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报告翻译问题






@ƎNA, no plans to add eyelids for mods, but I am working to make it so eyelids can be turned off for certain xenotypes
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2590369351
That mod makes it so that eyes appear normal instead of replacing them with bionic / archotech eye textures.
I wonder if would totally override that mod or if it could be compatible depend on load order of the 2.
Character Editor UI: https://files.catbox.moe/7rdkv7.png
Pawn sleeping: https://files.catbox.moe/81tubt.png
And just to clarify, are you talking about pawns with face extensions (like the Mind Devourer), non-human heads (like Drakonori), or eye textures (like Efreet)? I just want to be sure things are working as intended!
So if you could add an option to exclude xenotypes for these animations it would be great!
@(≡◉‿‿◉≡), i haven't tested it yet, but I don't see why not. they're very different systems. as long as you have the eyelid textures for a head type and completely disable facial animation for the pawn (like with Big & Small genes), it should be fine
Sooooo...Does this mod work compatibly with Facial Animation?
Like if I turn off the face animation of some xenotypes on the list (e.g pigskin & dryads VRE), they will show up with the vanilla eyes blinking?
My mistake. They weren't asleep. They were resting after being injured.
@Gutterpunk, thanks for letting me know, I'll look into it
@Hypersapien, it should already have eyes closed when sleeping. Could you send me a link to your HugsLib log? What circumstances were you expecting to see eyes closed and they weren't--in bed sleeping, unconcious on the ground, etc?
@No Mic Tweetus, I didn't notice any problems testing just now. Can you send a link to your HugsLib log and describe the problem?