RimWorld
Keyz' Allow Utilities
244 件のコメント
Wolfette 12月5日 3時03分 
Okay so its on the list, good to know I'm not an idiot missing it clearly stated somewhere in the documentation... :winter2019joyfultearsdog:
keyz182  [作成者] 12月5日 2時54分 
I've had a few requests for that - it's on the list to do
Wolfette 12月4日 21時32分 
Thank you for keeping Allow Tool alive with this mod, I know it's not Allow Tool one to one (which is good in a lot of ways) but I remember a handy function with it that when selecting something one could hold shift (I think) and then grab the tool from the button and then click in drag over a group of items, is that still possible?
-=GoW=-Dennis 12月4日 14時16分 
Thanks, would be cool if you could add that :)
keyz182  [作成者] 12月4日 14時12分 
Will take a look, should be easy enough
rimbrimbrimbrimbrim 12月4日 11時57分 
My apologies if this has been suggested in the past - would something like a "claim all doors" for post-cleanup in camps and the like be feasible? Heck, even if doors just auto-claimed after combat that'd be incredible.

Great mod either way, thanks for all your hard work!
keyz182  [作成者] 12月2日 11時34分 
OK, I can add that.
-=GoW=-Dennis 12月2日 3時10分 
Yes, this is about buildings, like wall lights. Maybe I can change my suggestion to enable that.
keyz182  [作成者] 12月2日 2時14分 
Vanilla does lock it to certain items, buildings, walls, etc aren't included.
-=GoW=-Dennis 12月1日 12時08分 
Same for vanilla, only works when Allow Tools is added. Maybe you mean something else than we do.
-=GoW=-Dennis 12月1日 12時04分 
No, I don't think that is a Vanilla feature, I certainly can't get it to work in Vanilla. Replacing this with Allow Tools brings it back. Double clicking automatically selects all similar items in a large range around it, I cannot get that to happen in vanilla.
keyz182  [作成者] 12月1日 7時02分 
Double click to select similar is a base-game feature. I've validated that it works both with and without this mod. If it's not working for you, there might be a mod conflict somewhere with another mod.
Salep 11月28日 5時24分 
this looks much better than allow tool.
but I agree with @-=GoW=-Dennis
pls include double click to select all similar items on screen
-=GoW=-Dennis 11月22日 15時20分 
I'm missing a bit the function of Allow Tools to double click an item / object to automatically select nearby items / objects of the same type. I know there is the selection tools one can manually use, but somehow I try to double click frequently to do it. Might be worth a spot on your suggestion list.
Sphinx Prime 11月20日 2時53分 
There should really be a harvest all grown plants option that only selects plants that grow food rather than every grown plant in the area. Wood producing plants should be included with the wood option instead of the plant option. It's tedious to search around the map for specific plants just to right click and select harvest all grown.
kanid99 11月16日 9時58分 
Awesome. Its definitely more of a 'nice to have' than a 'need to have' type of thing. Im enjoying using this vs the classic allow tools - thank you for this (seemingly better performing) alternative.
keyz182  [作成者] 11月16日 8時33分 
I'll add it to the list next time I have time to work on this.
kanid99 11月16日 8時00分 
I know that if I have an item selected, I can hit O as a shortcut to select to haul urgently, but is it possible to make it so that hitting O at any time can trigger the option to 'select items to haul urgently' and I can just drag across multiple items to save a step or two ?
keyz182  [作成者] 11月14日 2時22分 
Update:
- Don't always apply the execution thought for finish off
- Fix bad null check in "select similar in Rect"
keyz182  [作成者] 11月12日 11時04分 
@ArthurGC Not currently
@Vio I'll look into it
vio 11月11日 22時36分 
When using the finish off, even if the target is an enemy, the “Settler Executed” is applied.
Is this intended behavior?
Arthur GC 11月6日 12時45分 
Is it possible to mine an ore vein (mine connected ores) like we do with Allow Tool? I replaced AT with this mod but don't see the option to do so.
keyz182  [作成者] 11月5日 8時40分 
New update:
- Minor bugfixes
- label/desc fixes
- cut blighted
IamWatro 10月14日 16時03分 
@Keyz, Thank you for the new floor picker. It's SUCH A TIME SAVER.
Lowkey 10月10日 12時03分 
Could it be possible to add a "harvest grass for hay" please?
Deez Games 10月3日 7時17分 
I have to strongly second Kosrath's suggestion! Good lord that would be such a great QoL
Kosrath 9月30日 12時14分 
I would love an option to create a grow zone where the colonists will clear weeds and plant the desired crop, but never harvest it, simply just replant it so I don't keep filling my storage with haygrass when my colonists plant it for animal pens.
keyz182  [作成者] 9月23日 12時44分 
@Roku - yes
Roku神武 9月23日 11時18分 
" it's a from scratch implementation with a focus on performance" Does that mean it's less performance impact than Allow Tool?
S.Bradley 9月20日 23時24分 
a godsend mod
keyz182  [作成者] 9月20日 5時44分 
@Ancalgon - it's on the list, can't give you an ETA though - IRL getting in the way
Ancalagon 9月19日 7時43分 
Thanks for all your hard work!

