RimWorld

RimWorld

Adaptive Storage - Global Settings
84 kommentarer
Hazel 4. okt. kl. 11:50 
oh i didn't mean adding new storage buildings. i meant like other items. like for example adding a mod that adds a new raw resource. saying if i have a storage set accept all raw resources and i add a mod that adds a new raw resource, it'd be really nice if it could be automatically allowed since it's already in a fully allowed category
NuanKi  [ophavsmand] 3. okt. kl. 19:58 
That’s just how the mod works.
When you apply Global Filter, it updates all existing storages and then saves it.
But if you add a new storage mod later, that storage isn’t in the saved data, so it won’t get modified automatically
Hazel 3. okt. kl. 16:53 
i have set most of my storage buildings to a general list of categories, all items in said categories are allowed. however i notice if i add any new mods that add items, all new items are not added to those fully allowed categories.

i think if a category is fully allowed it should automatically add new items added that fall under those categories if it's possible to do that.

manually patching all my general storage buildings every time i add a mod that adds even just 1 new item sucks
BTAxis 3. okt. kl. 6:17 
I find that if I disable the allowable filters in the Weapons and Apparel categories, then all other categories are not usable anymore in the storage object even if they're still enabled in the options.
Vril 2. okt. kl. 5:30 
If possible add more options like setting container material and cost.
NuanKi  [ophavsmand] 6. sep. kl. 23:33 
Also the error is independent of my mod. I tested with only Adaptive, a storage mod, and that mod enabled, and the error still occurs. So it’s not coming from my end.
NuanKi  [ophavsmand] 6. sep. kl. 23:24 
@AJarOfDirt, I tested this and the log spam isn’t coming from my mod. Both mods have settings with filters, but the empty filters and errors are from the other mod you mentioned. It’s best to report it there since that’s where the issue originates.
Doggias 4. sep. kl. 12:30 
MOM, MOM GET THE CAMERA--THEY TURNED ADAPTIVE STORAGE NETWORK INTO CONFIGURABLE SHELF CAPACITY!!! NOW IT DOES WHAT IT SAYS ON THE TIN!!!!!!!!!
NuanKi  [ophavsmand] 31. aug. kl. 2:15 
Already explained in bug reports.
Simple answer: Stop opening 2 filters at the same time.
AJarOfDirt 30. aug. kl. 23:57 
Now even more confused when I tabbed back into the game and the scrollbar came back...
AJarOfDirt 30. aug. kl. 23:56 
For some reason the scrollbar in this mod settings stopped showing up for me?
NuanKi  [ophavsmand] 25. aug. kl. 1:06 
you might want to revalidate your game files
NuanKi  [ophavsmand] 25. aug. kl. 1:04 
@Whitewolf
There isn’t a single error in your log referencing my mod. The errors are from Naname Floors, Work Manager, and Vehicle Interior Framework.

@Everyone
Please post all bug reports in the pinned discussion, not in the comments. Any future bug reports posted in the comments instead of the discussion will be deleted.
NuanKi  [ophavsmand] 23. aug. kl. 19:52 
:steamhappy:
vin 23. aug. kl. 19:09 
Thanks for the mod, I've been asked for ages for a mod menu to change storage values etc. Life saver lol. Will be using it in my own playthroughs.
ИInKILiм 8. aug. kl. 1:19 
@NuanKi Thank very much for you hard work!!! your mod really help my colony
NuanKi  [ophavsmand] 7. aug. kl. 22:44 
@ИInKILiм added
NuanKi  [ophavsmand] 4. aug. kl. 19:25 
I'll add it this week probably
ИInKILiм 4. aug. kl. 19:15 
thank for your hard work!!!
NuanKi  [ophavsmand] 4. aug. kl. 19:07 
Nope, but i could add it
ИInKILiм 4. aug. kl. 18:35 
can this export setting for another PC is i'm kinda Lazy to adjust the setting again
NuanKi  [ophavsmand] 2. aug. kl. 15:28 
@Hazel
Hi, that was an incredibly helpful report, thank you! The issue should now be fixed in the latest update.

As a friendly reminder to everyone, please post any future issues in the pinned "Bug Reports" discussion. It helps me track everything in one place and ensures I don't miss anything. Thanks for your help!
Hazel 2. aug. kl. 12:10 
Oh right, got more details. those settings don't visually update either when reloading the mod window. they do still apply in game but not in the mod window and only applies until game reload
Hazel 2. aug. kl. 12:08 
When i change settings like "*Allow fresh" and "*Allow rotten", they reset back to being on on reload. don't know if this is the case for all "*Allow" settings but it's not saving for those settings at least
LordKhaosPT 31. juli kl. 15:10 
Couldn't play without it ! Thank you
NuanKi  [ophavsmand] 31. juli kl. 11:51 
Nope at the moment, I will back port it
Aund 31. juli kl. 11:38 
nice mod ! but would it work on 1.5?
NuanKi  [ophavsmand] 31. juli kl. 7:37 
:steamhappy:
Reel 31. juli kl. 7:11 
Thanks Bro Very COooll mod!!!!!!!!!!!!
在戴森球上打螺丝 31. juli kl. 6:47 
Great mod! thanks you for always updating it with new features
NuanKi  [ophavsmand] 30. juli kl. 19:37 
Probably deep storage, it had a setting to change how stacks were displayed
Alaric_ 30. juli kl. 19:17 
Oh well. I had a mod that did that for me in 1.5, but hell if I can remember its name.
NuanKi  [ophavsmand] 30. juli kl. 16:36 
It's just an image I made to represent one feature of the mod, but If I remember correctly, vanilla shelves works like that, not so sure
NuanKi  [ophavsmand] 30. juli kl. 16:23 
@Alaric_
Shelf.png + copy paste steel.png over and over
Alaric_ 30. juli kl. 16:09 
In your image your stacks are lined up all neat. What mod or setting do you use to get that?
NuanKi  [ophavsmand] 30. juli kl. 11:55 
Update:
- New preview image
ChickenMadness 29. juli kl. 6:14 
nice that's great :D
NuanKi  [ophavsmand] 29. juli kl. 0:11 
NuanKi  [ophavsmand] 28. juli kl. 23:35 
@ChickenMadness
@Kusko25

both functions added, more info in change notes
NuanKi  [ophavsmand] 28. juli kl. 10:26 
Nope, but that's a good idea
ChickenMadness 28. juli kl. 5:42 
yooooo does this have an option to change the power consumption on the fridges in Reel's storage?

That mod was almost perfect for me except for that. His medicine fridge costs 300 power when medicine doesn't even need to be frozen in vanilla. It's so unbalanced, especially on a grav ship with limited power.
NuanKi  [ophavsmand] 27. juli kl. 20:01 
@Kusko25, sure, will add it later
NuanKi  [ophavsmand] 27. juli kl. 18:30 
@Dealer Mangan, added
Kusko25 27. juli kl. 14:44 
Excellent mod, real kudos to you. Small feature request, is it possible to copy the filter of one building and paste it onto another? It would be a useful tool for bringing stats in line across mods
NuanKi  [ophavsmand] 26. juli kl. 19:33 
I haven't tested, but it should work, I will test when I get home and update to allow for 1.5
Blacksoul 26. juli kl. 18:12 
would it work on 1.5 by any chance?
Logiwonk 26. juli kl. 4:04 
@Dealer Mangan I think you can use use the "I'm not building that" mod for that
Dealer Mangan 26. juli kl. 1:47 
Implement it and my life is yours!
NuanKi  [ophavsmand] 26. juli kl. 1:41 
Nope, but thats a good idea