RimWorld
Keyz' Allow Utilities
244 bình luận
Wolfette 5 Thg12 @ 3:03am 
Okay so its on the list, good to know I'm not an idiot missing it clearly stated somewhere in the documentation... :winter2019joyfultearsdog:
keyz182  [tác giả] 5 Thg12 @ 2:54am 
I've had a few requests for that - it's on the list to do
Wolfette 4 Thg12 @ 9:32pm 
Thank you for keeping Allow Tool alive with this mod, I know it's not Allow Tool one to one (which is good in a lot of ways) but I remember a handy function with it that when selecting something one could hold shift (I think) and then grab the tool from the button and then click in drag over a group of items, is that still possible?
-=GoW=-Dennis 4 Thg12 @ 2:16pm 
Thanks, would be cool if you could add that :)
keyz182  [tác giả] 4 Thg12 @ 2:12pm 
Will take a look, should be easy enough
rimbrimbrimbrimbrim 4 Thg12 @ 11:57am 
My apologies if this has been suggested in the past - would something like a "claim all doors" for post-cleanup in camps and the like be feasible? Heck, even if doors just auto-claimed after combat that'd be incredible.

Great mod either way, thanks for all your hard work!
keyz182  [tác giả] 2 Thg12 @ 11:34am 
OK, I can add that.
-=GoW=-Dennis 2 Thg12 @ 3:10am 
Yes, this is about buildings, like wall lights. Maybe I can change my suggestion to enable that.
keyz182  [tác giả] 2 Thg12 @ 2:14am 
Vanilla does lock it to certain items, buildings, walls, etc aren't included.
-=GoW=-Dennis 1 Thg12 @ 12:08pm 
Same for vanilla, only works when Allow Tools is added. Maybe you mean something else than we do.
-=GoW=-Dennis 1 Thg12 @ 12:04pm 
No, I don't think that is a Vanilla feature, I certainly can't get it to work in Vanilla. Replacing this with Allow Tools brings it back. Double clicking automatically selects all similar items in a large range around it, I cannot get that to happen in vanilla.
keyz182  [tác giả] 1 Thg12 @ 7:02am 
Double click to select similar is a base-game feature. I've validated that it works both with and without this mod. If it's not working for you, there might be a mod conflict somewhere with another mod.
Salep 28 Thg11 @ 5:24am 
this looks much better than allow tool.
but I agree with @-=GoW=-Dennis
pls include double click to select all similar items on screen
-=GoW=-Dennis 22 Thg11 @ 3:20pm 
I'm missing a bit the function of Allow Tools to double click an item / object to automatically select nearby items / objects of the same type. I know there is the selection tools one can manually use, but somehow I try to double click frequently to do it. Might be worth a spot on your suggestion list.
Sphinx Prime 20 Thg11 @ 2:53am 
There should really be a harvest all grown plants option that only selects plants that grow food rather than every grown plant in the area. Wood producing plants should be included with the wood option instead of the plant option. It's tedious to search around the map for specific plants just to right click and select harvest all grown.
kanid99 16 Thg11 @ 9:58am 
Awesome. Its definitely more of a 'nice to have' than a 'need to have' type of thing. Im enjoying using this vs the classic allow tools - thank you for this (seemingly better performing) alternative.
keyz182  [tác giả] 16 Thg11 @ 8:33am 
I'll add it to the list next time I have time to work on this.
kanid99 16 Thg11 @ 8:00am 
I know that if I have an item selected, I can hit O as a shortcut to select to haul urgently, but is it possible to make it so that hitting O at any time can trigger the option to 'select items to haul urgently' and I can just drag across multiple items to save a step or two ?
keyz182  [tác giả] 14 Thg11 @ 2:22am 
Update:
- Don't always apply the execution thought for finish off
- Fix bad null check in "select similar in Rect"
keyz182  [tác giả] 12 Thg11 @ 11:04am 
@ArthurGC Not currently
@Vio I'll look into it
vio 11 Thg11 @ 10:36pm 
When using the finish off, even if the target is an enemy, the “Settler Executed” is applied.
Is this intended behavior?
Arthur GC 6 Thg11 @ 12:45pm 
Is it possible to mine an ore vein (mine connected ores) like we do with Allow Tool? I replaced AT with this mod but don't see the option to do so.
keyz182  [tác giả] 5 Thg11 @ 8:40am 
New update:
- Minor bugfixes
- label/desc fixes
- cut blighted
IamWatro 14 Thg10 @ 4:03pm 
@Keyz, Thank you for the new floor picker. It's SUCH A TIME SAVER.
Lowkey 10 Thg10 @ 12:03pm 
Could it be possible to add a "harvest grass for hay" please?
Deez Games 3 Thg10 @ 7:17am 
I have to strongly second Kosrath's suggestion! Good lord that would be such a great QoL
Kosrath 30 Thg09 @ 12:14pm 
I would love an option to create a grow zone where the colonists will clear weeds and plant the desired crop, but never harvest it, simply just replant it so I don't keep filling my storage with haygrass when my colonists plant it for animal pens.
keyz182  [tác giả] 23 Thg09 @ 12:44pm 
@Roku - yes
Roku神武 23 Thg09 @ 11:18am 
" it's a from scratch implementation with a focus on performance" Does that mean it's less performance impact than Allow Tool?
S.Bradley 20 Thg09 @ 11:24pm 
a godsend mod
keyz182  [tác giả] 20 Thg09 @ 5:44am 
@Ancalgon - it's on the list, can't give you an ETA though - IRL getting in the way
Ancalagon 19 Thg09 @ 7:43am 
Thanks for all your hard work!

