Project Zomboid

Project Zomboid

[B42] Blood 4 Breath
54 条留言
broskibruvboykiemate 10 月 11 日 下午 12:13 
Just played with Blood 4 Breath and I gotta say: peak human ingenuity. 💡
Endurance system? Elegant. Balance? Immaculate.
Voice lines? Shakespearean-tier. 🎭
Neighz  [作者] 10 月 10 日 上午 8:23 
@Dietarychalk64 yeah i did not mind using chat gpt to make a cool description after working for hours on the mod, last thing i wanted to use my time was making the description so... if you want one now i have a bit more of time now so it would be like this :

Blood 4 Breath
you basically can multi hit until 50% of your stamina under 50% you cannot multi hit, making a balance between multi hit and single hit but the multi hit cost 1.5% endurance so is gonna be drained fast, this can work for fighting big hordes but be careful because when you get to the 50% you rather fight good or run because is gonna get tense. and ofc the mod can be added or removed mid-save so yeah idk if that works
Dietarychalk64 10 月 10 日 上午 4:17 
descriptions sounds ai generated
Neighz  [作者] 10 月 7 日 下午 5:06 
@Veisha idk what that is but give it a try, my mod is safe to be added and removed mid-save
Veisha 10 月 7 日 下午 2:44 
is it usable on cdda?
Neighz  [作者] 10 月 5 日 上午 9:05 
@MehDragon and @MafiaBoss, I pushed an update check the mod list there is a disabled voice lines now
MafiaBoss 10 月 2 日 上午 9:57 
can i disable voice lines?
MehDagon 9 月 7 日 上午 9:26 
Possible to add a toggle for it ? Great mod.
Neighz  [作者] 8 月 23 日 上午 9:21 
@Dandelion, I'm glad to know you like the mod. Yeah, the warning has a 10 second cooldown in-game. I didn’t see this as an issue because I usually fight big hordes, and when I'm tired I retreat, and if not, I fight like 3 or 4 only. But if I update it, I’ll probably add the warning text time to the sandbox settings if I can :spiffo:
@Mr.Philosophy, np and yeah, that's the same reason I made this mod :spiffo:
Mr. Philosophy 8 月 21 日 上午 1:54 
Hey just wanna say thanks for the mod. Really disliked how there was no in between for multi hit lol
Dandelion 8 月 19 日 下午 2:56 
Love this mod so much but doing a zero to hero run with my character constantly out of breath the messages get a little spammy. Would love a setting to turn them off or decrease them in the future but this mod is definitely staying in my permanent load order
Neighz  [作者] 8 月 3 日 下午 11:04 
@unamed It's B42 only (Build 42). I hear that usually happens when people use the wrong version of the game:deadrat: Check it. If not, try re-sub:spiffo:
unamed 8 月 3 日 下午 10:26 
when i try and download the mod it doesn't appear in my mod list on pz but says its downloaded on steam.
P. Diddy (Prime) /// ranger 7 月 31 日 上午 7:40 
crazy good mod man, this deserves to be in the top 10
coconutmay 7 月 31 日 上午 6:57 
Okay, so I'm not going crazy!

Also just had my first encounter with a large horde and WOW does this mod shine in that situation. The staggering zombies actually end up holding a few others back so you still only have to deal with like 4 in "danger close" even against groups of 15~.

Very impressive work. Took a little getting used to but then I realized it's more about "surviving encounters with hordes" than it is "killing all the things." The zombie kills are just a side effect of the surviving
Neighz  [作者] 7 月 30 日 下午 12:03 
@coconutmay, Yeah... that’s exactly how the mod works, only when you’re fighting multiple zombies though. When you fight just one, it’s all vanilla. So... when you fight more than one zombie, the stagger animation makes them take a couple of steps back to show you hit them. I’ve tried making them fully fall over, but that animation is controlled by the game’s internal Java code and depends on factors Lua can’t control, like hit strength and timing :deadrat:.

So, to keep the mod consistent and give multi-hit feedback, stagger back is the only reliable animation I could use. It’s the best I could do, man... Also, I believe it’s still better than vanilla, because you said it slows down combat. Yeah, it would be nice if some of them fell over so you would deal with less zombies... but at least with my method, we can fight many zombies without enabling multi-hit in sandbox options
coconutmay 7 月 30 日 上午 8:12 
Not sure if I'm misinterpreting something, but with the mod installed zombies seem to be knocked out of reach, which doesn't happen normally. With long weapons it's not too bad, but with short ones it noticeably slows down combat.

