安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






check the mod settings, everything should work
Added optional setting to prevent turrets from damaging player-owned structures.
“Prevent friendly fire” is now toggleable in mod settings.
Added Japanese localization 🇯🇵
Improved stability and compatibility with other mods.
Fixed turret wall destruction and null reference errors.
It sounds logical and reasonable from a game balance point of view, so I’ll add a setting for it.
No, I don't mind — if you'd like, I can include your localization in the mod right away.
I mean, what if I want to keep just the "Non-drafted pawns caught in the line of fire will instinctively flee to safety" functionality? Is there support for that?
Turrets may not be that smart, it is logical that there is still a risk to drafted friendly units that are standing in the path of the turret's fire. If the player chooses to advance out of position without disabling the turret, then they should take the risk.
I used Google Translate, hope it didn't cause any confusion.
I’ll need to test the mod with the new DLC to better understand what’s causing the issue.
Having a “safe zone” for turrets totally makes sense, especially in tight base setups.
I’ll look into adding it as a toggle in the mod options.