Will we possibly see the "Drafted Hunt" functionality from the original Allow Tool added? It's a gizmo that you click for a drafted pawn that tells them to auto shoot and finish off at any animals that have been designated for hunting.
keyz182  [作成者] 9月19日 5時54分 
Accidentally pushed a debug build. Release build pushed now, shouldn't see the harmony log
Raygne 9月18日 8時32分 
Same issue with the harmony.log on desktop
Vagineer1 9月17日 18時43分 
Can also confirm the same issues as the two people below me.
DAOWAce 9月17日 18時42分 
Can confirm the harmony.log issue.
Desdelca 9月16日 21時43分 
this mod is putting a harmony.log on my desktop.
keyz182  [作成者] 9月16日 10時15分 
- Fix xml patch for mech hauling
ChrisB 9月13日 12時06分 
thank you for the amazing mod, but particularly wanted to thank you for keeping clear changelog notes that are accessible from the mod page, you rock!
Bluegills 9月13日 7時44分 
@veoba
A few that was preventing some jobs from working at all, mostly due to hauling. 789 mods in my current list, possibly an incompatibility somewhere but I couldn't narrow it down as it would only point to allowtool. I find Keyz mod is a lot nicer.
keyz182  [作成者] 9月13日 6時08分 
- Change work type name to Haul+ to fit better in the UI
- Better patching for mech hauling for broader compatibility
- Added Chop grown wood, and updated behaviour for cut and harvest to better match expectations, and updated their descriptions to be clearer.

@Avery - mainly focusing on performance for now
veoba 9月12日 14時22分 
@Bluegills
lol - what bugs do you had with your pepe modlist?
Impolaing with AT and 500+ not a single bug or problem in logs or in game. what am i doing wrong?
Bluegills 9月9日 12時07分 
Thank you, way better than AllowTool and doesn't have the bugs that it has.
Avery 9月8日 13時30分 
what are the main differences with this and Allow Tool? aside from performance
BlackLight 8月29日 2時48分 
is that normal that cut/harvest grown and haul urgently has like 3 different arrows?
Thetaprime 8月28日 9時11分 
Never mind, tried it. It's a big no.
Thetaprime 8月28日 8時29分 
Does this work in 1.5 by any chance?
ZzZombo 8月28日 8時05分 
OK, thanks. I tried this mod out and I'm sorely missing the "Allow All" gizmo. I had put it into "Dubs Mint Menus" wheel menu for quick access, your mod lacks such a thing if I'm not blind.
keyz182  [作成者] 8月27日 9時57分 
@zzzombo - no, it's a from-scratch alternative, with a focus on performance.
ZzZombo 8月26日 19時31分 
I don't understand, is this "Allow Tool" fork?