Project Zomboid

Project Zomboid

Vanilla Bandits Integration
17 条留言
Max Payne 10 月 4 日 下午 11:14 
RamboTurkey I think the default Bandits mod has this faction already
Jusblazm  [作者] 9 月 22 日 下午 5:25 
I will add cannibals to my list of bandit ideas. As for making your own all you need to do is install Bandits Creator by Slayer
RamboTurkey 9 月 22 日 上午 8:52 
could you do a cannibal style faction with bone armor and spears and clubs, ore is there a guide somewhere how to make my own. thanks
Jusblazm  [作者] 9 月 15 日 下午 2:58 
Yes, if you have Bandits Creator installed you can modify the bandits
Bigger212 9 月 15 日 下午 12:52 
Anyone know if Bandits Creator integrates this/ is compatible?
Max Payne 8 月 23 日 上午 7:08 
Good luck for you in your work!
Jusblazm  [作者] 8 月 22 日 下午 12:46 
Yes, this mod adds all the missing base game slots to the creator and other integrations add the required slots for each mod. If you have all my integrations installed it gets a bit unruly and armor goes off screen due to so many options. I need to rework how they're displayed to fix that, I'm hoping to have it ready for the Sept release.
Max Payne 8 月 22 日 下午 12:26 
Looking forward! Also, did you add new slots to the Creator like the SCBA slot?
Jusblazm  [作者] 8 月 22 日 上午 6:57 
Only once, Max Payne. I upload a new set of bandits once a month though. So next month you'll have different bandits.
Max Payne 8 月 22 日 上午 12:15 
@Jusblazm did I get it right: every time I subscribe to this mod, the random bandits get generated again? Or are they generated only once?
Max Payne 8 月 21 日 上午 10:46 
@BeautifulRnr

1) Zombies freezing is vanilla issue, just like zombies turning into a pile. It's been told like 100 times by Slayer and others but there are still people blaming the mod for it.

2) Corpses flying is partially a mod issue because it has a lot of corpses. To solve this try disabling ragdolls. Warning: they are re-enabled each time you enter the save.
Max Payne 8 月 21 日 上午 10:44 
Looks freaking great! I'll try this out! I've been wishing for that post-apocalyptic look for bandits for a long time!
KnightTemplar 7 月 29 日 下午 1:21 
thats the problem there is alot of problems with slayers mod because he hasn't updated it thru all the updates, i mean i played with it and i liked it but there was multiple problems zombies freezing, ok they literally dont move, in some cases, others flying around in the air, and eventually the game just crashed. tell slayer to update his mod.
Jusblazm  [作者] 7 月 29 日 上午 1:35 
To modify the clans, you will need Slayer's Bandits Creator mod. With it installed and activated, you'll see a new option in the main menu.
KnightTemplar 7 月 28 日 下午 7:00 
i dont see how to modify the clan settings.
Jusblazm  [作者] 7 月 19 日 下午 5:11 
The random submod clan is set to be friendly/companions and assault is unchecked so they will be friendly. Inside the handcrafted submod, the only hostile clan is the criminals, at the moment. You can freely modify the clan settings however you'd like if you want more hostile groups. I have a few more hostile groups in the works that will be released soonish.
Medic Olkie 7 月 19 日 下午 5:00 
If I used this with Bandits: Week One would there just be a bunch of angry armed men running around shooting people at the start? Cause honestly i'm down for it if thats the case.