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That problem is fixed in latest update, forgot to say it here
<onlyRequiresLooseConnection>true</onlyRequiresLooseConnection>
which they said nothing about in the changelog of last week haha
I think maybe they implemented caching or something and these aren't triggering the cache.
I'm not sure if my issues are due to this mod or the 'Angled hull expansion' Mod but there are cases where a hull extender does not work properly when launching the ship. The ship stays intact but the grav engine will have to be re-installed, else a lot of tiles are considered disabled and prevent specific extenders from working. If this doesn't make sense, I can provide screenshots!
When using vanilla extenders in the same location, issues go away.
Regardless, thank you for this mod and your time :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522759531
But if it doesn't, sure
But I can't check right now
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
I've added new textures for when Rebuild is present
Gravship Hull with power conduits built in:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3526067333
Added compatibility with this mod and "No Conduit in Gravship" on request from user
I'll be able to make some magnificent juggernauts with this mod.
Space Marine fortress-monastery, anyone?