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Added the possibility of deep orbit sites to spawn via the Orbital Scanner.
09/19/2025 Update 2:
Fixed error if LAO mod isn't active. I just had to tweak a patch to not throw an error, no other changes.
Exception loading def from file PlanetLayers.xml: System.ArgumentException: Could not find type named LayeredAtmosphereOrbit.LayeredAtmosphereOrbitDefModExtension from node <li Class="LayeredAtmosphereOrbit.LayeredAtmosphereOrbitDefModExtension"><isReplaceConnections>true</isReplaceConnections><isOptionToAutoAdd>true</isOptionToAutoAdd><elevation>750</elevation><tempOffest>-95</tempOffest><planetLayerGroup>LAO_Orbit</planetLayerGroup></li>
Parameter name: node
If you use More Quests in Space it should work with that mod, since my Orbit2 PlanetLayer inherits from SpaceLayer just like the Odyssey Orbit Planetlayer does.
not sure if its because a combination of this and another mod
Well, it's basically the Yuran scenario I modified. Since the Yuran scenario could not generate the Islands from the Sky Islands mod, I created it.
After much effort, I've rewritten the compatibility XML patch DeepOrbitPatches.xml. This should now work with all custom scenarios, and the ability to edit starting scenarios in game now works. No impact to existing saves.
@Malonumas this should let you do what you were trying to do now.