席德·梅尔的文明VII

席德·梅尔的文明VII

Arthur's Civs: Goths - Antiquity
10 条留言
scuds67 9 月 22 日 下午 6:16 
will it be possible for Alaric's raiders (replaces the scout) to have auto explore please love this unit
Doc_Furtado 7 月 28 日 上午 8:41 
Nice work, thank you. Just one thing i had experienced in mod units, they appear as three "renaissance guys" with pistols when AI use that civ, dont show the real art of the unit, can you help me with that issue?
younes 7 月 25 日 下午 3:14 
Hi, it seems that the tradition giving you +3 culture on natural wonders actually gives you 5 per settlement? Or at least it looks like it, as it went up every time I conquered a settlement.
Arthur  [作者] 7 月 20 日 下午 12:17 
Hii thanks for the comments, a few things:

- I've read about the Hall bugs and some potential balance issues, so that's going to be the priority right now. Sorry about that, I'm still messing around with the code, trying to make the civs as unique as I can.

- Not open to commissions.
Wolfkaktus 7 月 20 日 上午 11:18 
settler limit is a bit to op. also when the hall is pillaged the city goes rogue
Muggale 7 月 20 日 上午 3:36 
Amazing Mod!
tmgevedon 7 月 16 日 上午 6:23 
Also, when you build the Hall of Federated Realms, it gives you a settler as it's supposed to. But then if the Hall gets destroyed by a disaster and you rebuild it, you also get a settler then as well.
tmgevedon 7 月 16 日 上午 5:26 
Seems like a good Civ, definitely something needed in the game. Is the Chronicle of the Barbarian Kings tradition broken though? It's giving me +15 Culture even though I don't have any natural wonders in my civilization.
Meltryllis 7 月 15 日 上午 8:49 
your mods are amazing! btw do you by any chance open for commission?
Aristaeus 7 月 13 日 下午 7:09 
I love your modded Civs! Can't wait to see more :)