边缘世界 RimWorld

边缘世界 RimWorld

奥卡穿梭机
86 条留言
MeTAL 11 月 4 日 下午 5:12 
汉化不完全 看起来有点难受
PolandBall 10 月 17 日 上午 6:51 
Great Work!
Bullet Barrage Spy 10 月 14 日 下午 8:47 
Hell yeah brother! Thank you for making this!
Cybershark_309 10 月 9 日 上午 4:14 
GDI is just better:Havoc:
RespBucs 10 月 7 日 上午 4:29 
I loaded this mod up and I/m unable to get the shuttle uis on any shuttle now, any suggestions?
mtmfs324215 10 月 4 日 下午 7:42 
Down with GDI!
LA SOCIETE DE TE MERE PUTAIN SAS 9 月 28 日 下午 3:32 
thanks, just got the old good cnc times nostalgia
The joner 9 月 17 日 下午 11:16 
docholiday you can just place down temp beds to make them prisoners then force load them... its not that difficult
BlackFranky 9 月 9 日 下午 1:09 
This is not usable for me on a grav ship because the sprite clips into walls on all four sides. The maximum draw size should be (5, 7.5).
DocHolliday 9 月 3 日 下午 8:06 
I just want to be able to select pawns to load like vehicle expanded vehicles... These are so mid when you can't use them to attack bases and take prisoners after. Hate that modders are all just forgetting VE exists thanks to odyssey releasing a crappier shuttle system XD...
Draco137955 9 月 3 日 上午 4:16 
i would also like to request what _LexPr@X_980 recommended and ask that there be an interior implemented into the vehicle. much like the RV mod or like the Nerid pocket dimension from one of the alien expansions (sorry for not knowing which one ahead of time.) i think this feature would be absolutely amazing and revolutionize the way people would play, and i know i for one would absolutely love it.
有事烧纸 8 月 26 日 上午 9:17 
刚刚装SOS2,一个任务。是突击一个敌对站点,给大量的玻璃钢。穿梭机,带了2龙骑飞往敌对站点,然后穿梭机和龙骑都失踪了。不知道是哪里的问题,怀疑和sos2有关,前面也用过穿梭机带龙骑和步兵去袭击敌对站点,一切正常。
_LexPr@X_980 8 月 25 日 上午 9:12 
так же заметил что шаттл игнорирует воду и садится даже посреди озера что приводит к потере всей экспедиции. Столкнулся с этим случайно так что не уверен должно ли так быть

I also noticed that the shuttle ignores water and lands even in the middle of a lake, which leads to the loss of the entire expedition. I encountered this by accident, so I'm not sure if it should be like this
_LexPr@X_980 8 月 25 日 上午 7:53 
Great mod! A small request or suggestion: maybe make a small subspace inside the shuttle? Some kind of pocket dimension where pawns can rest or where you can set up mobile production. I think since the shuttle is much larger than the original one, having its own "cabin" is quite reasonable. Or you can make a separate "improved" version of this shuttle with more expensive creation.
_LexPr@X_980 8 月 25 日 上午 7:53 
Замечательный мод! Небольшая просьба или предложение: может сделать небольшое подпространство внутри шаттла? Некое карманное измерение, в котором пешки могут отдыхать или в котором можно обустраивать мобильное производство. Я думаю раз шаттл намного больше оригинального шаттла то наличие у него своей "каюты" вполне обоснованно. Или можно сделать отдельную "улучшенную" версию этого шаттла с более дорогим созданием и подпространством.
DocHolliday 8 月 25 日 上午 3:26 
vehicle framework has a better shuttle system than Odyssey's anyways honestly. Not being able to select a landing zone is like, super lame.
DocHolliday 8 月 25 日 上午 3:24 
Could I use this without odyssey as a default shuttle or will it brick my game without the DLC downloaded?
DocHolliday 8 月 25 日 上午 2:57 
Wish this had a Vehicle Framework version that doesn't require Odyssey.
Yes? 8 月 23 日 下午 12:49 
nvm it wont launch if ur still loading it
Yes? 8 月 23 日 下午 12:47 
shuttle wont launch aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Silver Phoenix 8 月 21 日 下午 8:18 
@tommeoh there is a mod that lets you pick shuttle landing spot called Choose where to land. that works with this mod.
BIG GAY 8 月 20 日 下午 10:27 
FANTASTIC MOD THANK YOU.
tommeoh 8 月 20 日 上午 8:11 
I really miss the ability that Vanilla Vechiles Expanded aircraft have - to land on a selected point. Otherwise, a wonderful nostalgic mod.
Silver Phoenix 8 月 16 日 上午 11:48 
is there a reason, in dev mode, there is no instant load for the cargo?
Max Pendragon 8 月 12 日 下午 7:11 
@Rovstam I am having the same issue. Did this happen with normal shuttles too for you? I haven't tested yet, but I will
五仁汤圆 8 月 12 日 上午 8:11 
@アクア 神様 设立营地再离开会废弃是原版设定,远行队也是一样的,只有类似事件地图那样离开才不会形成废弃地标
OrgL 8 月 10 日 下午 9:24 
it would be neat to be able to sleep while in it
Anon Chihaya 8 月 10 日 上午 12:48 
有个问题,穿梭机设立营地再起飞会形成永久的废弃地标
荒野大政委 8 月 8 日 上午 5:10 
我也觉得贴图比例该小点,有点穿模
Athena 8 月 6 日 下午 11:19 
这个穿梭机的贴图尺寸可以再调小一点吗,目前这个贴图比占地大在飞船上挺容易穿模(
横冲直撞小影子 8 月 4 日 上午 9:20 
能否兼容穿梭机灯光mod?谢谢
奥拉西斯的地雷  [作者] 8 月 4 日 上午 5:36 
I try to fix
thesoupiest 8 月 3 日 下午 1:22 
I keep getting a Exception ticking OrcaShuttle1308079 (at (37, 0, 125)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 48B3A96] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
Maybe you aren't supposed to leave any kind of equipment in there when you're not using it?
Rovstam 8 月 3 日 上午 8:14 
Hey there, i found a strange bug related to Shuttles and would like you to take a look at it please ^^

