边缘世界 RimWorld

边缘世界 RimWorld

Mini Gravships
177 条留言
RadarCDN 10 月 20 日 下午 5:19 
Life support unit acts as a vitals monitors, but for all hospital beds in the room. It can also provide temperature control and oxygen.

As for the EMI field disabling the gravship, the consoles and engines need power to work. Perhaps the mod could scan and see if any EMI shielding mods are present. You would think an inherent danger of using a gravship would be the EMI dynamo event, but perhaps it can be toggled on and off in the mod.
Gooser 9 月 26 日 下午 7:28 
@RockyFoliage I am wondering this as well. Takes 750w of power, but can't really tell if it does much. Certainly way too much to have in every room.
RockyFoliage 9 月 25 日 下午 12:04 
What does the life support unit actually do? Can I replace all of my other pumps with it? Or does it work with them somehow?
Esraniki a Ariral 9 月 7 日 下午 3:03 
unsure if this has been said before, but the composite vacsuit does not have a proper crafting cost. it costs 5 metallic, instead of, e.g. the kid composite vacsuit, which has an actually proper crafting cost.

nothing gamebreaking, just insanely easy to farm wealth (if you want to exploit) or just have a good armour in general for a really low cost
Anker 9 月 5 日 下午 1:38 
I went back to my actual save, and four small thrusters worked with the *regular* pilots console, but not the Small Pilot Console added here.

Regular pilot console: 4 thrusters, no problem.
Small and Mini pilot consoles: Game freeze.
So I guess it's something to do with the pilot console, then.
Anker 9 月 5 日 下午 1:34 
I unloaded this mod, and loaded Mini Gravships Lite to test in a new save. In the new save, 4 small engines worked just fine. (On the gravship start scenario, if you're curious.)

Then I went back, loaded this version instead of Lite, and did the same test. This time, however, it worked. Perhaps there's something specific about the wiring connections that my actual save didn't manage? Do they need to be wired straight into them like pipes?
Anker 9 月 5 日 下午 1:00 
Some testing.
* Vanilla or Modular Thrusters? Doesn't matter.
* Three small and one extra large thruster? Fine.
* Three extra large thrusters? Fine.
* Four extra large thrusters? Fine.

