安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
as for the helmet marking, i can probably do that, i just have to get it in a specific shape so it isn't warped around the helmet
the shotgunner (and by extension the other soldiers) look empty because i wanted to create a simplistic design that feel uniform to each other, in conjunction with the fact that these were supposed to have tactical gear on them to fill in the blanks but i wasn't able to figure out how to pull that off so the idea was scrapped.
the elites have red armor all around their body because i found it really strange how they only have red armor on their arm in their normal textures.
i'm not aware of there being any design for the prisonguards being shown off in e3, every combine soldier design before the game was released was the same as the standard one, prisonguards weren't added until the final game was shipped and shotgunners weren't added until episode 2.
again though, all the textures are subject to change and i'll try and improve them over time
-Move the '20' from the Soldier's high to the right arm
-Not sure what you can add but the Shotgunner looks mostly empty save for the left arm
-The red on the Elite seems too smooth and lacks that grit the usual armor padding has and in practice the thighs also having red padding doesn't look nearly as good as I had imagined
Again, great work but a little flair is needed, I'm not too terrible fond of the idea of the Guards looking like hue shifted Metrocops buuuuuut maybe you could base it off their 3e/leak appearance, though now I have to ask if you're interested on doing the Metrocops for this as it might be awkward for two enemies to look that similiar to each other
great work, I love more subtle approaches to changing HL2's atmosphere