安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I just figured they are called "Eltex Weapons", fiddle with the psy-stuff, but aren't made of Eltex.
wish there was a picture with the stats for each added weapon
:3
Bonus damage can be modified in the XML for each weapon.
Currently, weapon descriptions say something like: “Each attack deals an additional 5 damage that doesn’t scale with psychic sensitivity.” This was true in the legacy version, but it looks like that’s no longer the case. Now the damage seems to scale with the sensitivities of both the attacker and the target, clipped between 0.25× and 4×, without any offset.
I think it’s fine that the damage calculation method has changed, but in that case you might want to update the description as well. Also, the weapons are currently weaker than in the legacy version, since they lost the offset while keeping the same base damage. If this was not intended, you may want to adjust that too.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2874341239