全面战争:战锤3

全面战争:战锤3

Cultists and Corsairs: Dark Elf Sub-Factions
32 条留言
Fizzle_Boom25  [作者] 10 月 29 日 上午 8:43 
Yes, I said I was going to wait for 7.0, but I already released the rework with 6.3
eduacicab70 10 月 29 日 上午 3:03 
the skaven were reworked too, right?
Fizzle_Boom25  [作者] 10 月 28 日 上午 4:50 
I'm focusing on reworks now. Dwarfs are ready to go and Greenskins are almost ready for 7.0. Next I think I'll work on Vampire Counts or I'll start preparing High Elves and Norsca.
eduacicab70 10 月 28 日 上午 2:16 
Since the upgrade is taking a long time, wich new mods and reworks of your older mods will be comming?
Pieya 10 月 2 日 上午 9:44 
Makes sense I suppose, sounds good! Thanks :D
Fizzle_Boom25  [作者] 9 月 30 日 上午 7:51 
For variety. Not all dark elf cults worship Slaanesh, so I wanted at least one that's a little different.

There's not really any lore on the Drackla Coven, but they are led by a Lore of Beasts Sorceress, Beastmen are very common in their starting area in the lore, and one of the big landmark mods (I forget which) has a dark elf landmark there that lets you recruit beastmen.
Pieya 9 月 29 日 下午 8:25 
Hey, how come the Drackla Conclave loses out on recruiting Slannesh units (at least it seems so) for Beastmen instead of having access to both?
Rincewind322 9 月 1 日 下午 7:52 
Excellent point! Landmarks or regional recruitment buildings would be a great workaround
Fizzle_Boom25  [作者] 9 月 1 日 下午 7:44 
The issue is ogres are very migratory and I want to reflect that in game. If dark land ogres move to border princes, they should lose some units and gain others, but that's not how these mods work.

I'm thinking of replacing their recruitment buildings with landmarks, but I need to see how feasible that is.
Rincewind322 9 月 1 日 下午 6:01 
Maybe Ogres could take a lot of personality from their region? So Dark Lands Ogres get Hobgoblins, Border Prince Ogres get Wolfriders and/or Yeoman Horsemen, Cathayan Ogres get Peasants and Peasant Gunpowder units, Southlands and Lustria get Lizardman Weapon Beast Teams, maybe Naggaroth gets Wolves and Spiders?
Fizzle_Boom25  [作者] 8 月 16 日 上午 9:46 
I want ogres to be heavily affected by the environment around them. I like the idea of giants (and gorgers and yhettees) only being recruited from mountains. I’m pretty sure Gnoblars can live anywhere, but stonehorns and thundertusks can be recruited from plains.

But, I also want to allow ogres to migrate from one region to another, so my typical sub-faction formula won’t work. I can definitely include it in my unit caps mod (I.e. giant unit cap only increases in mountain regions), but I’m not sure how to make it work as a sub-faction mod. I’ll think about it and update the list if I come up with a solution.
MightNight 8 月 15 日 下午 8:14 
For Ogres have you thought about splitting the faction in the following:

1) Mountain Tribes (Focuses mostly on Giants and Ogres...no Gnobblars)
2) Plains Tribes (Pretty much vanilla Ogre factions with no Giants)
3) Migrating Tribes (Horde faction that cannot take settlements)
Fizzle_Boom25  [作者] 8 月 7 日 下午 6:52 
Hope you enjoy! And check out the Google spreadsheet to see whats next.
Rincewind322 8 月 7 日 下午 12:14 
Finally got another computer capable of doing WH3 mods! Super pumped to try all your new subfaction mods together :steamthumbsup:
Fizzle_Boom25  [作者] 7 月 28 日 下午 1:04 
Yeah, feel free to message me with any questions. If you're just getting started go thru this tutorial first to set up the main program you need and learn the basics: https://tw-modding.com/wiki/Tutorial:RPFM_For_Dummies
NotShitler69 7 月 28 日 上午 9:55 
I have a serious question about how to get started modding TW3 can you help me at all?
Oh_Man[TFE] 7 月 24 日 下午 5:07 
I'm down bad for that landmark
Fizzle_Boom25  [作者] 7 月 23 日 下午 5:19 
Oops, fixed that
AlphaHawk59 7 月 23 日 下午 4:05 
the Cathay link goes to the dwarven holds mod
Reu 7 月 23 日 下午 12:49 
Yeah man anytime, I always wondered why the faction leader wasn't a norscan lord considering its one of the 'notable' order Norscan characters

very excited to see how far you've come man, keep the good stuff coming I've enabled every subfactions mod you released so far because the flavor is so good
Fizzle_Boom25  [作者] 7 月 23 日 上午 11:18 
Thanks! I appreciate the suggestion and I added it to the spreadsheet.

I probably won't get to the Empire for a while, but it helps a lot to have this stuff figured out ahead of time.
Reu 7 月 23 日 上午 9:56 
As a suggestion for your empire plans for Cult of Ulric since its supposed to be the Norscan followers led by Ulricsson Haargald you can probably make them be a mix of empire norsca
Fizzle_Boom25  [作者] 7 月 21 日 上午 6:46 
Yep, that's intended. Morathi would've built it before being banished. They should not be able to recruit demons from it, though.
ConfusedHaberdasher 7 月 21 日 上午 5:22 
@GrumpyBadger According to the spreadsheet that's not a bug. Morathi is the Hag-Sorceress of Ghrond, after all...
GrumpyBadger 7 月 21 日 上午 4:47 
Ghrond has access to Morathi's Slanneshi order/corruption building and not the normal one. Reading above that could be a bug.
Fizzle_Boom25  [作者] 7 月 20 日 上午 7:56 
@Gosudar I’m planning to do an all-in-one mod once I finish adding all of the planned factions.

I have some vague ideas for Bretonnia already. I want add some unchivalrous units like Men-at-Arms Crossbows and maybe a cannon. I feel like imperial knights are somewhat redundant, I’m thinking of giving crusaders easier access to Bretonnian knights (recruitable at a lower tier, head start on vows). Maybe I can also give them some imperial units that cost chivalry.

@Mr.Horakhty I haven’t checked, but the Cult of Slaanesh should be fine. I didn’t change Morathi much, I was mostly bringing the other cultist factions in line with her.
Mr.Horakhty 7 月 20 日 上午 6:46 
Thanks for the mods! They do add much needed themed variety inside the factions. Do you know if this one will be compatible with The Cult of Slaanesh? Since that one only changes Morathi' faction.
Gosudar 7 月 20 日 上午 12:48 
As for Bretonnia, they could be divided into duchies and crusaders, with the latter adding the imperial and southern knights.
Gosudar 7 月 20 日 上午 12:46 
Great mod series, is there a single version planned for all races?
Chen2014 7 月 19 日 下午 9:34 
oh,Tides of Torment.I forgot this.:steamfacepalm:
Fizzle_Boom25  [作者] 7 月 19 日 下午 9:28 
Thanks! I'm waiting for Tides of Torment before starting on Demons. For now I want to rework Skaven and go thru my backlog of miscellaneous fixes and changes for all my other mods.
Chen2014 7 月 19 日 下午 9:14 
Great!Expecting the Demons of Chaos:steamhappy: