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报告翻译问题






1. Undraft everyone involved in the hunt to stop the hunt. If auto-start hunts is toggled on, this may just restart the hunt immediately though.
For individual pawns:
2. Remove the "group hunt" job in work tab
3. Undraft, but if it still has the job specified, re-drafting will add it back to the hunt.
If that's the one you suspect, I think no, I use it as well, and have no problems with it
[While You're Up (1.6 patch)] Below "10 jobs in one tick" error occurred during TryOpportunisticJob, but could be from several mods.
Perhaps the group hunt job could be messing with that mod somehow?
But that's just one of many things that could interfere. I'm sorry but I simply don't know what to fix. It's a mix of several errors by a bit of everything in the log :P Does it occur when you load the game or in the middle of playing?
it was something that went away when i removed this mod.
if you say its not this mod that maybe another mod makes errors when i add this mod?
log:
https://gist.github.com/HugsLibRecordKeeper/18d6a92da0bf325dc40e70a4d6b4ed1f
It's basically my variant of Search and destroy mod with more functionality
May I add it to the description here?
Would it be possible, in a future update, to add the Keyed folder in order to translate your mod's options and gizmos in the game.
Thank you for your mod, I will incorporate it into my next game.
Please continue maintaining and refining this mod, thanks!
Having a spot and a separate gizmo to group-hunt seems super lightweight and like it'd conflict the least with other mods, especially things like the Vanilla Expanded series that tend to add menus and other features that tick or otherwise impact CPU/TPS.
Thanks much for the lightweight alternative, I have Biomes! Prehistoric and it really helps to have some kinda option to get multiple hunters coordinating the big predators, especially with hunting mechanoids being fairly glass-cannon-y.