It seems like the issue is with small thrusters specifically, I suppose...?
Anker 9 月 5 日 下午 12:42 
I uninstalled all four and reinstalled them. Game freeze. I uninstalled one, leaving three plugged in. Launched fine. Hmm. I wonder what the issue is? It's not surpassing the vanilla limit, which is 4. Perhaps it's meeting the vanilla limit? 6 thrusters is too many, so meeting or surpassing means the game breaks during launch.
Anker 9 月 5 日 下午 12:35 
I noticed my game froze every time I tried to launch off again. After a bit of trial and error, I deduced it was this mod. Not having this mod installed and in use, but specifically the thrusters- I had 4 small thrusters installed, but when I reduced it down to 2, I was able to take off. Mysterious!
darkzero 8 月 31 日 下午 5:28 
nickwest 8 月 30 日 上午 11:40 
I believe that the base game pilots console and engines dont require power, which means that they can launch the gravship in a solar flare when normal electronics are dead. Since with this mod, those components require power, they are now disabled during a solar flare and makes it so I cant launch my gravship during a solar flare. Can you change it to where these components are immune to solar flares and can still allow me to launch my ship during solar flares.
Twisted Traveller 8 月 29 日 上午 9:54 
I had a problem where my Gravship would not allow me to refill chemfuel when I made it from the dropped gravcore, I tried uninstalling/reinstalling the ship, rebuilding and it still wouldn't accept. Removing mod fixed the issue, has the new patch broken something?
Aetherr 8 月 28 日 下午 8:20 
nevermind, found it, its under odyssey alonside the oxygen, head, cold and vaccuum pumps... i think it should be clearere where it is because as far as i know, its nothing to do with the pumps
Aetherr 8 月 28 日 下午 8:17 
how am i supposed to build the life support unit, it saysi need orbital and standard gravtech and i have both but i cannot find it
tidy 8 月 28 日 上午 7:22 
Log Summary
Version:1.6.4543
Relevant Mods:• Ludeon.RimWorld.Odyssey•Neronix17.TweaksGalore•memer.minigravshipsCore
Loading Error:On startup, the log shows it fails to find the TerrainAffordanceDef named "Substructure", with the following error:• Could not resolve cross-reference: No Verse.TerrainAffordanceDef named Substructure found...
Final In-Game Error:The loading issue results in the following error when interacting with pilot consoles:• Exception: System.NullReferenceException• Location: at RimWorld.CompPilotConsole.CanUseNow()
tidy 8 月 28 日 上午 7:11 
Hi author, love your mod!
I've found a compatibility issue with the "Tweaks Galore" mod. When both are active, your mini and small pilot consoles fail to bring up their menu and throw a red error.I know the issue is likely on the Tweaks Galore side, but I wanted to give you a heads-up. I've tried other solutions from the comments but they didn't work for me.I will post a condensed log summary in a reply below. Thanks!
TritiumQQQ 8 月 21 日 下午 9:01 
Can your mod add a setting that will turn off the cables included in the extender?
Turn left, plz 8 月 21 日 上午 9:01 
@Rain, thank you:steamthumbsup:. You saved my ship. Although I can't find "no breakdowns" option in tweaks galore. But after using normal pilot consoles, rebuilding all steel small thrusters an and remove all steel modular small thrusters. My ship rise again. :-)
EXistenZ 8 月 21 日 上午 12:23 
I finally got it. The smaller version of the pilot consoles of this mod were not working because of tweaks galore mod but ONLY because of the "no breakdowns" option. So disabling this option, i can finaly have my cozy one 1x1 pilot console. It took me awhile to find this issue but it was worth it. 😉
CommanderKSK 8 月 18 日 上午 3:58 
Does the Solar Hull have a bug it produces electricity even at night?
EXistenZ 8 月 16 日 下午 4:49 
The steel modular small thrusters from this mod were the culprit . It seems that i can build them on only one gravship substructure but they can also be build on two substructures tiles. Either way they don't work and are buggy. As soon as i deconstruct them and build the vanilla small thrusters i can fly the ship BUT only with the vanilla odyssey pilot console, the pilot consoles from this mod for some reasons dont work(no menu to be seen), altough they don't give anymore the error that i posted bellow.
EXistenZ 8 月 16 日 下午 4:07 
When i click on the grav engine and try to build something, all the buildings are invisible when i try to put them down but if i place them, they are visible again. Also all the pilots consoles, including the one from the odyssey gave me an error and i can't interact with them at all with the exception of the desconstruct command. So i can't launch my ship 😔. The error is:
Get inspectstring exception on pilotconsole438814:
system.nullrefferenceexception: object reference not set to an instance of an object.
[ref A6B50D85] Duplicate stacktrace, see ref for original.
I don't have any other grav mods similar to this mod.
cucumpear 8 月 15 日 上午 4:51 
Update: After some testing I think it's just the save that got bugged, which sometimes just happens with mod updates!
cucumpear 8 月 15 日 上午 4:39 
Not sure what's going on but today my gravship refuses to launch, it instantly cancels the launch instead. I'm not *positive* that it's a full bug, because after removing all the parts from this mod and reloading without it enabled, it still won't launch but a ship built in dev mode will, so I guess it's possible that it's just my save that's bugged. It doesn't even throw an error, just cancels.

Just wanted to put this out there in case someone else has this issue (and tbf I play with a ton of mods, so it's possible that it's an unfortunate interaction, I don't expect anyone to troubleshoot mod conflicts when I'm the one with absurd numbers of mods).
Ms Mommy Memer  [作者] 8 月 14 日 下午 7:08 
Also life support unit now acts as a vitals monitor.
Ms Mommy Memer  [作者] 8 月 14 日 下午 6:52 
Also refurbished the ancient transport pod found on asteroids. Now you can build these orbital transport pods which don't need a launcher, but they cost chemfuel to build.
Ms Mommy Memer  [作者] 8 月 14 日 下午 6:50 
Updated for VE Chemfuel. Upon construction, refuel amount is set to 0 since the main storage bit is separate from the VE pipenet. Fuel that goes from the pipenet into the gravship can not be pulled out. You can still empty and hand-refuel the tanks as normal, alongside VE chemfuel options. Basically if you use a drain and have 2+ tanks you'll never see an issue. If you have 1 tank you should hand-fill. Weird these two things can't be combined easily but it means you technically get double chemfuel storage with both chemfuel storage systems in place.
varazir 8 月 13 日 上午 5:58 
I get error from this mod on loading https://gist.github.com/HugsLibRecordKeeper/0302e8d6385745f2a00fd935880f7431r on loading the game
Zonefat 8 月 13 日 上午 1:31 
GOAT
Shade 8 月 13 日 上午 12:15 
im also having a bit of an issue. The pilot console is giving me an error in game and cant interact with it, its stating "duplicate stacktrace" and "object reference not set to an instance of an object". Might be an issue with VE chemfuel? Not sure.
Ms Mommy Memer  [作者] 8 月 12 日 上午 7:53 
Going to try patching the tanks to work with VE Chemfuel and also see if I can make it compatible with Tweaks Galore. (The flamethrower bit will be removed from the Anticraft turret, seems that was part of anomaly in the damage type code after all. It will still light things on fire.)
EXistenZ 8 月 12 日 上午 6:55 
@ Иван I also got this error.
Иван 8 月 12 日 上午 5:25 
after today's update, error:

