边缘世界 RimWorld

边缘世界 RimWorld

Automatic Hydroponics
363 条留言
Edgy 9 月 29 日 上午 6:05 
Here's a weird one. I built auto hydroponics underneath large chemfuel tanks with VFE chemfuel installed. At a certain point (I didn't notice it for a long time) the hydroponics started to drain all tanks in the network by 1 chemfuel every second or so. The only thing that stopped this was dismantling the hydroponics, so I assume it's somehow caused by this mod. It feels so niche that I'm not even sure whether to call it a bug, and it's not draining the chemfuel through the pipe network when the hydroponics aren't built directly below the tanks (as in, the tanks are piped to the hydroponics and that's not draining them). Just gonna put this here to suggest to other users, don't build hydroponics beneath chemfuel tanks.
Cookiesnm1lk 9 月 27 日 上午 9:48 
OfficialDelcos 9 月 24 日 上午 3:44 
Possible to make this work with the plants from Vanilla Cooking Expanded?
mayonnaise 9 月 23 日 下午 10:44 
could we get compat with Simply Tofu?
RojoMuerte 9 月 19 日 下午 10:02 
Scyobi_Empire 9 月 19 日 上午 2:20 
would it be possible for you to add a process to grow coccoa/chocolate?
Pamparampampamparam 9 月 13 日 下午 4:45 
I like it, but think it's too powerful to be buildable by the player. Perhaps it should be a quest reward instead?

Also, when linked to nutrient paste or chemfuel tanks do you see anything actually grow?
Gloose 9 月 13 日 上午 7:24 
@Crimson ignore my dumbass comment i didnt research neutro plantin like a moron
Juicer 9 月 11 日 上午 3:46 
Great mod, are you able to add the Tea from the Cake, Tea, and War Crimes mod please.
Neosuduno 9 月 10 日 下午 5:25 
Could you also add the plants added in Vanilla Expanded Medieval 2? They are my favourite plants to make money and medicine.
obin0684 9 月 10 日 上午 1:07 
I would like to add other plants, but is it possible to get the WorkingAutoHydroponic_AutoHydroponic_ texture file without any plants?
Crimson  [作者] 9 月 9 日 下午 10:00 
@Gloose Do you have the research done for the neutro plantin?
Crimson  [作者] 9 月 9 日 下午 10:00 
@Prester yes they do work in space
Prester 9 月 9 日 上午 9:35 
do they work in space?
Gloose 9 月 7 日 上午 10:19 
I added the neutroamine plant mod recommended here, but its not showing in the hydroponics. Does it not work if the neutroplant mod is added after hydroponics is in a save?
何时。 9 月 3 日 上午 9:39 
When will the crossover with the Dubs Bad Hygiene mod happen? :steamhappy:
Corellon 8 月 31 日 下午 8:29 
Love the Mod thanks, is there any chance of adding support for: Synthmeat Plant?

