边缘世界 RimWorld

边缘世界 RimWorld

Gravship Launch Site Timeout
26 条留言
Freddy Fazbear 10 月 31 日 下午 11:41 
this mod is simple, yet effective
Whisper 9 月 14 日 下午 11:31 
I know nothing about modding, how likely is this to cause bug?
PriestOfVanedu 8 月 25 日 上午 5:20 
This should be a base game feature ngl.
V 8 月 19 日 下午 8:12 
thank ♥♥♥♥, i love this mod. resets tiles after a long period of time is exactly what I want, thank you for this.
SlowVelcro 8 月 8 日 下午 12:03 
Perfect mod, exactly what I wanted! And I mean EXACTLY. Even the default time is exactly what I had in mind!:steamhappy:
SporkFortuna 7 月 27 日 下午 5:42 
@Ivan_Blitzkrieg it looks like it. I actually just accidentally found out--I just clicked an abandoned settlement and it said I left 1.2 years ago.
zamir_bezgoev 7 月 26 日 下午 3:09 
Thank you! I was looking for this exact mod! Although I don't plan to return, the "finite" nature of the world was weighing on my mind)
Ivan_Blitzkrieg 7 月 25 日 上午 9:28 
Is it fixing already existing launch sites?
Riddley 7 月 25 日 上午 8:50 
Thank goodness. I was hoping I'd see this eventually.
恰似宛然一笑生花 7 月 22 日 下午 10:19 
Hello OceanicOxen. That's an interesting mod.
So I created a mod " Gravship Launch Site Timeout_zh
 " that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Badger 7 月 22 日 上午 8:35 
I kind of want it to always leave a terraforming scar site wdyt >.>
OceanicOxen  [作者] 7 月 22 日 上午 4:10 
@PAXMA looks like it was made at around the same time as this one.

i think they are probably about the same
PAXMA 7 月 21 日 下午 4:57 
There is "Launch Sites Expire" which does the same thing. What's the difference?
OceanicOxen  [作者] 7 月 21 日 上午 1:29 
I found a mod named "Directly Abandon Settlement" that seems to get rid of them but there does not appear to be a feature that allows you to have them timeout rather than just disappear.
Reprogrammed Automaton 7 月 21 日 上午 1:28 
After looking at it a bit more too, I think what is causing them is the maps where you have pocket maps.... the hackable stoage facilities and the like, at least all of the ones I got still remained on those.
OceanicOxen  [作者] 7 月 21 日 上午 1:26 
@Reprogrammed Automaton, I got some of those too, I don't really know what causes them. I will look into it if I have time
Reprogrammed Automaton 7 月 20 日 下午 8:42 
I seem to be getting abandoned settlements in addition to the grav-crater as of my last few launches, what causes those and can I make them time out too?
[FESA] Betten 7 月 19 日 上午 11:27 
Thank you i was looking for a mod like this.
Sharsharkan 7 月 18 日 下午 12:15 
Exactly what i was looking for. I didn't want to outright turn that feature off, even though i don't agree with how it works in vanilla. This is the perfect solution.:steamthumbsup:
Benedetto XVI 7 月 17 日 上午 4:56 
Hello, thank you for the mod, is the only one that make things balanced!

I wonder if when we use this in a worldtile with a landmark, than the world tile will keep his features and lanmakrs when the coooldown will stop.

If yes would be possible randomise the tilemutators when the coooldown ended?

If not thanks anyway for this amazing mod.
OceanicOxen  [作者] 7 月 17 日 上午 4:10 
@TrashPanda117MC the intent is that existing ones would also get a timer, if they don't let me know.
The timer on existing ones start from when you load the save with the mod installed
TrashPanda117MC 7 月 16 日 下午 8:54 
If there are already sites on the map, will they get a timer or do I have to find some way to delete them from the files?
GUleiduoDaze 7 月 16 日 上午 8:04 
This should be a configuration in vaniila game, great work!
Smiley Face Killer 7 月 16 日 上午 1:26 
I was hoping someone would do this
And yea definitely should have been vanilla
Turkwise 7 月 15 日 下午 11:33 
This is how it should be in vanilla honestly
BlueHatCipher 7 月 15 日 下午 11:22 
This seems like an excellent middle-ground between the baseline Odyssey method and removing the need for grav anchors entirely; it leaves them with a purpose but lets you forego them if you don't care about the tile you're on right now/are desperate enough. It also still restricts farming tiles for resources, at least by time-gating it; which is roughly similar in principle to deep-drilling. Definitely using for my next run!