破门而入2:北方特遣队

破门而入2:北方特遣队

Korsakov Group (Wagner PMC)
77 条留言
doggo 10 月 26 日 上午 2:24 
this is a great mod, the only thing i don't like is the squad's image, it looks too off from the vanilla minimalistic squad images
Gateausalaire 10 月 21 日 上午 10:00 
This is probably one of the best mods ive played, beating IOV by not using AI and ARES by not being a big mess of too much stuff, it has just the content it needs and its mega fun (just lacks a shotgun pretty please)

Love the mod and the universe you create, it feels like it fits right in inthe door kickers 2 world, possibly we could see korsakov intervention in nowheraki :3?
rincond 10 月 21 日 上午 8:38 
Great MOD! Thanks for making it and sharing it with us! Best
Alpha 10 月 14 日 上午 11:43 
Damn, though I would say its interesting to see how the other "side" feels.
Corpus Allatum  [作者] 10 月 14 日 上午 9:50 
No. If there is an additional campaign it will be based after the events of the current one.
Alpha 10 月 14 日 上午 9:34 
Will you do a alternative campaign based on the Norobians?
phanhaan18 10 月 11 日 下午 6:42 
in the mission "Black gold" how can you go undetected? There is so many enemy and they stand close to each other
modelski.tomasz 10 月 11 日 上午 10:04 
Hello. Great mod.
One question, kind of about game engine & modding.
I see that most of the rifles have Accuracy Graph starting from low value, then rapidly go higher form about 7 meters.
Why is that ? Why no linear graph, starting from high values and slowly going down with each meter ? (as would be in reality, it should be the easiest to hit target at one meter etc)
Is it related to game engine ?
Corpus Allatum  [作者] 10 月 9 日 下午 7:16 
I did a lot of research :steamhappy:
Ghost Cat 10 月 9 日 下午 6:43 
Мод слишком точный, правда, мечтал о таком, спасибо Мон Ами.
A Traitorous Leman Russ Tank 10 月 1 日 下午 7:40 
For some reason one of my assaulters refuses to gain XP, even after I had him solo a mission.
Corpus Allatum  [作者] 10 月 1 日 上午 8:02 
u got a mod license for that m8?
SoJuan 9 月 30 日 上午 11:14 
"Content not visible in your region" Thanks UK Gov. Good mod btw
Corpus Allatum  [作者] 9 月 26 日 下午 8:10 
Very kind words. Thank you. :steamhappy:
123nick 9 月 26 日 下午 7:36 
i LOVE the work you put into your custom squads! they are some of the most well-polished and fitting mod factions ive found. other ones feel like they add bloat or dont fit the vanilla games design well, but these are perfect in how well-designed their unique strengths, weaknesses, and features are in every aspect. they reflect their IRL counterparts well, and they fit seamlessly among the base games roster of squads. even the descriptive flavortext for troop classes, faction descriptions, doctrine unlocks, and weapons are superb! its really high effort stuff. thank you SO much for making these mods!
Bavi 9 月 26 日 下午 5:50 
Thank you for clarifying, was unsure if that was just intense flavour text or not.
Corpus Allatum  [作者] 9 月 26 日 上午 8:11 
Yes. That is stated in the item description.
Bavi 9 月 26 日 上午 8:07 
Noticed that the team leader seems unable to re-enter stealth after pulling their gun out, is this a deliberate design choice similar to the CIA poncho?
Corpus Allatum  [作者] 9 月 26 日 上午 7:59 
BF3 and BF4 yes
Mad_Rat 9 月 26 日 上午 6:01 
Also are these BF3 voice lines on Korsakov? <3
Corpus Allatum  [作者] 9 月 25 日 下午 11:49 
The makarkov ammo was an oversight and will be fixed to 9x18.

The ASH-12 is shooting the correct 12.7mm ammo however and there is no issue.
Mad_Rat 9 月 25 日 下午 11:35 
Great mod, had a tons of fun with guys and campaign. One issue, though:
https://i.postimg.cc/63Hj9bVc/image.png

In mission 6 in NE house you can't enter this door (with red cross), chair is somehow blocking it.

