武装突袭3

武装突袭3

Project Dynamic Blur
97 条留言
0-0  [作者] 10 月 22 日 下午 3:08 
@Jaxx - pshoooo

I don't know about Zeus, I don't use it.
About vehicles, it's all in the settings.
Jaxx - pshoooo 10 月 22 日 下午 1:56 
excellent mod overall, is there a possibility of some situations being changed? one being that Zeus camera is always unmodified from vanilla to prevent blur, as well as having vehicle interiors that have models from being blurred if you are "looking" at the interior, or if that isn't possible, just not having them blurred?
0-0  [作者] 10 月 12 日 上午 1:12 
@☠ Kibbe_Surdo ☠

I don't remember)
☠ Kibbe_Surdo ☠ 10 月 11 日 下午 8:55 
What mod is used for the player character with the T-Shirt ? It looks realistic and less janky than most, thanks again for the mods
0-0  [作者] 9 月 30 日 下午 12:48 
@xCDVGx

In the arsenal, copy the kit and take the name of the sight class from it.
And you do this with each sight you need.
xCDVGx 9 月 30 日 下午 12:44 
Thank you, another question, i use this PIP scopes mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3243211482

but how can i know the technical name of the file(?) or whatever i have to put in the textbox to add it to the exceptions? thanks again, i really wanna try this mod :)
0-0  [作者] 9 月 30 日 上午 10:16 
@xCDVGx

In the settings, you can add your scope classes to the exceptions.
0-0  [作者] 9 月 30 日 上午 9:53 
@ElPedroChico

Who are the others?)) And when was it before, if the technical possibility only appeared in the latest Arma updates))
xCDVGx 9 月 29 日 下午 11:52 
it kinda mess with the PIP scopes, is there any way to just make the weapon a little blurry without affecting the background??
ElPedroChico 9 月 29 日 下午 3:30 
It's possible to make strong near blur look good with NVG, others have done it before
0-0  [作者] 9 月 27 日 上午 9:30 
ElPedroChico

Read the comments below.
ElPedroChico 9 月 27 日 上午 9:14 
Could you add close up blur when using night vision?
0-0  [作者] 9 月 23 日 下午 2:55 
Arsdor

It's backpack, not a rifle)
Arsdor 9 月 21 日 上午 8:47 
What is the mod makes rifle to be on the sling?
0-0  [作者] 9 月 21 日 上午 6:13 
SSG

Yes))
SSG 9 月 21 日 上午 5:27 
Found this in your comment section, tested and understood:
PDB_dof = ppEffectCreate ["DepthOfField",868];
PDB_dof ppEffectEnable true;
PDB_dof ppEffectAdjust [-1,20,4.12];
PDB_dof ppEffectCommit 0;

Arma3 vanilla DOF blurring is bad...I agree
0-0  [作者] 9 月 14 日 上午 5:11 
SSG

1. No)
2. I think, it's no difference for FPS)
3. In reality, it's not that the NVG won't focus, it's that you can't aim at all with the NVG)
And I tried to do it, with strong blur the effect looks bad. Therefore, no.
SSG 9 月 14 日 上午 4:57 
Now that is some modern post-processing!
Got a few things to ask:
1) is it possible to disable certain DOF effects from applying, for example 3pp DOF?
2) If I push 3pp DOF distance to 2000, will that effect consume my fps?
3) I noticed someone has asked, but is it possible to apply blur in NVG (settings for on foot and in vehicle may differ)? NVG being unable to focus on iron-sight is the exact reason why people rely on active laser aiming, and this would be a huge game-changer for Arma3 night time milsims!
0-0  [作者] 9 月 14 日 上午 1:56 
B-TO480

