边缘世界 RimWorld

边缘世界 RimWorld

Simple Additions: Mech Clusters
41 条留言
Smxrez  [作者] 10 月 5 日 下午 2:11 
:)
bombila 10 月 5 日 下午 2:07 
I am scared now.
Smxrez  [作者] 10 月 5 日 下午 1:03 
yes
bombila 10 月 5 日 下午 12:32 
Does that mech commander trigger thing really summons biotech bosses? :DSTskull:
Geojak 8 月 12 日 下午 12:58 
ignore my last comment this seems to be vanilla behavour, from the wiki: "Like other condition causers, it can start immediately active or remain dormant for a few days. Waking up a mech cluster will not cause the auto mortar to immediately start firing. "
Geojak 8 月 12 日 下午 12:55 
i think i found an issue. i had a dormant mech cluster with a tox mortar. i attacked them so the cluster woke up. mechs and turrets are now active, but the mortar still says active in 12 days. i believe the regular auto mortar would start shooting now. this appears to be a bug
Space Moth 8 月 7 日 上午 10:36 
I personally think it could do with a minimum range like the other 2x2 turrets. This gives it a counterplay if you send in a melee pawn with a shield to get close. Not fought it extensively so cant speak for others.

Maybe can add a 3x3 heavy needler turret without the minimum range and higher point cost.
Smxrez  [作者] 8 月 7 日 上午 10:36 
1.0.5
- Auto Needler Turret range 38.9 -> 39.9
- Auto Needler turret cooldown 4.25 -> 4
- Auto Needler combat power 190 -> 220
Smxrez  [作者] 8 月 7 日 上午 10:30 
might increase raid points and revert some of the changes but keep some
Smxrez  [作者] 8 月 7 日 上午 10:28 
Published the changes before I read the comments lol
down to revert or make different changes if this feels like too much
1.0.4
- Auto Needler Turret range 45.9 -> 38.9
- Auto Needler Turret cooldown 4s -> 4.25s
- Auto Needler Turret accuracy mult 0.96 -> 0.95 (this is roughly a 20% accuracy nerf at max range but less impactful the closer it is)
Jetroid 8 月 7 日 上午 10:25 
@Smxrez - Agreed, please don't nerf it too hard. I found it really interesting. Could you consider giving it a higher raid point value, so it's less likely to spawn for early colonies?
Gerewoatle 8 月 7 日 上午 9:52 
@Smxrez - Please don't nerf it too hard. I actually enjoy the threat it poses.
Smxrez  [作者] 8 月 7 日 上午 7:42 
@Space Moth was debating nerfing it and I probably will today in that case
Space Moth 8 月 7 日 上午 2:45 
I like the concept but found that the Auto Needler was very difficult to deal with an early colony given its range, accuracy, rate and the lack of minimum range.
Jetroid 8 月 1 日 上午 12:16 
I noticed that all boss mechs are age 100 to the day.
Acarly Milton 7 月 28 日 下午 5:24 
Thank you for making this mod. I hope that you make a lot more of these in the future! :health:
DeepSeaCreature 7 月 26 日 下午 4:49 
The auto needler is completely terrifying, I love it.
Gerewoatle 7 月 24 日 下午 7:48 
@Smxrez - I think Firesgone was just overreacting a bit to Steam's poor handling of links.
Smxrez  [作者] 7 月 24 日 下午 1:05 
That was because I accidentally included brackets around the link in the description orignally
For some reason steam didnt like that.
But I have since removed those so im not sure why your still getting a malicious link warning as it seems to be working fine for me.
Firesgone 7 月 24 日 下午 12:58 
The link to the one you suggest pairing with yours in the description, the link you have is blocked by steam!
Smxrez  [作者] 7 月 24 日 下午 12:53 
@Firesgone what
Firesgone 7 月 24 日 上午 11:03 
MALICIOUS LINK DO NOT USE THE MOD
cooldude808 7 月 24 日 上午 10:32 
but we want clusters that spread now
Smxrez  [作者] 7 月 24 日 上午 9:09 
@cooldude808 Mechanoid+ mod does something like that
im hoping it gets updated to 1.6
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2595622530
Gerewoatle 7 月 23 日 下午 10:17 
Cooldude808 - That would actually be very interesting, and seriously change the way in which one handles clusters.
cooldude808 7 月 23 日 下午 9:35 
can you make the mech clusters slowly expand when left alone, just like infestations
Halfelfaedyn 7 月 23 日 上午 1:48 
Awesome!
Smxrez  [作者] 7 月 22 日 下午 2:24 
@Lini I fixed that a little bit ago yeah idk why steam got mad at that lol
Lini 7 月 22 日 下午 2:13 
The link to Lost Factory is including the parenthesis in the link itself, leading Steam to think it's malicious. Cool mod, and I agree that mech clusters could use some more variety
Smxrez  [作者] 7 月 22 日 下午 1:34 
@Huehuecóyotl oops ty
Huehuecóyotl 7 月 22 日 下午 1:00 
Just a quick quick, the link to Lost Factory Mechanoids in the description doesn't work properly because of the (parentheses)
Smxrez  [作者] 7 月 22 日 下午 12:44 
1.0.2
- Fixed accidentally including patches from my other mod
Smxrez  [作者] 7 月 22 日 下午 12:42 
@J shit your right LOL
I just copy one of my existing mods folder whenever I make something new cuz its easier to have a template
J 7 月 22 日 上午 11:27 
@Smxrez:

I think you’ve accidentally included patches from another mod of yours.
Prophet 7 月 22 日 上午 6:34 
considering the mechanoids chief enemy are the insects, it kinda makes sense that they don't normally use tox weapons
UltraEmailMan 7 月 22 日 上午 6:02 
It really was weird the mechs never used tox weapons, considering they're the perfect tool for killing us fleshies. Sadly I've already destroyed the mechmind in my current game, but this shall definitely have a place in my next playthrough.
BaguetteMan 7 月 22 日 上午 2:36 
Such an awesome mod, please keep updating it, it’s so unique and cool.
Farbott 7 月 22 日 上午 12:50 
perfect mod for people who hate themself, thanks
Amethyst the otter 7 月 21 日 下午 12:50 
also i agree, mechs should use anything tox related
Smxrez  [作者] 7 月 21 日 上午 10:32 
@Amethyst the otter you see the vision
Amethyst the otter 7 月 21 日 上午 9:02 
"hey, this cluster is just two slug turrets and a militor"
the humble heavy drop beacon summoning apocriton: