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I think having your item separate chest makes sense since some people will shy away from using my Complete Makeover. More choices is good. I just don't want someone using my mods to complain that they are broken when the reason is a conflicting mod. I found that the time to troubleshoot such things can be extensive and I did all of that 12 years ago.
Your scripts are fine but your installation instructions could be improved. Nothing you have needs to be in any folder except override and there is no need for subscribers to move anything because NWN2 EE will look in the folders that workshop creates for content.
Check the discussion in the workshop where I did send a link to Nexus.
Someone helped me there.
[quote]My Complete Makeover...[/quote]
Nice... I wouldn't mind if my version would become obsolete because... I'm not good at scripts.
There is a chest for provisioning in the initial room at the start of Act I. The chest has been enhanced to include the recipe books, a Campaigners Guide that explains features of the Makeover, a few coins of life, and recognizes the player classes introduced in MoTB and SoZ. The chest will provide equipment when opened by the main PC and any created party members.
If you have the Makeover installed and also subscribe to this mod then this mod will override the Makeover.
No idea. Most likely it doesn't.
I'm not sure how steam accepts subscribed items up here. You can always subscribe it, copy files and then unsubscribe. Put those files in specific folder mentioned in the description and then go play. It shouldn't affect the achivements in this way because game has to read files from Override folder no matter what.
I used the SteamWorkshopUploader to even upload the file, I just have written down possible tags... and there it is.