RimWorld

RimWorld

Trains of the Rim
364 Comments
bwuh 15 hours ago 
config option to modify railroad build speed doesn't work
kirb Nov 27 @ 12:42pm 
dead mod?
XXX Nov 25 @ 12:07pm 
while we live in future with gravships this man is still in steampunk revolution
Fastmover15 Nov 24 @ 6:26pm 
The train can drive off the tracks and acts like a normal vehicle
xande.strada2206 Nov 23 @ 12:13pm 
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stepanpavlyuchenko Nov 22 @ 8:33pm 
I built a settlement in Scarlands, and when I built a train and decided to send it to a caravan, when I hovered over the cross, I got the message "this biome is not suitable for this vehicle." Is there any way to remove the restrictions?
Fodofox Nov 22 @ 6:25am 
Is this still being developed?
greatorder Nov 19 @ 5:24am 
Interesting bug when combined with Rails and Roads of the Rim: Building roads with RRR results in the game locking up for five seconds or so upon completion of a segment.
Ascythian Nov 17 @ 2:57pm 
@Dwarf Tec Corp.
@basedleua

Trains are cool so STFU.
Ortintzki Nov 12 @ 10:44pm 
Can trains camp on the open field? To collect chunks I've been having caravans camp on tiles with the stone type I want and loading the loose chunks onto my caravan, but whenever I try to have a train engine with hopper car camp on a non town tile my game hangs. Not sure whether this is a bug in the mod or something else I have going on.
Great Lakes Wildebeest Nov 12 @ 5:48pm 
The train tracks should probably be less desirable to attack by raids. All the raiders do when they enter the map is attack each and every rail and sleeper on the map and because I can't put the train itself behind any kind of door that I know of its just repeat enemies enter map destroy all the train tracks then finally come to die in the turrets, they don't bother with the train itself though
딱풀핑 Nov 11 @ 8:58am 
I've got a settlement at the Glacial plain, and I've got all the rails and trains, and I've laid down the train roads, but the biome says you can't use trains. Is it a problem to live in the mountains, or is it an Glacial plain issue?
✪ Rick ✪ Nov 10 @ 3:47pm 
it's called a desync and it has nothing to do with this mod
The Dutchman Oct 30 @ 8:55pm 
..? Bc multiplayer mods are bug filled messes obviously
Meat Flute Oct 26 @ 1:51pm 
Hey does anyone know why when me and buddy use this mod on multiplayer rimworld together, our train tracks dissappear on the map away from on our bases
MedvePapus Oct 24 @ 7:19am 
Anyone made a video of using this mod or something? It looks nice and all but wanna see someone else sacrifice their savefiles first.
苍山负雪 Oct 23 @ 7:06am 
Could an armored train be designed? It can encircle the colonies located in the plain area, carrying cannons and settlers to defend the homeland. At the same time, it can save the resources for building open positions and accurately defend against wall-breaking attacks. It is also possible to set up a platform carriage to accommodate the turrets of other mods. This is the greatest role that I can think of for trains in Rimworld
lobotomy Oct 20 @ 11:27am 
симулятор строительства транссиба
Mimoso Gutierrez Oct 19 @ 6:07pm 
you should add modern/spacer level trains that are much faster but pricey and hard to research as a reward, maybe even adding techprints, i guess it would be cool to have a levitating train that's fast as hell of wich you'd have to suffer to get
из-за мода я не могу увидеть свою колонию и мне пришлось начинать игру почти с самого начала
Alyfox Oct 18 @ 9:10pm 
Are the mods that add coal to the game (mineable or otherwise) compatible with the trains?
Inquisitor Oct 18 @ 1:52am 
spent a whole day terraforming the map just to have this mod be completely unplayable. i can build the trains fuel and board them. but thats baout it, they do not want to path at all. one engine on its own can path, but the system to have cars follow is broken.
we have trains in rimworld before gta 6
Derrick da Fox Oct 13 @ 9:50pm 
Not sure if this is intentional, but, when In a train, you can't extend railroads. You have to stash the trains with the caravan to build railroads. very annoying
Shadow zu null Oct 12 @ 1:39pm 
вам передают привет от фанатов поездов из МВП
Stepoid Oct 9 @ 11:56am 
mge trains?
Devastator Avitus Oct 8 @ 6:35pm 
The large engines are simply too large, their length makes them prone to glitching if they are near the edge of a map and they rotate the model to avoid a tree.