Basically: Smack zombie. Zombie enters "stumble backward" animation. Instead of completing the "fall after shoved" animation, zombie takes 2 steps back and cancels the rest of the animation. Zombie then advances toward target again.

(Dunno if that helps)
✟ImSsorroW 7 月 30 日 上午 4:56 
For those who also use BonzBetterCombat, load this mod before BBC, with another sequence you will encounter an eternal loading
✟ImSsorroW 7 月 30 日 上午 3:59 
@Neighz Thanks for the answer and such a wonderful mod!:steamthumbsup:
Nathan 7 月 29 日 下午 10:11 
sick ass mod bro thank you
Neighz  [作者] 7 月 29 日 下午 12:59 
@✟ImSsorroW, Bro... I fixed it, but wow! I can’t believe how OP it is when you have the longsword at level 10. I was using the katana and killing everything so, so fast... So, to balance that, I added a sandbox option where you can tweak the damage spread. The mod default is 50% (0.5), you hit the main zombie and the zombies behind will get 50% of that damage. If you want it like the original vanilla multi-hit, set it to 1.0. Remember, my mod is a mimic of the vanilla multi-hit. I never actually used the real multi-hit :deadrat: I’m literally making my own XD. Before, I was just pushing them, yes, but now it actually impacts their HP. Enjoy the update!

Also, if people want it like before, in the sandbox option set the multi-hit damage scale to 0.0 (this will only push the rest of the zombies)
✟ImSsorroW 7 月 29 日 上午 3:45 
Hey bro, I'm not quite sure if the mod is working correctly. When I attack zombies with a two-handed weapon, they are simply knocked back, but only one of them takes damage. Or do I need to have multi-hit enabled in the world settings? Or could it be a conflict with some mod like bonzbettercombat? TY
Neighz  [作者] 7 月 28 日 下午 12:19 
@Jaxx, It’s a good call, but the thing is, if you see, 10k people didn’t use this mod and I bet it’s because they don’t use multi-hit at all. It’s not as popular as we think… Even me, I never used multi-hit until now, when I made this mod because I wanted to have the best of both worlds. It was a pain to see a big horde and have to drag each zombie one by one... it was too slow. Knowing that multi-hit exists and people have fun with it, I just wanted to combine both. Now I can actually fight those big hordes, but not for too long because of the endurance drain. Still, I get to feel the fun of multi-hit, so everything isn’t as slow like in normal vanilla mode. So, I think I’ll just keep things like this for now
Jaxx - pshoooo 7 月 28 日 下午 12:11 
thanks! in regards to requiring a game restart, you could just make it so a second function runs instead when you have multi-hit enabled that has the game otherwise functioning normally, but when striking multiple zombies, runs the additional endurance drain.
Neighz  [作者] 7 月 28 日 上午 11:50 
@WiseCog, I can’t really control the original multi-hit... I’m simulating it with animation and conditions. When I hit one zombie, the rest of them in a cone angle get the same effect that zombie got. That’s how my multi-hit logic works. So the only way to make a mod based on strength like you said, would be to enable all my logic after level 8 Strength or something like that, but better have it from the start I think(remember it has the endurance drain so is balanced)
Neighz  [作者] 7 月 28 日 上午 11:41 
@Jaxx, @Taboody, thx guys, I fixed the pushback on single zombie hits... just realized it was happening there too :deadrat:. Now only multiple zombies get staggered or pushed back, like you guys said.
Also, just so you know: the game's real multi-hit can only be turned on in the Sandbox settings and needs a game restart. So my mod only simulates it. If I removed the pushback completely, multi-hit wouldn’t work.
WiseCog 7 月 28 日 上午 4:38 
I mean this is cool and way better than vanilla. But I always wanted a mod where if you had high strnght and endurance THEN you could multihit.
For example.
At level 1 no multhihits,
at level 3, two multihits
at level 7, three
and so on.
But you need atheltics and strenght and so on.
tomo 7 月 28 日 上午 4:21 
yeah can you remove the push effect they get when you hit them with a melee, that doesn't happen normally
Neighz  [作者] 7 月 27 日 下午 9:08 
@Jaxx, Forced knockback? Mmm, that’s from the vanilla game I think? It’s always random, but I’m not sure what you really mean. You can see how it works in the GIF I included in the mod preview. If it’s not looking like that, then it’s something else
Jaxx - pshoooo 7 月 27 日 下午 8:49 
is it possible to disable the forced-knockback from every melee hit? unless this is unintentional and a bad mod interaction, in which case any ideas?
Neighz  [作者] 7 月 26 日 下午 6:01 
@Xander, Glad to know you like the mod:spiffo:
@Loccatpowersdog, Lmao, seems like you still haven’t tried the mod. I suggest you try it, don’t worry, it’s safe to add and remove mid-game.
Mmm, and to answer everything you said: my mod is hit-based. If you hit two or more zombies, it activates (works with any melee weapon, even bare hands) but again, just try it and you’ll see.
Loccatpowersdog 7 月 26 日 下午 5:45 
Does this effect pushes (stomps?) the same as well? Does weapon multi-hit still only happen on the weapons with 2+ Multi-hit stat? Not that I would assume either/or just curious to clarify either way.
Xander 7 月 26 日 上午 10:05 
Wow, an actual compromise mod which makes perfect sense. Why wasn't this thought of sooner?

