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Also, another warning that doing power only, with Gravship start is very hard. Cant store enough power, before mechs arrive, as you need at least 50 fuel worth to land planet side. Unless you make 1 power equal 1 fuel or something like that.
My guess is that mods like "Vanilla Chemfuel Expanded - Odyssey Patch", plus maybe other mods effecting the Gravengine it self, changes the coding enough to where this mod dont take effect.
There seems to be a problem with retranslating the translation file. I'll check later.
I was hoping to use my base as a refuelling/charging depot and not have to have power generators on my ship, but the passive discharge rate makes that pretty difficult.
not the fault of this mod at all just some awkwardness with the game i guess
4N : goto mod setting
Perennial: I will patch soon. Please wait
Oh, those hopes for new technologies!
@FirePlox I re arranged some of the mods where the hybrid mod is one of the top ones. I also uninstalled and reinstalled small tanks.
so why not skip the middle man and power the ship with electricity?
Torkkar : thx
littlejaybro : my mod is not supported engine to connect wiring. May be, did you using another mod for wiring engine mod?
....🤓
This effectively means we can have a space ship without it being effectively a space steam train. Which this aligns much more with SOS2 that I eagerly await for in 1.6.
Tolarian : now you can select
Divinewrath : thx
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3530583255
Thanks for your mod, its so good I removed the Vanilla Chemfuel Expanded - Odyssey Patch mod!