超时空方舟

超时空方舟

[EN/KR/JP/CN/CN-TW] Super SuperHero Character Mod OP [PinocchioP]
22 条留言
KAKAKU 10 月 20 日 上午 1:18 
666演都不演了是吧。是真的爽,建议搭配升级限制解除一同食用
菜鸟一枚 10 月 6 日 上午 7:21 
爽,终于能虐高强度modboss:MISSCHAIN_SMILE:
神奇的咬人貓 9 月 22 日 下午 7:40 
不過到可以湊滿三種狀態的情況下 變成反派在變正義拉滿25曾就是了
不過沒必要就是了...這東西就是無解的掛
BOSS:666開瓜鹽都不袋鹽
Midana  [作者] 9 月 22 日 上午 8:42 
@神仙丸 the current Mod version transformation logic is intended. It serves a purpose to play more slowly and not punishing player from playing skills and collecting Hero Complex. I can add some additional checks if you think current transformations looks wrong or creating Justice Hero skill cause some problems.
神仙丸 9 月 22 日 上午 8:05 
集齐超级英雄所有种类的增益后,生成英雄系列的红卡,虽然正义英雄写着不会变超级反派,但是用了反派的红卡后还是变反派了
神仙丸 9 月 22 日 上午 6:31 
变超级反派后有时候打着打着就生成了一张变成英雄状态的红卡
Midana  [作者] 9 月 22 日 上午 3:53 
Super Hero get big update, Balance changes + add more gimmicks, Song overlapping in boss fights are fixed. Have fun :MISSCHAIN_SMILE:
Midana  [作者] 9 月 19 日 下午 1:55 
Super Hero will have a big update soon :MOMORI_RIDICULE:
小楼 9 月 13 日 上午 7:01 
真-队友活着影响我输出了
Midana  [作者] 8 月 7 日 上午 1:46 
@Blurred Aspect thank you very much for feedback ! I'm currently making a very fun Hentai Mod :MOMORI_RIDICULE: Maybe I can look into Super Hero later and add more options in the Mod settings. Very like idea to change the stats gain % instead of 4% * StackNum
Blurred Aspect 8 月 7 日 上午 1:16 
@Midana

That's fair, if that was the vision for the mod then it's achieved that purpose.

Also I get the fact that people may not be a fan of something that hard coded as a loss. I personally see it as an extension of making choices that lead to unwinnable scenarios (like trying to run full dps Huzz or some nutty decisions in random events) but I agree that it would be difficult to implement in the first place.

Either way it's been great fun to play through so cheers for making it.
Midana  [作者] 8 月 6 日 下午 12:27 
@Blurred Aspect
I think making it similar to BoF V would be a bit too complex. Personally, I’m not a fan of the idea where the run is lost just by reaching 100% synchronization, like in Dragon Quarter. My coding skills are limited for implementing such a system anyway.

The original idea for the mod was to make any run winnable — whether the player chooses to try and save their allies or simply accept they’re dead weight and finish the run in 5 minutes. I don’t think there’s much more that can be done with the current setup. I’ll patch the Bosses BGM's changes in the next update.
Blurred Aspect 8 月 5 日 下午 8:58 
@Midana

If you want a balance suggestion please read the spoiler text below:


Thematically, something similar to Breath of Fire: Dragon Quarter, where going into or staying in 'Villain Mode' too long throughout the run would cause a wipe as the new hero (as part of the original song) catches on to the villain presence. (lower value increase for the turn of the initial villain transform, increasingly higher percentage addition per turn end going towards the killswitch option)
That way it's more of a gamble to be the OP villain.
Rework the rare skill that puts you into villain mode to act as a 'once' skill that decreases the gauge by a percentage as well.

Also if only half of the hero complex stats (and ally hit penalties) is applied until the villain transformation is complete, that would then serve as a balance for the other Rare skill that prevents villainy.
Blurred Aspect 8 月 5 日 下午 8:49 
@Midana

Quite like the theme of this one, especially the addition of some of the Cytus tracks for rare skills. Only bug note is that during other Audio overrides (i.e. penultimate true end boss during a certain skill destroying sword scene) the rare skill music and the new music play at the same time (if the rare skill is played before that scene) which is cacophonous to say the least.
神仙丸 8 月 1 日 上午 12:54 
不是哥们,这强度,就算队友和玩家都是狗都能过啊
7 月 19 日 上午 6:16 
数值也太夸张了吧
Midana  [作者] 7 月 18 日 上午 9:07 
No zuo no die :MISSCHAIN_SMILE:
可能要铃推转鸣花推了 7 月 18 日 上午 8:58 
把队友干死了,,,
Midana  [作者] 7 月 17 日 上午 6:31 
@Ruko Thank you. I don't quite see any possible way to make this Mod not OP, if you have any ideas how to change this Mod to normal gameplay, I can make it real :LERYN_IDEA:
Ruko 7 月 17 日 上午 1:56 
Pretty cool design and such, shame there's only an OP variant
Midana  [作者] 7 月 15 日 下午 10:57 
@Gold Dragon this bug with weapons can only happens if you use SL Mod in stage 0, you can only get additional equipment if you manage to reset a Flag somehow which is very hard if you just play game normaly. :MISSCHAIN_SMILE: Thank you very much for feedback :PRESSEL_LOVE:
Gold Dragon 7 月 15 日 下午 10:12 
十分强大的角色,设计非常符合歌曲中角色的设定,我觉得非常有趣。确实是超级勇者呢,强大到不需要队友拖后腿的那样。
bug反馈:当存档、读档之后,正义之剑和光之护甲除了已经穿在装备栏的,会在背包出现额外的一份。
A very powerful character, designed to perfectly match the character's setting in the song, very interesting. Truly a super brave warrior—so strong that she don’t need teammates to hold her step.
Bug report: After saving and loading the game, the Sword of Justice and the Light Armor, will appear in the backpack in addition to the one in their own equipment column.