Thanks @Neighz.
Neighz  [作者] 7 月 26 日 上午 10:04 
@Kite, is B42 Only
@dziewucha, I’m gonna be honest here, I did use chat gpt to help sort things out and fix the grammar in my original text, just to make it look more organized and more aesthetic, I thought it turned out just fine...
@RedChili, Thx man :spiffo:
@ezeepeezee, good question I haven’t tried that. I’m not using multi-hit in the sandbox settings, but I believe it should be the same? Think about it... When you fight just one zombie and multi-hit is enabled, it won’t really do anything because it’s only one zombie xd. And if you fight many, then the endurance from my mod will balance how many you can kill before getting out of breath. So, I believe it doesn’t really matter if it’s enabled or disabled
ezeepeezee 7 月 26 日 上午 9:23 
Does it matter whether multi-hit is enabled or disabled in the sandbox settings?
RedChili 7 月 26 日 上午 9:11 
@dziewucha As someone that makes mods, the last thing you wanna do after spending hours and hours on making a cool mod is fight the workshop text formatting to get a nice and informative description, cut them some slack and just enjoy their hard work
dziewucha 7 月 26 日 上午 8:30 
ur desc reads like chat gpt wrote it
Kite 7 月 26 日 上午 7:13 
hiiii, is there a b41 version of this? :>>>>
Neighz  [作者] 7 月 25 日 下午 9:44 
@Milanga Man, @Rabbit thx guys, yeah… personally, I never used multi-hit until now, when I made the mod. Just like in the meme I made, I always thought multi-hit it was way too OP. But single-hit was also making things feel kinda slow, so I came up with the idea to just use both and limit it using endurance.

Overall, to me, it feels about the same as vanilla. The only real difference is that when you're fighting more than one zombie, it uses multi-hit... But since I added the endurance drain, it only lasts a bit and is balanced. So it's kinda like fighting each zombie one by one anyway.

In short, it's just a little boost for combat to speed things up. I really like how it turned out:spiffo:
Rabbit 7 月 25 日 下午 9:22 
This plus "Progressive Multihit" is such a winning combo.
Milanga Man 7 月 24 日 上午 11:40 
love it
Neighz  [作者] 7 月 24 日 上午 8:40 
@vlad, One at a time... calm down... control your breath... keep moving!
@Captain_Goose200k, @Michaston, Thx guys!
Neighz  [作者] 7 月 24 日 上午 8:31 
@Cosmo, yeah, multi-hit drains a bit more stamina (1.5%) and only works above 50% endurance. And yep, single weapon pushes zombies back like normal.(idk what you really mean with that but when you fight only 1 zombie the mod do nothing is like vanilla)
vlad 7 月 24 日 上午 8:21 
i can't breathe
Cosmo 7 月 24 日 上午 7:06 
Hey @Neighz so multi-hit drains more stamina and works above 50% endurance and single weapon push zombies back?
Captain_Goose200K 7 月 24 日 上午 6:35 
Great idea
Michaston 7 月 24 日 上午 3:20 
Gute diese.👌
Serithi 7 月 24 日 上午 2:47 
@Potato Gaming broadly speaking, people underestimate how strong bone and flesh can be. You're more likely to get stuck smacking an individual rather than "blowing through", especially since you don't want to be putting all of your effort into a single swing when you've got more problems to deal with.
Neighz  [作者] 7 月 23 日 下午 9:22 
@Potato Gaming, How about a gorilla vs 100 men, who would win lol. Anyways, I believe it depends honestly... like if the zombie is severely rotted, with one swing you could blow the head off and then hit another one. If that one’s rotten too, same thing. I think it also depends on how strong you are and what the bat’s made of mmm like metal or wood. So yeah, it could be a multi-hit if everything lines up
Potato Gaming 7 月 23 日 下午 8:56 
If you had a horde of zombies and a bat in real life, would you have 1 hit for a single zombie or 1 hit for multiple zombies, aka single hit or multi-hit, what is more realistic?