This will only work if you play on drugs))))))))) So, no)
B-TO480 9 月 13 日 下午 7:30 
Hi! Would it be possible for you to create an addon that dinamycally adapts Bloom effect values to any of this conditions (or all if possible)?: when in interiors/exteriors, low/high light conditions, time of day, wheather conditions, healty/injured, near/inside smoke screen, tired/rested, underwater/out of water, etc., as another immersive/realism boosting mod like this one.
ACE does some similar thing with contrast or brightness when firing MG continiously for more that 5 seconds, so hopefully its close to this and that.
Personally, I feel like bloom and contrast should adapt when you are inside buildings, not like cameras but human eyes, but cameras should be a great reference to start.
Thanks for reading and Have a nice week!
FreeSoldja 9 月 13 日 下午 5:08 
thank you for fix those details... you are awesome!
Wakelessrex 9 月 13 日 下午 2:36 
Awesome mod! Which setting do i adjust for a less intense blur please.
Bisoso 9 月 10 日 下午 10:50 
nice
Minicon 9 月 10 日 上午 2:56 
Olikombi

turn on depth of field:|
0-0  [作者] 9 月 6 日 上午 8:04 
Trapped In A Bagel

We use more than 200 mods. So I don't remember what and where.
Trapped In A Bagel 9 月 6 日 上午 5:55 
I don't know if you've already told, but what mods is that gear in the photos from? Super cool looking!
0-0  [作者] 8 月 26 日 上午 3:26 
Olikombi

Is being white people a problem?))))))
Olikombi 8 月 25 日 下午 8:01 
It Turns My Body White
0-0  [作者] 8 月 3 日 下午 5:03 
@安和昴可可爱爱呐

Now added a setting for PIP sights. Check it out)
0-0  [作者] 8 月 1 日 下午 6:38 
SUSOVALORD

))))
5U5 8 月 1 日 上午 7:57 
aight...:griefer:
0-0  [作者] 7 月 27 日 下午 7:44 
SUSOVALORD

Well... then just don't play them))
5U5 7 月 27 日 下午 6:23 
“What are RIS scenarios?”
They are just scenarios being named as"RIS". You can find them on the workshop. And as I said, pressing zoom keys makes blur disappear in these scenarios:steamsad:
0-0  [作者] 7 月 26 日 上午 8:04 
安和昴可可爱爱呐

Poke around in the settings))
安和昴可可爱爱呐 7 月 26 日 上午 1:45 
Using the PIP scope will make the entire scope blurry.
0-0  [作者] 7 月 25 日 上午 7:20 
psifena(Ghost)

Ok))
psifena(Ghost) 7 月 25 日 上午 4:18 
I just wanted to let you know, your ideas for immersion are so cool!
0-0  [作者] 7 月 24 日 下午 11:01 
SUSOVALORD

What are RIS scenarios?
5U5 7 月 24 日 下午 10:50 
Okay, I've also noticed that ADS-zooming things in RIS scenarios makes blur disappear, any fix?
0-0  [作者] 7 月 24 日 下午 8:36 
SUSOVALORD

I think, probably no)
5U5 7 月 24 日 下午 6:41 
Any chance you could make the NVG effect which Hausser mentioned? (the link you posted is about a composition and is not a mod:griefer:)
0-0  [作者] 7 月 22 日 上午 7:50 
LEE O C

))))
LEE O C 7 月 22 日 上午 7:44 
i fkin love this mod, its a good game changer, a game fixer imo. i have always hated seeing jagged trees etc in the background, with this mod its nicley blurry. also the foreground seems sharper. best graphical mod for arma :steamhappy::steamthumbsup:
0-0  [作者] 7 月 21 日 上午 8:35 
Wülfie

It's not a sling, it's backpack) And i don't remember)
Wülfie 7 月 21 日 上午 7:55 
Hey bro, cool sling on second video, what mod is it from please? <3
0-0  [作者] 7 月 20 日 上午 11:16 
@powathan

You will be able to see this only on the next dev build of Arma)

There are always 2 blurs, near and far. That is, for example, when from the third person you will come close with your back to objects and the camera will shift to the player, he will be blurred. Or when you press the zoom button from the third person, there will be the same effect.

Well, from the first person, the distant background will be blurred, just like from the third. But further)
Hausser 7 月 20 日 上午 4:39 
It would be cool to add blur to near objects when using NVGs
powathan 7 月 20 日 上午 3:21 
Hi! What does the advanced mode do different fron the "standard" one?
0-0  [作者] 7 月 19 日 下午 10:52 
KhanZoet

I don't remember)