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Those are back to only applying if you are running either of those mods.
the first one : trying to research them and they're still showing grayed out even with the prerequisites met
only the new items , m62 and emp 2.0 are greyed , the throwing range works !
my question was on purpose , some other mods i use needed to be fix when SAD common lib is loaded
I have fix them to be compatible with the official "unofficial" patch , but yours ... i can't ... sadly , and i use your skill mastery mod without problems (nice one !)
you answer me , you don't use the SAD common, thx , i will try again , this script error give me a lead ,
So just to clarify, you're trying to research them and they're still showing grayed out even with the prerequisites met? Or are they researched but you can't craft them?
I was playing it this past weekend and didn't have any issues there.
Error loading Mod/JykpVuu/Code/Script.lua: cannot read Mod/JykpVuu/Code/Script.lua: File Not Found
Unfortunately, can’t do auto throw. Because of the extended animation, you could end up in really sticky situations if it was automated, or possibly waste them on one or two enemies instead of a thicker group just ahead of you. So, needs to stay manual and deliberate. :)
As far as deconstruction to get some gunpowder back, that’s something I can add into the OET resource integration add on.