Also Makarov and other guns with 9x19 are weird. If 9x18 is not in the game, I would use .380 from PPK, they are suppose to have similar characteristics.
Vanta 9 月 21 日 下午 2:01 
Say, why does the Makarov PM and stechkin APS use 9x19?
And why is the ASh-12 shooting 7.92x57mm?
Bavi 9 月 11 日 上午 6:04 
I must say, the idea of making two separate groups into one unit and giving them separate doctrines is actually really interesting. Overall a pretty well made mod! Do have to wonder though, how exactly are you meant to complete some of the campaign mission challenges? (IE Undetected on Black Gold.)
Did also feel like some of the portraits, especially the front facing Bazali ones, look a bit off in terms of artstyle. Not a deal breaker but threw me off somewhat when initially trying them.
Corpus Allatum  [作者] 9 月 7 日 下午 6:54 
Every class has their "gimmick" For Bazali, it was LMGs. I will most likely give Sappers a PKP for a few BH however.
Txvar_ 9 月 7 日 下午 6:51 
Great mod, but why not give atleast one LMG to the main group?
Vulcy 9 月 3 日 上午 7:16 
Okey, thanks for the response.
By the way, do you have any plans on giving the units a bulletproof shield? It would be awesome. Love the mod btw.
Corpus Allatum  [作者] 9 月 3 日 上午 6:48 
Yes. Rangers are ridiculously overpowered. You can upgrade the squad to be very good even still with the correct doctrine paths.
Vulcy 9 月 3 日 上午 4:46 
playing with this mod, i find my team to be very slow to fire back and generally much weaker then my rangers, is this intentional?
906971503 8 月 31 日 上午 6:32 
good mod
Corpus Allatum  [作者] 8 月 28 日 上午 6:31 
maybe
XaocuT's Show 8 月 28 日 上午 5:41 
Add KS-23
Wife 8 月 25 日 下午 6:47 
havent tested this with any of the other weapons but im noticing that the AK-102 despite the model having a much shorter barrel than the AK-74 and similar rifles, in game my troops will lower it when they are much further from a wall or object than the AK-74. the 74 model touching a wall and still up while my trooper is lowering the 102 from like, a little bit further back than the 74 is standing.
secret 8 月 24 日 下午 12:01 
that's peak.....
Fluffy 8 月 24 日 上午 11:21 
A:10 V:10 Thanks :lilith_heh:
Corpus Allatum  [作者] 8 月 24 日 上午 7:41 
Appreciate the kind words. Interesting write up. :steamhappy:
syvarris 8 月 24 日 上午 4:44 
(3/3)
Seriously, just a fantastic mod. Probably the best DK2 faction I've even played? Though having such a well made custom campaign kinda makes it an unfair comparison, since none of the other faction mods I've played have had something like that. Still, just great work.

Also screw Steam setting the char limit to 1000. LET ME RANT ABOUT THE THINGS I LIKE.
syvarris 8 月 24 日 上午 4:43 
(2/3)
The slow attrition of all my men getting killed off, and eventually being forced to undertake missions with fully injured teams, would normally make me feel stressed and worried about each mission. Here? It felt perfectly suited to the nature of Wagner. Of course I'm fucking up and getting my people killed, that's just how Wagner *works*. It even worked out perfectly with where the campaign ended, almost all my guys were dead or crippled anyway; they limped through the last couple as it is, no wonder they'd give up and leave there. Oh, and a bonus is how there's very clear tiering between the units; I found myself constantly judging which guys to keep back and which to send forward based more off their value than the risk to them, which I don't tend to do even when playing SWAT. The faction design itself incentives you to play like Wagner.
syvarris 8 月 24 日 上午 4:43 
(1/3)
Absolutely exceptional mod, especially the campaign. I jumped straight into the campaign on ironman without leveling or unlocking anything (initially; I let myself unlock one item per mission), and enjoyed it greatly. Design of the faction makes it feel notably different from anything I've played before (in particular I'm surprised it felt so different from vanilla SWAT), the sarcastic and critical descriptions for everything works perfectly, and the campaign in particular was just... *chef's kiss*. All the levels are GOOD, fun and varied, nicely different from the base game... and the narrative driving home that you're deeply villainous pawns was excellent. It actually made for a story and progression I was enjoying a lot more than the base game. It also had the somewhat surprising effect that I wasn't upset about fucking up and losing my teams and screwing up missions, because well... they're very openly evil bastards who I really don't WANT to succeed anyway.
Sкiткj3ll 8 月 24 日 上午 2:04 
Ah, I see ^_^
Corpus Allatum  [作者] 8 月 23 日 下午 8:44 
Bazalians have 2 LMGs. That doctrine affects those.
Sкiткj3ll 8 月 23 日 上午 10:18 
It looks good. I have one question though...

What's the point of the LMG doctrine skill? There's not a single LMG to be found in your squad anywhere? xD Or am I missing something?
Corpus Allatum  [作者] 8 月 22 日 下午 10:21 
I've changed some accuracy values.
Felony 8 月 22 日 下午 3:36 
the mod is legitimately pretty good the FPV drones are cool af the guns and uniforms are nice custom doctrine tree which not even areas has still all round good just wish it wasn't wagner group and that the conscripts weren't an AI approximation of what Afro-Brazilians look like lmao
Roof Koreans 8 月 22 日 上午 11:17 
SHOIGUUUU!! GERASIMOV!!!
LuckyBuck 8 月 22 日 上午 8:29 
or maybe just add 3 doctrine points so we have the freedom to keep or remove the debuff from the advance doctrine and still specialize our squad without taking the whole doctrine.
still a cool mod tho, keep up the work :)
Corpus Allatum  [作者] 8 月 22 日 上午 7:31 
Ill consider it but it is supposed to be specialized
LuckyBuck 8 月 22 日 上午 7:18 
might also need to add 5 more points for the doctrine.
compared to the Armadillo PMC, this have more doctrine to go through in order to have better squad (considering there is also a debuff for the Bazali troops that you need to spend 3 points in order to fully remove the debuff)
Wife 8 月 22 日 上午 7:16 
i didnt think that the wagner group mod would be this fire but here we are
Jaeger 8 月 21 日 下午 4:01 
Yes please check weapon balancing other than that it's awesome mod !