Secondly, while the constructing of railroads takes an immense amount of investment in time, and thats good and shouldn't change, it can be interrupted by an ambush and regardless of if you're using two pawns or twenty to build your infrastructure starting again feels absolutely terrible, there needs to be a way to save your progress.

My solution to the first problem would be to not have the trains as vehicles and contain them wholely on the world map, this would be unpopular for those who like the aesthetics of the trains, or perhaps having them work a bit more mechanically like the odyssey ships would make them work like the utility they are meant to be and less jarring and glitchy, maybe making it so they can only "land" on rail tiles. I don't even know if this is feasible because I am not a modder.
basedleua Oct 7 @ 4:33pm 
Honestly feels bit boring after oddysey additional and space shuttle this mod is mostly for role play or crazy trade networks but it seems like mostly caravan expansion and nothing more to me at the moment it needs to have a bit of more uniqueness or content
SOLOnoid Oct 4 @ 11:16pm 
can put prisoner in it?
VIP1nator Oct 2 @ 12:01pm 
add combat trains and naturally generated railways and my life is yours
蒋介石 Oct 1 @ 8:20pm 
good
Cas Oct 1 @ 11:59am 
I like trains.
GunnerRott Oct 1 @ 7:10am 
What about a way for visitors to show up on a train?
Derrick da Fox Sep 30 @ 11:53pm 
@Elgate there are railroads that spawn around the rimworld naturally. Though I wish there werent.
Zero Tachikoma Sep 30 @ 6:23am 
Is there a way to redistribute cargo among the rolling stock? I've got two trains stuck now after trading. At first the trade tried to cram everything into the Goat, so I tried stashing the vehicles and taking everything with the pawns, then getting back on board. Then the caboose on that train couldn't move.
So I sent another train to try and help out, and, well, now neither can move.
Dwarf Tec Corp. Sep 29 @ 4:19am 
are trains still relevant with the new space travel update? i mean, you just flay around? why be on ground
jetblade545 Sep 28 @ 10:39pm 
Do i load Rails and Roads of the Rim before or after?
SUS PAPPA Sep 28 @ 4:50am 
can we get armoured and armed locomotives/carts
Foxy Sep 27 @ 12:46am 
can we get more trains for example diesel ones?
sethkwright Sep 26 @ 12:05pm 
can we have more generic trains? like how Vanilla Vehicles Expanded does it? I dont really want there to be real trains in this.
Doom_Slayer_919 Sep 24 @ 3:20pm 
wait it turns out there are heavy bridges but only with the new DLC...
Doom_Slayer_919 Sep 24 @ 3:10pm 
Don't want to sound rude but can you make the trains work with bridges? I'm on a map that is filled with marsh and I cant get a train to be built as most of the map would be cut off...
Zodiac Killer Sep 23 @ 9:13pm 
Interesting looking mod. I wish the trains had some wear & looked a little more worn down.
Tzeentch Bot Sep 23 @ 5:51am 
This very mod prevents my Rimworld program from successful initialization.
Hikistnyaicu Sep 22 @ 1:47am 
It would be great if the mod became compatible with RimWorld together.
The only problem right now is that the built railroad isn't saved on the server; it's only accessible to the player who built it and disappears after exiting the game.
sethkwright Sep 21 @ 7:14am 
it would be so cool if trains of other factions could come in or even pass by
EV_SkyFall Sep 20 @ 6:56am 
great mod
it would be nicer if you can upgrade path
i built path and it cannot be changed into dirt road or stone road
Mass_KillerXX Sep 19 @ 5:37pm 
Is it possible for this to work on 1.5 also?
Cletus Sep 18 @ 3:39pm 
this is perfect for industrial players
tigertank909-YT Sep 18 @ 6:44am 
add armored trains