Arma 3
D.I.R.T. - Blood Textures
33 kommenttia
diwako  [tekijä] 5.9. klo 7.47 
That could probably work. would need custom models tho.
Bax ⭐ 5.9. klo 7.14 
Jesion with one less s
Bax ⭐ 5.9. klo 7.14 
Diwako, Jession there is a mod here that adds "Wardrobe - outfit Systems". You can add stuff that moves with the unit, without blocking slots. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3352708204 Maybe you can use to add visible bandages etc.
diwako  [tekijä] 5.9. klo 7.09 
Can only regulate how fast the blood increases and decreases.
The mod is however open source, feel free to contribute.
Bax ⭐ 5.9. klo 7.04 
Can we regulate the amount of the blood shown? Sometimes they almost not hurt and they are full of blood. besides that, love it!
Jesion 29.7. klo 7.18 
Ok
diwako  [tekijä] 29.7. klo 4.02 
It is not possible to apply textures to a unit without uniform it seems.
Jesion 29.7. klo 3.28 
Ok thanks for the answer. I have a different idea I came up - Is this texture system possible to be applied to "bare bodies"? I mean, I take off uniform and see a burn effect on skin – all the units (mostly) use the same body, so theoretically, if we could add a mechanic for removing or cutting clothes, we'd have a body model with textures for all units no matter the equipment they use. The question is, can Arma's UI2Texture be applied to bare bodies, or does it only work as an overlay only on uniforms and equipment?
diwako  [tekijä] 28.7. klo 12.23 
With the current system? Not possible. You will need to know exactly where each part of the body is on the texture. Since there are thousands of different uniform models and textures around, it is kind of impossible.

It is a lot easier at this point to just go with a model solution and attach a custom model to the unit instead, because there you know where each limb and the head are.
Jesion 28.7. klo 12.06 
Hi there.
On the ACM (Advanced Combat Medicine) discored channel, an idea was raised in feature to create visual effects showing a soldier wearing a bandage or tactical tourniquet - 3d model stacked to soldier is rather imposible. But this thread actually reminded me of your project DIRT. Do you think it's possible to create bandage or tourniquet textures that would be applied as a top layer to the unit when the tourniquet or dressing is applied to the soldier via ACM? I don't know how deep this system works and how precisely the Arma engine recognizes individual body parts - I assume that probably only the left/right arm or leg, torso and head are possible?
diwako  [tekijä] 21.7. klo 22.55 
That is sadly an arma bug. Here the bug tracker ticket
https://feedback.bistudio.com/T193200
KertaSanJayaWijaya 21.7. klo 21.42 
When I play Singleplayer and load a last save, the uniform texture turns dark or black. Would there be an improvement for this bug?
GusGordonGrows 21.7. klo 2.46 
this is such a nice addition, being able to see if your allies have taken any woulds and need assistance, great help. cheers bro
Mr corgi 20.7. klo 15.30 
It’s good
diwako  [tekijä] 20.7. klo 0.50 
@ZETA X ZONE
Using ace or vanilla medical? In ace the texture starts slowly to appear if you are bleeding, in vanilla (or general use) it starts to appear if your player character has 25% or more "damage"

you get check your own player character using this sqf command

damage player

If it says 25 or more, then yeah that is the reason. or in the ACE medical menu it saying anything about the patient bleeding.
ZETA X ZONE 19.7. klo 20.33 
Hey Diwako, your mod has an issue where uniform get covered in blood without any sort of injury it just appears in the uniform not shortly after spawning. see what you can do to fix this issue as i would love to use this in my operations without it breaking immersion with blood randomly getting on the uniforms.
Kananana! 19.7. klo 18.07 
Does this addon cause any performance setbacks?
diwako  [tekijä] 19.7. klo 4.21 
Yep, it slowly fades away after a while tho.
Marki 19.7. klo 3.49 
Does the blood stay on you after you get healed?
HoneyBadgerator 17.7. klo 9.17 
Hey Skully, the animation is called pos_combat_2 and it's from nikoaton's Animations Pack.
diwako  [tekijä] 17.7. klo 7.59 
You may are confusing this with "Project Dynamic Dirt". The mod "D.I.R.T." does not have blood textures.
Marki 17.7. klo 7.56 
I am confused, doesnt original DIRT mod already have blood textures?
Skully 17.7. klo 7.15 
what animation is used in the first pic,The guy behind the car
diwako  [tekijä] 15.7. klo 16.07 
it adds a custom texture layer on top of the uniform texture. that layer builds up when the unit is injured and decreased again when the unit is not injured again. this has the effect that a unit stays blood soaked for a while even if it has been healed already.
Black_fire 15.7. klo 15.53 
What's the difference from a vanilla game? The description of the mod is not detailed, I have already checked it in the game.
diwako  [tekijä] 15.7. klo 13.14 
SPE, GM as well. just try it out i would say. If a retexture mod exists for that mod or dlc then yeah it is supported
diwako  [tekijä] 15.7. klo 13.13 
Most of RHS, CUP, many many other mods really.
Perkomobil 15.7. klo 13.12 
Do you know off the top of your head which ones those are?
diwako  [tekijä] 15.7. klo 12.56 
@Perkomobil
Any equipment mod that has support for retexturing uniforms and backpacks.
Perkomobil 15.7. klo 12.52 
What mods is this currently compatible with? RHS? CUP? Global Mobilization?
Love it, been waiting for a mod like this to show up.
diwako  [tekijä] 15.7. klo 2.54 
You ask and you shall receive. I was waiting on them anyways.
CookieCae 14.7. klo 16.20 
More screenshots please???