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Until a new version is uploaded, you can fix it like this:
1 - Install KRename from the Steam Deck store.
2 - Extract the mod folder somewhere.
3 - Right-click the folder → Open with KRename.
4 - In the last step, set extensions to lowercase.
5 - Apply, then copy the files into the game folder to replace the old ones.
I do not know how Linux handles files that are in the override folders that have the same name but different case, but that might be an issue for many mods because case just didn't matter before.
I'll take a closer look when I have more time or maybe someone else will pick it up and help analyze the issue further.
1 - Modifying the extension to uppercase mo_oc_options.2DA, not working.
2 - Moving mo_oc_options.2DA file into the root folder of the campaign, not working.
Another possibility is that the built in 2da file handling on Linux is not correctly traversing the subdirectories in the campaign folder. To test that move the mo_oc_options.2da file from the neverwinter nights 2 campaign\NWN2 OC Makeover SoZ Edition folder into the neverwinter nights 2 campaign folder. Move the SoZCraftingPlus_options.2da file from NWN2 OC Makeover SoZ Edition\SOZCraftingPlus folder to the neverwinter nights 2 campaign folder and the 2 2das in the SoZCraftingPlus\SoZ 2das folder into the neverwinter nights 2 campaign folder.
We might be close, but I’m out of ideas as well for now, or this is something that Aspyr need to fix from their side (if they have capacity to do so). I’ve got an alternative working on my Windows setup, so I’ll revisit this later.
Thanks again for the support!
In the 3528227175 folder create a folder "Campaigns" and a folder "modules". Move the "...\steamapps\common\\NWN2 Enhanced Edition\campaigns\neverwinter nights 2 campaign" and "neverwinter nights 2 campaign_x1" folders into ithe new Campaigns folder Move all of the modules except the x2 and Westgate modules into the new modules folder.
If there is no solution by moving the files around then the options related to resting, death, Item Restriction, and possibly SoZ-style crafting are just not going to work as intended on Linux/SteamDeck unless Aspyr changes something in a patch. I assume the scripts will behave as if all of the options in the config files are disabled since it seems to be failing to read the 2da config files.
On the StemDeck, unlike the Windows NWN2 installation, there is no “Neverwinter Nights 2” folder inside the equivalent of the Windows Documents directory in linux the "home/.local/share/...".
I also tried creating this folder manually and copy/placing the modified campaign and override(including the 2da file) folders from the updated "steam/steamapps/common/neverwinter nights 2/...", but that didn’t work.
Additionally, I attempted to put the 2da file inside the override folder located in "steam/steamapps/common/neverwinter nights 2/ovveride/...", but that didn’t work either.
Interestingly, in the first Neverwinter Nights EE from Beamdog Installation on my SteamDeck, there is indeed a folder located at "home/.local/share/" called "Neverwinter Nights", where you can place override files to be loaded into the game. But NWN2 does not create one.
Maybe this need to be fixed by Aspyr side?
Installation is very simple, especially if you have more than one ssd/hdd in your PC, but for testing purposes, you could even install it on some old external HDD :)
If that doesn't work then try putting it in the neverwinter night 2\override folder. Or create a Documents\neverwinter nights 2\campaigns\neverwinter nights 2 campaign\ folder and put it in there.
Hopefully it finds it in one of these places.
If you find a folder where it is read then it may be necessary to copy the SoZCraftingPlus_options.2da into there also if you care about using crafting.
The rest system looks like its working, after a rest i received the same error as on the working Windows installation, also with message -> You cannot camp in man made setting.
It might be indeed a path issue, because its look like the 2da is read in this module.
A suggestion. Please subscribe to my Queen's Harvest + King's Festival campaign. Just like the Makeovers that uses a 2da file to control the rest and death options. I'm wondering if that works properly on the SteamDeck or if it also does not work. That would help determine if this has to do with using a 2da or has to do with the location of the 2da.
Regards
I've tried setting the permissions to rwx (read, write, and execute for all), but had no luck.
There's another issue I ran into:
When entering the first area, opening the chest, taking the loot and saving the game, you can reload that save and it works, as long as you stay in the game. However, if you exit the game entirely and then relaunch it, trying to load the same save causes a crash (black screen and returns to Desktop).
If the config file is not going to be recognized on the Linux version that that will affect some of the features, like resting, death, and Item restrictions. If the crafting 2da files also cannot be read then that would also break the SoZ crafting style though OC crafting would still work.
Other features of the Makeover should still be ok.
I installed NWN2: EE (Steam) on Windows and repeated the mod installation process as I did on the Steam Deck (Linux).
I then logged into the game and entered the OC1 starting area. When I attempted to rest, I received an error stating that resting is restricted in this area.
Next, I returned to the Steam Deck installation, removed the campaign folder, and reinstalled everything using the same steps I followed on the Windows system. After loading the game again in the OC1 starting area, I was able to rest freely without receiving the restriction message.
It seems the Linux/Steam Deck version may have issues loading the script correctly, or loading the 2da configuration File.
On a clean install of NWN2 on Linux/Steam Deck, I extracted the campaign ZIP to:
"Neverwinter Nights 2\Campaigns\Neverwinter Nights 2 Campaign"
and the UI ZIP to:
"Neverwinter Nights 2\Campaigns\Neverwinter Nights 2 Campaign\UI"
I launched a new OC1 campaign (D&D difficulty), skipped the tutorial, and got the expected crafting book and makeover guide in the first chest.
In the same area, I tried resting twice to trigger the 8-hour cooldown, but was able to rest repeatedly without restriction.
I also tested the resurrection coins—after a party member died outside, they revived automatically without using a coin, like in the default OC, but the new death icon did apply on this character.
I also tried loading a different save from later in the game, but the rest restriction still didn’t work there either.
I'll test it on Windows as well, in case the issue is specific to Linux.