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回報翻譯問題






The mod is however open source, feel free to contribute.
It is a lot easier at this point to just go with a model solution and attach a custom model to the unit instead, because there you know where each limb and the head are.
On the ACM (Advanced Combat Medicine) discored channel, an idea was raised in feature to create visual effects showing a soldier wearing a bandage or tactical tourniquet - 3d model stacked to soldier is rather imposible. But this thread actually reminded me of your project DIRT. Do you think it's possible to create bandage or tourniquet textures that would be applied as a top layer to the unit when the tourniquet or dressing is applied to the soldier via ACM? I don't know how deep this system works and how precisely the Arma engine recognizes individual body parts - I assume that probably only the left/right arm or leg, torso and head are possible?
https://feedback.bistudio.com/T193200
Using ace or vanilla medical? In ace the texture starts slowly to appear if you are bleeding, in vanilla (or general use) it starts to appear if your player character has 25% or more "damage"
you get check your own player character using this sqf command
damage player
If it says 25 or more, then yeah that is the reason. or in the ACE medical menu it saying anything about the patient bleeding.
Any equipment mod that has support for retexturing uniforms and backpacks.