边缘世界 RimWorld

边缘世界 RimWorld

Boots Sensible Factions
173 条留言
Eric Cartman 11 月 16 日 上午 9:50 
Does this work for Worldbuilder? I have things like cities mod and it randomly generates them after I have spawned my selected nations. I want them to spawn close to the factions and not randomly.
negreaflorin687 10 月 27 日 上午 11:19 
@Zeni @tanker
aswell as other people that want the feature of pirates and certain tribes aswell as bandits (VFE) to still be spread out, realistic planets has this feature steam://openurl/https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3533147031
Boots  [作者] 10 月 27 日 上午 4:11 
🤣
Helloxmadaxfaka 10 月 26 日 下午 6:16 
ME WHEN V.O.I.D faction is a whole nation and your base is next to them :skull
1BlankBullet 10 月 21 日 上午 11:56 
Good mod, miss the old jailbreak days imposter_drunk.
Boots  [作者] 10 月 18 日 上午 7:18 
I am not modding Rimworld at the moment maybe one day I will pick this up again
Zeni 10 月 18 日 上午 5:21 
Hey is there any chance of adding settings to toggle what factions this applies to. some factions such as raiders, tribals, pirates and merchants make more sense to be scattered across the map, rather than holding distinct territory.
fyodord 10 月 17 日 上午 5:10 
I usually don't like this in normal playthrough because it becomes very hard to trade to multiple faction at once.
tanker 10 月 15 日 下午 5:54 
I wish the pirates were still scattered
HoodaHoo 10 月 12 日 上午 6:57 
great idea this always bothered me
Captain Redbeard 9 月 20 日 上午 1:31 
I think it'd be good to have some scattering and randomness in border regions, while other areas are more consolidated.
intelfir 9 月 16 日 下午 11:09 
@Kris I had same issue but before I had this mod. Not sure but in my case such issue was caused by unofficial 1.6 CE
Kris 9 月 7 日 下午 12:31 
When I enable this mod in my modpack, I can’t create a world. I don’t know which mod conflicts with it, but I think I should mention it. :spiffo:
Psyckosama 8 月 29 日 下午 6:21 
@dada yes, but are they compatible?
dada 8 月 29 日 上午 8:26 
dada 8 月 29 日 上午 8:18 
3Rival3Destiny3 8 月 26 日 上午 9:40 
I second the suggestion that pirates have scattered bases and borders are a little less clear. It would make the world map also feel more organic.
Dewrill 8 月 23 日 上午 5:40 
really like the idea of this mod, but it needs some adjustmentsliders and such.

features i'd like to see added:
-ability to choose which factions are affected and which not (pirates being scattered while empire is huddled for example)
- allowing for intersecting Borders (allowing 2 factions to have settlements within a small area of their Border)

Until then i need to play without it, it works a little bit "too good" for now.
Bloodyfist 8 月 23 日 上午 12:01 
Is there a way to make a not as strict version or make it possible to set certain factions to not use this method.
Chocoroom 8 月 22 日 下午 8:09 
I think that tribes and non-civilized raider factions (pirates, wasters) should be spread throughout the world/certain area. Or just add a button that can swap individual factions behavior (scattered/condensed) to give us the option
dgeronimo791 8 月 21 日 上午 2:55 
I think it will be much better if the industrial factions are concentrated in one place, but the tribes should be scattered all over the planet.
BrickOnKeyboard 8 月 20 日 上午 10:36 
So I played with this and found it sounds good, and looks great on the map...but breaks vanilla gameplay. It puts factions you need to reach such as the one providing the endgame quest to sell your colony, potentially all the way around the globe. And the vanilla ranges don't really work, you can't send them a drop pod and shuttles don't have enough fuel.

With vanilla layout, odds are an output of that colony will be within range of basically anywhere.
Cyberwolf 8 月 17 日 下午 10:39 
Not really a issue i guess but this mod has a issue with RImcities where it will give factions that should not have cities , Cities like tribals and Insects ?
Luigi_ 8 月 17 日 下午 12:10 
i agree with kardes, since some things like neanderthals or small tribes would be more akin to randomly settled nomads vs. things like civilized cities being nations or the empire being one. would be a w option in the future
Boots  [作者] 8 月 13 日 下午 12:09 
I don't see why it would not be if you are just using it to unload colonies you are not using and for the people asking for 1.5 you might be able to run it on 1.5 if you just ignore the warnings on the mod screen.
Maedry 8 月 13 日 下午 12:04 
Is this mod compatible with Faction Control mod.

