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the one I use actually replaces the combine, and you can click here for playermodels.
ayy ikr??
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3255386124&searchtext=ecoui
good idea, i considered but haven't tried implementing just yet, a toggle to keep it from becoming smaller than the pixels will be very beneficial
@screw thanks man :))
(can we put a range limit on the crosshair , basically just preventing it from getting smaller than x size?)
@Aicey
Settings menu and contrast outlines are live! Subject to improvement.
get started with kkross_menu, or for the outlines, kkross_contrast 1
I considered re-doing the voices, I'm sure I could cook up some cool filters in FL, but at the moment I've redone the pain, death, and gear sounds!
Wait! Since I have you; I've been making some updated catbine sounds, I was thinking of posting it to Workshop unless this interests you?
here's a hotfix for seats/vehicles, tracing from player eye is bricked in cars so we trace from the camera and pass through the vehicle
i'm not happy with these outline attempts yet, forgive the delay
vehicle bug reproduced. Does drawing crosshair in the vehicle (but not hitting the vehicle) with a toggle for the vehicle crosshair sound good?
Thanks for the vehicle bug, I'll look into it.
I've been toying with adding outlines, though getting good results is difficult because of the way things scale when drawn using these methods. Outline update will probably change the appearance a bit.
Nice suggestion, I'll play around.
we disable default crosshair now, restoring it when kkrosshair is disabled, though its a server-locked command so I'll have to mess with multiplayer compatibility, either way the player can always turn the default crosshair off themselves
actively experimenting with this