Will we possibly see the "Drafted Hunt" functionality from the original Allow Tool added? It's a gizmo that you click for a drafted pawn that tells them to auto shoot and finish off at any animals that have been designated for hunting.
keyz182  [tác giả] 19 Thg09 @ 5:54am 
Accidentally pushed a debug build. Release build pushed now, shouldn't see the harmony log
Raygne 18 Thg09 @ 8:32am 
Same issue with the harmony.log on desktop
Vagineer1 17 Thg09 @ 6:43pm 
Can also confirm the same issues as the two people below me.
DAOWAce 17 Thg09 @ 6:42pm 
Can confirm the harmony.log issue.
Desdelca 16 Thg09 @ 9:43pm 
this mod is putting a harmony.log on my desktop.
keyz182  [tác giả] 16 Thg09 @ 10:15am 
- Fix xml patch for mech hauling
ChrisB 13 Thg09 @ 12:06pm 
thank you for the amazing mod, but particularly wanted to thank you for keeping clear changelog notes that are accessible from the mod page, you rock!
Bluegills 13 Thg09 @ 7:44am 
@veoba
A few that was preventing some jobs from working at all, mostly due to hauling. 789 mods in my current list, possibly an incompatibility somewhere but I couldn't narrow it down as it would only point to allowtool. I find Keyz mod is a lot nicer.
keyz182  [tác giả] 13 Thg09 @ 6:08am 
- Change work type name to Haul+ to fit better in the UI
- Better patching for mech hauling for broader compatibility
- Added Chop grown wood, and updated behaviour for cut and harvest to better match expectations, and updated their descriptions to be clearer.

@Avery - mainly focusing on performance for now
veoba 12 Thg09 @ 2:22pm 
@Bluegills
lol - what bugs do you had with your pepe modlist?
Impolaing with AT and 500+ not a single bug or problem in logs or in game. what am i doing wrong?
Bluegills 9 Thg09 @ 12:07pm 
Thank you, way better than AllowTool and doesn't have the bugs that it has.
Avery 8 Thg09 @ 1:30pm 
what are the main differences with this and Allow Tool? aside from performance
BlackLight 29 Thg08 @ 2:48am 
is that normal that cut/harvest grown and haul urgently has like 3 different arrows?
Thetaprime 28 Thg08 @ 9:11am 
Never mind, tried it. It's a big no.
Thetaprime 28 Thg08 @ 8:29am 
Does this work in 1.5 by any chance?
ZzZombo 28 Thg08 @ 8:05am 
OK, thanks. I tried this mod out and I'm sorely missing the "Allow All" gizmo. I had put it into "Dubs Mint Menus" wheel menu for quick access, your mod lacks such a thing if I'm not blind.
keyz182  [tác giả] 27 Thg08 @ 9:57am 
@zzzombo - no, it's a from-scratch alternative, with a focus on performance.
ZzZombo 26 Thg08 @ 7:31pm 
I don't understand, is this "Allow Tool" fork?