安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
cant recharge
Translation report for English
Consider using <Something.Field.Example.Etc>translation</Something.Field.Example.Etc> def-injection syntax instead of <rep>.
========== General load errors (0) ==========
========== Def-injected translations load errors (1) ==========
Couldn't inject Apparel_PackHunter.verbs.Verb_ChargeDronePack.label into Verse.ThingDef (Items.xml): None of the list elements have a handle named Verb_ChargeDronePack.
========== Unnecessary def-injected translations (marked as NoTranslate) (0) ==========
========== Def-injected translations using old, renamed defs (fixed automatically but can break in the next RimWorld version) (0) =========
День добрый! Есть ли способ отключить перезаряжаемые рюкзакы дронов? Желаю, как в ваниле, что предмет будет удалён/унистожен после исползования, но с увлечёной разновидностью дронов.
Thanks.
10/10, love it
If everything is as you say, then this is probably an error. Open the log and check if there are any errors.
Do they need to be carrying the drone on their person, do they need to have all the materials on them at the same time, do they need to not be drafted?
dls instead of dlc
...I have regrets.
Даже как врага
Участвую..
It doesn't cost you anything - it's very nice and motivates me to continue working on the mod!
- 1.3 Full retexture of all drones and backpacks
- 1.4 More semi-vanilla drones + backpack with wasps
- 1.5 More non-vanilla drones + new research
- 1.6 ...
– Fixed compatibility issues with popular mods (including Vanilla Expanded).
– Fixed a bug where pawns would freeze for 2 in-game hours before starting to charge a drone.
– Fixed broken backpack info display.
– Fixed mod behavior without Biotech DLC (Toxic drone and backpack excluded).
– Added description note about configurable drone spawn in mod settings.
– Added clarification for Toxic Hunter Drone description.
– Fixed incorrect translation in backpack description.
For translation maintainers:
"..." – drone names
1. Apparel_PackHunter_....comps.CompApparelVerbOwner_ChargedReloadable.chargeNoun (added for each drone)
2. Apparel_PackHunter_...verbs.Verb_ChargeDronePack.label (removed for each drone)
3. MoreHunterDrones.ChargeLabel (added in keyed)
4. MoreHunterDrones_VerbChargeDesc → MoreHunterDrones_ChargePackDesc (key renamed)
Жду фиксов, мод зачетный!
Great mod though lol.