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https://gist.github.com/HugsLibRecordKeeper/a99c3bd3acb81eceba5bd3c0163327bd
Maybe try to unsubscribed and resubscribed again?
I really appreciate all your reports and suggestions.
No new texture though, since the OG artist and mod creator is not me, it's DevDesigner .
So, the Greater Dryads will look like awaken dryads just like the Greater Dryads mod.
1. Retextures the "tree" Dryad = Animal
2. A new "xenotype" called Dryad = Colonist
They don't interact with each other.
Also including patches for other mods: They will change the mod addon "tree" Dryad texture of these mods
1.Anima Theme Mod
2.Vanilla expanded Dryad
You can play without the above mods, you will get only the main contents
So, the answers to your questions are
Yes,
Yes, No,
only patches, you can play without them.
This adds a xenotype that can be added like a colonist?
but it also morphs your dryads into this? Can the tree dryads be recruited as colonists?
And this has the amima theme mod in this already? So no need to have both active at once?
It looks like you already have all the information on this in the description... but I think the presentation is throwing me off so im just asking clarification to be sure.
"If you want this: You need that"
Without really being clear about what this and that actually are. Its like a bullet list. Short and simple, but vague.
Both stonediggers don't have left facing images though, so I just copy the right facing one. The only downside is you will see their ponytail regards whether they face right or left. A minor inconvenience but no more turning crabs and moon walking mid game.
When it comes to the awakaned dryads the awakened Barkskin now displays correctly but the awakened Clawer still has the problem when facing to the left as does the awakened Berrymaker now. The Awakened Stonedigger still changes his texture when facing to the left.
I hope you find time to fix those issues!