Could not resolve cross-reference: No Verse.RulePackDef named Combat_RangedFlamethrower found to give to Verse.VerbProperties VerbProperties(Gravship anticraft turret)
Lenvaldier 8 月 11 日 下午 8:50 
I don't see the wall mounted solar generators on my build list, are they hidden somewhere?
Cyboran 8 月 11 日 下午 8:25 
@ZombieJig, you need to build the chemfuel tank from VCE, then link that tank to your fuel tanks for the ship. I had the same issue and this was my solution to it. Works pretty well since I can use it as a staging point before sending the fuel to my tanks.
ZombieJig 8 月 11 日 下午 7:36 
Seems like it may be conflicting with vanilla chemfuel expanded or something. With this installed, standard chemfuel tanks cannot be filled anymore and these chemfuel tanks show 0l chemfuel in network even when they are all full. My ship cannot launch because it cannot detect the chemfuel.
Mad Alkemyst 8 月 11 日 下午 5:12 
Just getting better and better. Thanks Ms Mommy! :cactuar:
Ms Mommy Memer  [作者] 8 月 11 日 下午 5:11 
Made a proper anticraft turret with a beam. New pilot console textures, alternate ones are still in the texture folder if you want to swap them. Exotic traders will have gravcores sometimes. Imperials will usually have one gravcore. Both these traders will have a gravship upgrade part like a fuel optimizer around 20% of the time.
Xannie 8 月 11 日 上午 4:55 
It's probably a conflict with another mod, but I had an issue where the 1x2 console was causing my 2000/2000 gravship to lock up in the launch cutscene and softlock me, no error log either. Just an FYI in case it comes up again. The moment I swapped it out for the base Odyssey console the grav ship took off again with no issues.
tn.rustamov 8 月 10 日 下午 1:51 
Not sure others had this issue but this mode made infinite energy for my graveship. I added mid game and everything was running even eithout power source or battery. I unsubscribed from it and it is fixed.
Ms Mommy Memer  [作者] 8 月 10 日 上午 8:34 
Will update after work today. Also might work more on the pilot consoles, draw more vanilla friendly ones and make my retexture a separate mod if I can't figure out any texture toggles. Either that or "advanced pilot console" with 3% launch boost.
Halicade 8 月 10 日 上午 4:52 
Hello! Just letting you know you never set Odyssey as a dependency in your mods about file.
Ms Mommy Memer  [作者] 8 月 8 日 下午 9:24 
Added tradable gravcores and more at a low rate among the exotic and imperial traders. Also replaced the small fuel optimizer with a new part. Reloading a previous save may cause a red error upon this change. The part to replace that is the gravship fuel control unit.
Ms Mommy Memer  [作者] 8 月 8 日 上午 11:05 
I overlooked that the security door was under Anomaly, so I replaced the security door research with regular autodoor research instead. Also patched the grav engine to add a link to the small signal jammer.
FrowningO_o 8 月 8 日 上午 10:37 
Error at startup caused by this mod:
Could not resolve cross-reference to Verse.ResearchProjectDef named "SecurityDoor" (wanted=researchPrerequisites)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ResearchProjectDef> (...)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Ebonyte 8 月 8 日 上午 4:40 
Joining the chorus: Small Signal Jammer is "Not Connected to Grav Engine."
Ms Mommy Memer  [作者] 8 月 7 日 下午 8:52 
Added life-support unit for gravships.
Removed researchable fuel optimizers since you can get 100% fuel reduction with the removal of limits, and they're already traded items. Added small fuel optimizers to traded items. Also removed conduit from the vac barriers as asked.
Ms Mommy Memer  [作者] 8 月 7 日 下午 5:13 
Added craftable mining charges and variants that include, incendiary charge (fire damage, spreads chemfuel), HE-charge, (damages buildings less, good for raids), and EMP-charge.
The timers on these are halved and all need construction 6 to build, since they're somewhat cheap with resources.
Ms Mommy Memer  [作者] 8 月 6 日 下午 11:33 
Added a couple more turrets as well as a gravship lamp, reworked from the mech pylons. Btw the grav reactor is strong but there's a chance if it breaks you won't get the gravcore.
Ms Mommy Memer  [作者] 8 月 6 日 下午 6:09 
Added gravship sensors, (an orbital scanner that works on the ship)