安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The r_screenoverlay command that displays it won’t work on multiplayer servers without cheats enabled, including local servers with more than one player max.
You can always just ignore the interiors once you exit them. As for the text box, it won’t show up when you host the map with 2 or more max players while sv_cheats is off.
I’ve just pushed a new update to this map. Along with fixing the bugs I left for over a month, I’ve added new sound effects to make the experience feel even closer to the OG game. Enjoy!
The TF2 version goes even further though. It has night mode, custom 2D models, fully recreated Rolling HP system, and more.
If this one impressed you, the original might just blow you away.
10/10
1. RunString - [C]:-1
2. RunCode - gamemodes/base/entities/entities/lua_run.lua:50
3. unknown - gamemodes/base/entities/entities/lua_run.lua:58
After adding stuff like AI nodes, I'm not planning to make another map after this.
Maybe ask my descendant for that.
(twoson next pls... i think is TWOson)
A Beatles song:
XXXterday
>Yes No
When you have the tendency to go Doomslayer on numerous demons, or other custom badies,
This song here is very fitting fitting for this map...
Doomin' time!