Thanks in advance for any answer.
(❤‿ ❤) FloopyPaws 8 月 13 日 上午 12:21 
i need ts on 1.5
[Call Me FlowerS!~] 8 月 9 日 下午 8:31 
1.5? TpT
Kardes 8 月 9 日 上午 10:17 
I do love this mod.
However I wish it had some way to omit factions in the options or something as others had said.
The empire having a nation makes sense.
The hidden pirate nation. Having them scattered is understandable.
Boots  [作者] 8 月 7 日 上午 8:10 
@4N it can be Its not advised though there's a debug tool to trigger it if you turn on dev mode
Guarwo 8 月 7 日 上午 6:55 
You're better off to start a new game with this so it groups factions right on world generation. @4N
4N 8 月 7 日 上午 6:10 
Can this mod be added halfway?
LeOnArD 8 月 5 日 下午 3:56 
ich küss doch dein herz bruder danke:steamthumbsup:
MrMistoffeleez 8 月 4 日 下午 9:01 
Good mod :steamthumbsup:
Merloga 8 月 2 日 上午 9:04 
Subbed, great mod. Get your rest, some people man lol
NilchEi 8 月 1 日 上午 11:49 
People that adamant about pirates clumping should just use Realistic Planets instead of bothering some random modder :steamfacepalm:
Hobo with a shotgun 8 月 1 日 上午 8:13 
For those who wants factions like Pirates to be scattered around you should sub to "Faction customizer" mod. It adds an ability to delete or add settlements as well as move them around. So you basically need this mod to organize factions around the globe and you need Faction customizer to rellocate settlements for your liking. Perfect combo
Guarwo 7 月 31 日 下午 12:01 
@Samuel_Bucher What you mean a whole nation of pirates don't make sense. In real history there was some times where pirates banded together and made their own thing that rival nations. Like Republic of Pirates and then some Chinese Pirates had a pirate confederation that rivaled the dynasty that was ruling for a little bit. Also in a lot of scifi and fantasy there like nations of pirates or pirates with massive territory and fleet. So it does make sense.

@Boots thanks for making this mod.
Mei 7 月 31 日 上午 5:21 
Thank you so much for this! Some thankless individuals might not appreciate it but they are only the stupid minority. Keep up the good work!!
Temsvl 7 月 30 日 下午 2:34 
That's what multiple pirate factions are for...
Merculin 7 月 30 日 下午 1:22 
I rly like the Idea of faction areas. Now it makes way more sense to be allied to some factions over others, some territory is rather end game and some a pleasant environment. I agree, some factions should rather stay scattered. I wish I could mod myself, I'll have an eye open for anything you might bring in future. Thx for this mod so far, this is huge! <3 And let me know if anything like that comes up :)
Boots  [作者] 7 月 30 日 上午 11:38 
Make your own mod I do want to improve this but works been killing me
Samuel_Bucher 7 月 30 日 上午 10:15 
I'm not complaining about the name. I'm complaining about the functionality.
Boots  [作者] 7 月 30 日 上午 10:13 
Do you have anything better to do then complain about the name of a Rimworld mod
Samuel_Bucher 7 月 30 日 上午 9:16 
This isn't sensible, actually. A whole nation of pirates makes no sense. Some factions should remain scattered.
Combine Elite 7 月 28 日 下午 6:09 
@SaberTask try Norland
SaberTask 7 月 28 日 上午 5:51 
Mithlorn said something I found pretty interesting? Medieval worlds / midworlds would be closer to this. Though, if Rimworld was instead named.. Midworld (lol) it would have to play very differently.

Maybe Rimworld will get DLCs until the end of the human race, or maybe there'll be a sequel when our modern computational technology is outdated, maybe then we'd finally have Midworld (with an end goal such as complete planet dominance/unification).
Remilia Bandxz 7 月 28 日 上午 12:38 
Just Wait Till Sum1 Forks The Empire Mod Come Out For 1.6 , Ts Gon Hit
Mithlorn 7 月 27 日 下午 10:46 
The vanilla faction system used to not really make sense before xenotypes, but I'd argue that they're pretty reasonable in distribution now if you don't change too much. This is still a good mod if you want a more politically conforming rimworld for whatever reason.

Lorewise, a rimworld is supposed to exhibit disunified settlement as a faction's basis generally involves some kind of initial scattering event(s). More unified settlement would make sense on a medieval world or midworld (close to modern technology). Factions are like tribal or true confederacies at the moment where each settlement is physically separated yet beholden to the totality's positions.
Combine Elite 7 月 27 日 下午 6:02 
does this work in 1.5? ive been looking for a mod like this for a bit