I much rather grow a protein/meat type plant then butchering animals (or people...)
Coffeeman 8 月 30 日 下午 4:14 
Another great potential to support would be Ancient Hydroponic Farm Facilities. It has buildings which produce (or convert nutrient paste) to "Nutrient Solution" which is piped to hydroponics to increase hydroponic growth rates.
CrazyOdd 8 月 30 日 上午 10:58 
For me, it was part of the Fabrication Unlock, hence my confusion.
It also didnt help that I thought the Fabrication unlocked the Big Automatic Hydroponic, while the Large and Small was its own research. Guess it comes down to how you read the info...
Ruuj Rubellite 8 月 30 日 上午 5:22 
@CrazyOdd - Intended to be behind Fabrication; please read the description :)
CrazyOdd 8 月 29 日 上午 9:28 
Is there a reason this is not unlocked with Hydroponics research, but rather Fabrication?
Or is that the fault of another mod, and its suppose to unlock with Hydroponics?
SounLee 8 月 29 日 上午 7:47 
the nutrient paste function is quite nice. but it´s annoying to have the permanent info "no storage connected" (yes i know you´re not connected! stfu now and grow the devilstarnd and meds!). an option to disable that would be nice.
Quilava 8 月 29 日 上午 6:00 
I need bigger bay, at least double the current size, or a faster version but cost more energy or more resource to build, im willing to pay the price, my colony just too big and i cant supply them enough :sad_seagull:
望月 8 月 29 日 上午 3:12 
When this building exists on the ship, I always freeze after the wall is completed, hoping that this can be optimized.
当飞船上存在这个建筑时,我在建造墙体完成后总会卡顿一下,希望这个可以优化一下。
Jester 8 月 27 日 下午 6:19 
Support for Hyperweave plantation?
raz334 8 月 27 日 下午 4:21 
** I may never play without this again.. **
Chloe 8 月 25 日 上午 7:36 
You can also add a 5x7 version, please.:shadowheartlaugh:
Coffeeman 8 月 25 日 上午 4:41 
Recommend: Add support for the Kurin Race mod's convallaria plants which produce synthread.
MURDA 8 月 24 日 上午 10:33 
Combat extended patch?
Schegol_ 8 月 23 日 下午 12:37 
1.5?
Ruuj Rubellite 8 月 22 日 上午 10:04 
@Aeon - It's more akin to a Slab than Furniture. Because you can build on top of the Hydroponics.
Sammich 8 月 22 日 上午 8:39 
i think it would be a cool mechanic for those with vanilla royals expanded and vanilla deserters expanded to have to progress either questline to unlock these, either by rising to the rank of say, praetor to obtain a techprint for autohydroponics, or as a deserter having to pay with intel, assasinate a praetor, or study an existing auto hydroponics, what do you think?
{SRI} Oracle 8 月 21 日 下午 2:07 
Is it possible to hook the Hemofungus into VE pipe system much like Nutrient paste/Neutromane? Would allow for more compact Vampire chamber on gravships..
ACIDSH0T 8 月 20 日 下午 2:27 
@Aeon.
1: no
2: furniture
Aeon 8 月 19 日 下午 8:02 
Hello i have some questions about this mod
1. Does this still require sun lamps?
2. Is this part of the floor or is it a furniture?
ACIDSH0T 8 月 19 日 下午 5:03 
something that would be really cool would be to have my hydroponics on rotation. for example, for cotton and healroot, i don't need them produced all the time, so i'd like to have each one grow for one cycle each, then repeating for the beginning again. the current system forces me to micromanage a bit more than i'd like.

love the mod, keep up the good work!
Amadeus 8 月 17 日 下午 1:17 
miho ?
thesoupiest 8 月 15 日 下午 1:01 
Is it possible to add a setting so that the yield on these is affected by the harvest yield multiplier the player can set in custom difficulty settings? Thanks for the great mod!
DreamFree 8 月 13 日 上午 7:14 
If it has not logical reason, call it aesthetics.
kanid99 8 月 11 日 下午 2:47 
Im gonna ask this again because maybe it was msised before, but - what is the benefit of using the large model vs the small? The large takes up 2.25x more space to generate 2.00x more crops, except for maybe a few less standard components at scale ?

In the space I could fit 4 large units (6x6) I could get 32 units of crops, but in that same space I could fit 9 smaller units and get 36 units of crops - with the added cost being 54 standard components instead of 36? If I was maximizing for space usage vs crop output, and I was far enough along that making standard components was not a hassle, then Id see no reason to not just use all small units.

Seems to me that the small units should generate 9 crop units instead of 8 (3x3 vs 2x2) to make them more enticing to use than their smaller counterparts.
MercenaryGrok 8 月 9 日 上午 9:21 
I cannot grow paste and upload it to the network, I have all the research done, and the pipes done
Holgast 8 月 8 日 下午 7:51 
Could you add a patch for Hyperweave Plantation?
Aizuki 8 月 8 日 下午 5:53 
hello , got a question bout auto farm ... i grow tomato at the hydrophonic but why i need nutrient paste pipe network? do this farmable to tomatoes instead to nutrient paste?
DaxxAxx 8 月 8 日 下午 5:18 
this mod is sssiiiiiiicccckkkkkk, thanks
Rokuna 8 月 8 日 上午 10:36 
Aw that's too bad. I am trying to find a way to mass produce neutroamine
Defund the Republican party 8 月 8 日 上午 10:11 
crazy
Poncho  [作者] 8 月 8 日 上午 10:10 
@GravGunner If I remember correctly, there's a mod config in VE Framework to fix that
Poncho  [作者] 8 月 8 日 上午 10:09 
@Rokuna in the mod description that screenshot was taken before I fixed the neutroamine output, 11 neutroamine every 12 days is the correct amount. I will fix the image, thank you
Rokuna 8 月 8 日 上午 8:42 
Hello, I see for the neutroamine thing the mod description says 76, every 12.5 days but for some reason in game mine is only allowing 11 for 12 days, how do I fix this?