Phoenix Point

Phoenix Point

More Haven Defenders
15 条留言
fg138 10 月 19 日 上午 5:55 
sounds fun, sometimes it's boring to fight alone in the haven. thanks
Lemonwire  [作者] 10 月 17 日 上午 3:35 
@Haerzog, yeah that's very possible, the way this mod works is it duplicates the existing units each turn until it hits your set limit. Someone could make a similar mod that adjusts the AttackerDeployment value to a high one.

@Mackeroni That was actually my initial intent but I can't figure out how to do it. For example, I wanted to spawn just Technicians for new Jericho, but I still can't figure out how to do this.

@Macapek This mod has no effect on the Geoscape if that's what you mean, it only takes effect in the tactical mission itself, aka when you are already in the mission. The "auto-resolve" battle that you see on the Geoscape (with the blue and red progress bar) is a separate, high-level simulation.
Also, I'm not sure about the comma, it should be a decimal point "."
Macapek 10 月 15 日 下午 6:40 
Does this mod also affect the strength of units before I arrive? I mean, does the refuge have an advantage over the Pandorans thanks to this mod? (For example, if I set the MULTIPLIER to 3, New Jericho will have 90% blue units at Haven and the Pandorans will only have 10%, and without this mod it would be balanced, or 30% Jericho and 70% Pandorans). In other words, can they defend themselves better without my arrival, or does this have no effect?
Macapek 10 月 14 日 上午 2:35 
@Härzog Why? You adjust the number of attackers based on the difficulty of the game.
Haerzog 10 月 13 日 上午 11:22 
As a companion to this mod, there should be one that makes the aliens have more attackers. Make a real battle out of it.
Macapek 10 月 10 日 下午 8:35 
When I edit: HAVEN DEFENDERS MULTIPLIER, for example, to 2.5, shouldn't there be a comma, like 2.5?
Macapek 10 月 9 日 下午 12:57 
I apologize, it works now, but it didn't work at the beginning. And at the end of the game (when you're close to the last mission, it sometimes doesn't work either), but it works in more than 80% of missions, and that's enough for me. So thank you very much for the mod.
Mackeroni 10 月 3 日 下午 2:58 
I realize this might be beyond the scope of the mod, but how possible would it be to be able to change what extra defenders are added to the haven defense?

IIRC there are a bunch of set loadouts the game pulls from when choosing what defenders to spawn, unless I'm misremembering completely.
Mackeroni 10 月 3 日 下午 2:48 
👀
Macapek 10 月 1 日 上午 4:24 
It doesn't work for me even though I set EXTRA HAVEN DEFENDERS to 6 and HAVEN DEFENDERS MULTIPLIER to 3,00. I still only have two defenders.
Reverie 7 月 31 日 下午 3:12 
Love this
War Criminal 7 月 17 日 下午 6:53 
@Ikobot SAME HERE! Gods and the Idle Suppression mod was PEAK
Lemonwire  [作者] 7 月 16 日 上午 12:25 
@Moisesjns Just doing some testing now, I've done 4 haven defence missions in TFTV with this mod and haven't encountered any issues.
Ikobot 7 月 15 日 下午 11:02 
@Moisesjns AFAIK by lore 2-4 defender are part of squads, remain fight somewhere at BackGround. I miss for BG fight sounds like in Firaxis XCOM
MikeWazowski 7 月 15 日 下午 12:15 
great mod i am glad you mate it does it work with TFTV? gonna test cause i agree 100 % for the last stand of humanity 2-4 defenders of a major city is just stupid