Garry's Mod

Garry's Mod

[VJBase] Combine's Experimental Transhumans and Synths Pack
117 kommentarer
TheDesertRoad  [skaper] 14. okt. kl. 3.24 
Sounds interesting
Cheesebuster 13. okt. kl. 22.16 
ah i see i thought he had a special gas attack this whole time lmao :steamfacepalm:
TheDesertRoad  [skaper] 13. okt. kl. 22.07 
Give you the OICW and world building
Cheesebuster 13. okt. kl. 20.57 
what's the gasser even do
juan el que juega gmod 11. okt. kl. 10.33 
i wish i had spare points to give you awards, this pack is actually amazing with how many npc's you could fit without any other dependency, they all work very good too
22. sep. kl. 13.27 
Eu Desert, ¿vos decís que podrías crear un NPC con este modelo?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3494186557&searchtext=Synth
dog 22. sep. kl. 10.16 
nice mod and voice
:steamthumbsup:
UncleChestnut 20. sep. kl. 21.18 
Small note here but the Prisoner Transport vehicle is slightly hovering above the ground, could just be a model issue though.
Lil-la-roo1 6. sep. kl. 19.09 
lol:steamhappy:
Lil-la-roo1 6. sep. kl. 19.09 
looks cool :D
agentjay 6. sep. kl. 13.44 
Striders and Gunships, maybe?
The_enderdragon_destroyer 31. aug. kl. 7.26 
mainly for the synths
The_enderdragon_destroyer 31. aug. kl. 7.26 
i was wondering can you add finger posing for the ragdolls
The_enderdragon_destroyer 31. aug. kl. 3.23 
okay i don't hate these addons nor like to criticise them, but the combine do a lot of damage there's times where i have to drink up a lot of medkits and suit batteries just to fight a few, but there's some combine that are easy to fight against, but the rest of them there just to powerful, it maybe me, but i fight only one of them and in a blink of an eye my suit battery and health are just depleted, but i do love this little addon pack here in the depth of me heart but it's just a little hard to fight against the combine, also let me bring up the spit attack from most xenian for some reason the radius is gigantic, but thats all i want to talk about.
The_enderdragon_destroyer 25. aug. kl. 8.32 
weapon suggestion: akm and dual pistols
UncleChestnut 21. aug. kl. 3.52 
If there's issues with the worker model, just install the original mod manually and just drag in whatever animation addon you have to the model files
Райдер 19. aug. kl. 1.55 
The magic of Vortigont Synth does not heal allies.
TheDesertRoad  [skaper] 17. aug. kl. 22.23 
Wait, make sure you don't have any reanimation addon
ryanbailes06 17. aug. kl. 21.42 
the worker doesn't move just does a t-pose
szamie jedzenie 17. aug. kl. 13.27 
are you gonna do immolator as a weapon?
szamie jedzenie 17. aug. kl. 13.25 
ok
TheDesertRoad  [skaper] 17. aug. kl. 12.12 
Because the model I used didn't have, I will learn how to add them
szamie jedzenie 17. aug. kl. 11.21 
why hmg1 doesn't have c hands?
terakinnan 17. aug. kl. 10.55 
i think it would be great if you add soldier synth to ether your previous combine related mods or a new npc pack

those addon names are (For VJ base)

Combine Synth Soldier NPCs

Combine Elite Synth Soldier NPC
TheDesertRoad  [skaper] 13. aug. kl. 5.38 
Look at the update notes
The_enderdragon_destroyer 13. aug. kl. 5.29 
okay didn't know there was RNG
TheDesertRoad  [skaper] 13. aug. kl. 3.37 
Rng
The_enderdragon_destroyer 13. aug. kl. 1.58 
where's the blue cremator?
TheDesertRoad  [skaper] 9. aug. kl. 18.24 
you might have a combine animations addon
terakinnan 9. aug. kl. 18.13 
the combine worker don't have animations for some reason, is he incomplete or is he bugged?
TheDesertRoad  [skaper] 8. aug. kl. 14.40 
no
RseT0 8. aug. kl. 14.36 
Could you make a separate addon but with a cremator and a combine assassin?
The G-Man 8. aug. kl. 11.23 
if only the cremator mod in hl2 worked like the one in this mod
TheDesertRoad  [skaper] 7. aug. kl. 16.49 
Satisfy the market, but you're right
New Dawn Sets 7. aug. kl. 16.26 
Even still, what purpose would it serve besides having an addon with less stuff in it that might not even be updated in the long term?
TheDesertRoad  [skaper] 7. aug. kl. 16.15 
Yes, I know, but people have to be patient
Scientist from Black Mesa 7. aug. kl. 16.12 
i meant that other people will like it also, not just for me
TheDesertRoad  [skaper] 7. aug. kl. 16.09 
Dawn said facts, but besides that, I was planning on make Hyper-Era Combine NPCs
New Dawn Sets 7. aug. kl. 16.01 
It's not exactly good etiquette to demand modders to make stuff just for you.
Scientist from Black Mesa 7. aug. kl. 15.59 
i need only beta npcs not combine gasser, etc.
TheDesertRoad  [skaper] 7. aug. kl. 15.54 
They are in the pack and in the aliens expansion pack
Scientist from Black Mesa 7. aug. kl. 15.19 
hey can you make npc pack but only beta ones? like gonome( with beta model), bullsquid,tripod hopper,houndeye,cremator,crab synth,combine guard,alien assassin,combine assasin,elite metropolice.
Zack 7. aug. kl. 13.38 
can you add the attack synth pls it would be fucking sick [the big one not the crab synth minion]
TheDesertRoad  [skaper] 7. aug. kl. 3.27 
Like a Minecraft spawner?
PizzaHot 6. aug. kl. 22.00 
Map Spawner?
sparkydragon11 6. aug. kl. 14.24 
please decrease the "suction"? or pull of the combine guard's gun
killermonkey75 6. aug. kl. 0.25 
ah ok. that's fair, but I still think a dropship would be cool, since that's one of my favorite features of zippy's combine.
TheDesertRoad  [skaper] 5. aug. kl. 15.01 
Not my plans, I want this pack to have major differences

Thats why I put the Half-Life Alyx units, to "replace" the Zippy's combine soldiers
killermonkey75 5. aug. kl. 14.54 
honestly, since zippy's combine is broken, you should add some vanilla combine units like the soldiers, dropship, strider, apc etc.
TheDesertRoad  [skaper] 4. aug. kl. 12.55 
Maybe