https://www.reddit.com/r/RimWorld/s/iIUmk4xehR
BoTuan 7 月 30 日 上午 4:19 
好,原版穿梭机载重太低了
Yatoro煜 7 月 29 日 下午 4:51 
需要汉化一下化合燃料
FieserMoep 7 月 24 日 下午 11:27 
@Edgy
Thanks to mention, that good to know! The Vanilla Chemfuil thingy, right?
Edgy 7 月 24 日 下午 1:45 
Just gonna say, because it's not in the description, but I really appreciate that this mod was made compatible with chemfuel pipe networks. It's so nice to refuel this thing via pipe rather than lifter.
雪狼 7 月 24 日 上午 11:41 
诶,西木头没了。
泰南应该改成飞进图里面可以挑地方降落就好了,自动找地方降落砸进像山地的厚岩层,浅水上或者是停在空间站某个缺少一格轨道设施地板上都会导致飞船消失。
奥拉西斯的地雷  [作者] 7 月 24 日 上午 3:06 
@Dark Pixel I move the interaction point ,it should be fix now
Deepfield 7 月 23 日 下午 1:49 
@Dark Pixel
Has nothing to do with this mod. The last update rimworld pushed is causing this. NPC shuttles will also now land and destroy parts of your gravship
Dark Pixel 7 月 23 日 下午 1:44 
same issue as perfect polish, I suspect the issue is that the game makes shuttles land on a random spot on satellites with the expectation that only the vanilla Odyssey shuttle will be used - so it looks for a landing spot that would fit the vanilla shuttle but it doesn't accommodate the larger orca shuttle. This means its not able to land and gets deleted.
tn.rustamov 7 月 23 日 上午 4:40 
It is great, I love it. Is it possible to add auto turrent for future update. It would be great operation base for cleaning area.
Cowfrog2025 7 月 23 日 上午 12:59 
Diy?
Rovstam 7 月 23 日 上午 12:40 
How much fuel per tile? Please be 0.5
Deepfield 7 月 22 日 下午 11:54 
@Perfect Polish :p
This also happens with the vanilla shuttle. Have been saving before any launches now
K33industries 7 月 22 日 下午 9:33 
very nice thing ^^
MedvePapus 7 月 22 日 下午 9:16 
command & conquer mentioned :O I love you already
Deadoon 7 月 21 日 下午 10:01 
Perfectly fitting for my current game, I decided to use the shape of the kodaik(orca command vehicle) as my gravship, and am using dead man's switch because it has bipedal walkers for combat purposes.
KittyShipperCaveGirl 7 月 21 日 下午 8:41 
I know nothing about Command & Conquer but this thing looks awesome and I want it