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报告翻译问题






aswell as other people that want the feature of pirates and certain tribes aswell as bandits (VFE) to still be spread out, realistic planets has this feature steam://openurl/https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3533147031
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3533147031
And quite some more.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3533147031
features i'd like to see added:
-ability to choose which factions are affected and which not (pirates being scattered while empire is huddled for example)
- allowing for intersecting Borders (allowing 2 factions to have settlements within a small area of their Border)
Until then i need to play without it, it works a little bit "too good" for now.
With vanilla layout, odds are an output of that colony will be within range of basically anywhere.
Thanks in advance for any answer.
However I wish it had some way to omit factions in the options or something as others had said.
The empire having a nation makes sense.
The hidden pirate nation. Having them scattered is understandable.
@Boots thanks for making this mod.
Maybe Rimworld will get DLCs until the end of the human race, or maybe there'll be a sequel when our modern computational technology is outdated, maybe then we'd finally have Midworld (with an end goal such as complete planet dominance/unification).
Lorewise, a rimworld is supposed to exhibit disunified settlement as a faction's basis generally involves some kind of initial scattering event(s). More unified settlement would make sense on a medieval world or midworld (close to modern technology). Factions are like tribal or true confederacies at the moment where each settlement is physically separated yet beholden to the totality's positions.