RimWorld

RimWorld

Trains of the Rim
341 kommenttia
Shadow zu null 12.10. klo 13.39 
вам передают привет от фанатов поездов из МВП
Stepoid 9.10. klo 11.56 
mge trains?
Devastator Avitus 8.10. klo 18.35 
The large engines are simply too large, their length makes them prone to glitching if they are near the edge of a map and they rotate the model to avoid a tree.

Secondly, while the constructing of railroads takes an immense amount of investment in time, and thats good and shouldn't change, it can be interrupted by an ambush and regardless of if you're using two pawns or twenty to build your infrastructure starting again feels absolutely terrible, there needs to be a way to save your progress.

My solution to the first problem would be to not have the trains as vehicles and contain them wholely on the world map, this would be unpopular for those who like the aesthetics of the trains, or perhaps having them work a bit more mechanically like the odyssey ships would make them work like the utility they are meant to be and less jarring and glitchy, maybe making it so they can only "land" on rail tiles. I don't even know if this is feasible because I am not a modder.
basedleua 7.10. klo 16.33 
Honestly feels bit boring after oddysey additional and space shuttle this mod is mostly for role play or crazy trade networks but it seems like mostly caravan expansion and nothing more to me at the moment it needs to have a bit of more uniqueness or content
SOLOnoid 4.10. klo 23.16 
can put prisoner in it?
VIP1nator 2.10. klo 12.01 
add combat trains and naturally generated railways and my life is yours
豪芋好玉 1.10. klo 20.20 
good
Cas 1.10. klo 11.59 
I like trains.
GunnerRott 1.10. klo 7.10 
What about a way for visitors to show up on a train?
Derrick da Fox 30.9. klo 23.53 
@Elgate there are railroads that spawn around the rimworld naturally. Though I wish there werent.
Zero Tachikoma 30.9. klo 6.23 
Is there a way to redistribute cargo among the rolling stock? I've got two trains stuck now after trading. At first the trade tried to cram everything into the Goat, so I tried stashing the vehicles and taking everything with the pawns, then getting back on board. Then the caboose on that train couldn't move.
So I sent another train to try and help out, and, well, now neither can move.
Dwarf Tec Corp. 29.9. klo 4.19 
are trains still relevant with the new space travel update? i mean, you just flay around? why be on ground
jetblade545 28.9. klo 22.39 
Do i load Rails and Roads of the Rim before or after?
SUS PAPPA 28.9. klo 4.50 
can we get armoured and armed locomotives/carts
Foxy 27.9. klo 0.46 
can we get more trains for example diesel ones?
ambient_npc_manager 26.9. klo 12.05 
can we have more generic trains? like how Vanilla Vehicles Expanded does it? I dont really want there to be real trains in this.
Doom_Slayer_919 24.9. klo 15.20 
wait it turns out there are heavy bridges but only with the new DLC...
Doom_Slayer_919 24.9. klo 15.10 
Don't want to sound rude but can you make the trains work with bridges? I'm on a map that is filled with marsh and I cant get a train to be built as most of the map would be cut off...
Zodiac Killer 23.9. klo 21.13 
Interesting looking mod. I wish the trains had some wear & looked a little more worn down.
Tzeentch Bot 23.9. klo 5.51 
This very mod prevents my Rimworld program from successful initialization.
Hikistnyaicu 22.9. klo 1.47 
It would be great if the mod became compatible with RimWorld together.
The only problem right now is that the built railroad isn't saved on the server; it's only accessible to the player who built it and disappears after exiting the game.
ambient_npc_manager 21.9. klo 7.14 
it would be so cool if trains of other factions could come in or even pass by
EV_SkyFall 20.9. klo 6.56 
great mod
it would be nicer if you can upgrade path
i built path and it cannot be changed into dirt road or stone road
Mass_KillerXX 19.9. klo 17.37 
Is it possible for this to work on 1.5 also?
Cletus 18.9. klo 15.39 
this is perfect for industrial players
tigertank909-YT 18.9. klo 6.44 
add armored trains
KoJiDaLo 17.9. klo 1.45 
oh, that's not a bug, that's just how the game works. so what happens is if say the tracks are going NW on the world map but on the colony map the tracks only connect to the west side then the game thinks it can't access it. so to fix this all you have to do is build a track in the direction that the world track is going. it's not a bug it's how rimworld is coded.
Redacted 16.9. klo 20.30 
i alos recieve a NW pathfinder problem, even got a mod to make the train tracks go to the edge of the map but it didnt work. please fix it when you can
Enw 16.9. klo 18.44 
I finally built a rail network large enough to warrant trains. However, when I attemt to send the train as a caravan as instructed above, I get an error "Some Pawns cannot reach map exit SW" (or similar, I brilliantly closed the game before writing this). I built a complete track to the edge of the map, so I have no idea what that's about. The only thing that just came to my mind is that maybe it might not fit through the gap in the wall, even though the track fits through there.
Does anyone have any answers to this?
ColeYote 16.9. klo 17.20 
Ah, excellent, I can finally make a colony of anarchist train perverts
how do you build a road? im clicking build road and then an adjacent tile and the caravan still says "waiting"
Xenon 14.9. klo 4.38 
How is it on tickrate?
BottledDew 13.9. klo 5.52 
Currently, Rimsort V1.0.41 does not automatically add and sort this mod's dependent mod "Vehicle Framework" into the active mod list.

This makes rimworld pop some red lines in the debug log. Posting in case anyone is running into the same issues
Draconon 13.9. klo 2.59 
@adanufail yes, it's 1 progress per X time (IDK what that timing is) per pawn so 12 pawns works 4 times as fast as 3 pawns
Ash39503 12.9. klo 20.13 
Is there any devmode commands or actions for instant railroad construction?
Mega Pro King 12.9. klo 14.46 
Great Mod, Remade Switzerland
Adanufgail 11.9. klo 6.41 
Does the number of pawns sent in a caravan to build a railroad affect the building time?
Patriote 10.9. klo 15.19 
industrial revolution in rimworld wow
Hunter69 10.9. klo 1.06 
what...
Tris The 9.9. klo 12.33 
@CHICKEN @MegaZillaDestroyer12 if you go back around 4 pages it is explained that there were major changes made to map layering that prevents backwards compatibility. Given that this mod was made for 1.6 with the changes made for Odyssey, he would have to mod in an entire framework to get that working.

@PrinceOfPluto Any luck with the tile tags for the sleepers and rails, raiders still treat them like loot containers, "High Value Asset", or something
CHICKEN 9.9. klo 9.11 
pls 1.5 kang
MegaZillaDestroyer12 8.9. klo 7.05 
1.5?
DarakuGato 7.9. klo 22.09 
So do they drive on your colony map since they don't require rails unless it's the world map?
Pvc pipe 7.9. klo 20.46 
my ass didnt see the compat text part I may be retarded, but thats good that it is comptatible!
alex.isaac.h 7.9. klo 15.04 
i like trains more
Usernames Are Hard 7.9. klo 11.29 
Damn, I was sleeping on this until I realized it didn’t use SRTS anymore. That’s fucking awesome.
A trains mod is actually insane.
Pvc pipe 7.9. klo 7.45 
Theres an old continued mod called roads and rails of the rim, could Trains of The Rim be patched to use those rails as it's own?
BaguetteMan 6.9. klo 16.30 
i like trains
Darkwing Duke 6.9. klo 11.32 
Hey is there some way you can redo the art assets to fit in a bit better with Rimworld?