月 20 日 上午 10:08 
sad. but i can understand it. than i play no custom scenario and dev the other stuff =)
Broms  [作者] 8 月 20 日 上午 9:34 
sorry this will take a bit longer. I've decided to rewrite my patches from scratch since my first attempt was effective but sloppy, it has made debugging take more time than intended.