边缘世界 RimWorld

边缘世界 RimWorld

[DHM]Hybrid-Powered Gravships
95 条留言
GunShyMoray 9 月 20 日 下午 2:22 
patch for Vanilla Chemfuel Expanded?
koimono 9 月 17 日 下午 12:20 
anyone know if this has been fixed with batteries?
CrazyOdd 8 月 29 日 上午 9:21 
I got it to work, but might want to put a warning that its not working with other mods that effect gravengine.

Also, another warning that doing power only, with Gravship start is very hard. Cant store enough power, before mechs arrive, as you need at least 50 fuel worth to land planet side. Unless you make 1 power equal 1 fuel or something like that.
Drilled_Head  [作者] 8 月 29 日 上午 1:54 
CrazyOdd : if that mod change to gravengine, not work.
CrazyOdd 8 月 28 日 下午 12:02 
Top of list or bottom of list, this mod dont seem to work for power mode.

My guess is that mods like "Vanilla Chemfuel Expanded - Odyssey Patch", plus maybe other mods effecting the Gravengine it self, changes the coding enough to where this mod dont take effect.
Drilled_Head  [作者] 8 月 28 日 上午 2:20 
Brokliegh :
There seems to be a problem with retranslating the translation file. I'll check later.
Bloodfang, Eater of Spines 8 月 27 日 下午 8:28 
So I'm having an issue that was reported previously by @Hektar that there doesn't seem to have been a solve for. I'm getting the following error [pastebin.com] with just this mod, Harmony, and the dlc loaded. I've tried loading the game with and without rimsort and have done a clean install of the game and mods and none seem to fix the issue. The only thing that I can think of that might be an edge case is the fact that I run Linux and not Windows, but even that feels doubtful.
frus-m 8 月 21 日 上午 5:34 
Великолепный мод. Не думал ли ты добавить кнопку при выборе гравитационного двигателя для переключения топлива? иначе каждый раз приходится заходить в настройки мода.
Three Strikes 8 月 14 日 下午 3:51 
Having the same issue as Pappi_Rabbi - works on Win, but won't load in-game on the Steam Deck.
Pappi_Rabbi 8 月 13 日 上午 4:56 
for some reason works on my laptop but no matter how many times i reinstall wont work on steam deck
Halicade 8 月 10 日 上午 4:53 
Hello! Just letting you know you never set Odyssey as a dependency in your mods about file.
Macca 8 月 9 日 上午 2:49 
ive used this for a bit and have noticed the passive power drain with the batteries can get you stranded by the time your gravship is off of cooldown.

I was hoping to use my base as a refuelling/charging depot and not have to have power generators on my ship, but the passive discharge rate makes that pretty difficult.

not the fault of this mod at all just some awkwardness with the game i guess
Pappi_Rabbi 8 月 7 日 下午 2:53 
where is the research ? im looking everywhere cant find it even searched powertank
Drilled_Head  [作者] 8 月 7 日 上午 5:09 
Pappi_Rabbi : battery
4N : goto mod setting
Ninjaxas 8 月 7 日 上午 1:56 
Using battery without Johnson-Tanaka Drive will not work to lift the Gravship, since electricity propulsion is reactionless, which does not work in space.
4N 8 月 7 日 上午 1:27 
The battery material is too cheap, compared with its storage capacity. Can you modify the material formula?
Pappi_Rabbi 8 月 6 日 下午 6:01 
what is the battery called ?
ObviouslyEvil 8 月 6 日 下午 5:29 
@cathode the scug There is a mod for solar panel gravship hulls
Cathode the scug 8 月 4 日 下午 3:57 
Please add solar panels that attach to walls like the ones from SOS2.
KernelQueue 7 月 31 日 上午 2:00 
Interesting concept, great job
Peryn [Андрій] 7 月 30 日 下午 11:01 
Everything is working. In mode settings just choose - electricity over fuel. And thats all.
Sumatris 7 月 30 日 下午 9:35 
Would you consider adding a higher-tech version of the battery with better efficiency, maybe linked to the Advanced Battery research project from Vanilla Furniture Expanded - Power (or just advanced space tech)? Sounds like a nice thematic fit :-).
Drilled_Head  [作者] 7 月 30 日 上午 1:49 
kimono: I will update soon.
Perennial: I will patch soon. Please wait
Peryn [Андрій] 7 月 30 日 上午 1:14 
This happened after the main patch for the game — my ship got stuck in space without fuel :(
Oh, those hopes for new technologies!
koimono 7 月 29 日 下午 11:50 
for some reason the ship is not accepting the batteries as fuel
seobongzu 7 月 28 日 下午 9:14 
배터리 엔진 큐트
littlejaybro 7 月 28 日 下午 8:12 
Fixed it thank you!
@FirePlox I re arranged some of the mods where the hybrid mod is one of the top ones. I also uninstalled and reinstalled small tanks.
Sumatris 7 月 28 日 下午 12:42 
FYI, the tooltip in the mod menu concerning battery-to-fuel conversion is misleading. It claims that "higher numbers mean batteries provide more fuel per energy stored", although it's actually the opposite - the lower you set the number, the less power the ship draws from the batteries, making the whole thing more efficient. Now that I've finally tested and confirmed this, the mod has gotten even more enjoyable :-).
thesoupiest 7 月 28 日 上午 7:43 
I love this mod, but 120 steel for a 24000 Wd battery is just too good
Sumatris 7 月 28 日 上午 3:50 
@Drilled_Head: Yeah, sorry for the stupid question. As usual, I found the answer on my own right after I asked the question -.- .
FirePlox 7 月 28 日 上午 2:47 
@littlejaybro same here. Did you find a solution for this problem?
Drilled_Head  [作者] 7 月 27 日 下午 10:25 
littlejaybro : If you have other mods that modify gravengine, this will most likely not work. If not, try deleting my mod and reinstalling it.
littlejaybro 7 月 27 日 下午 8:16 
Sorry let me rephrase, my power tanks cannot connect to the grav engine even while the power tank is next to the grav engine. I'm not sure if I am doing it correctly or if I have a mod affecting this mode.
StockSounds 7 月 27 日 下午 6:31 
What are the thrusters for then?
Torkkar 7 月 27 日 下午 6:25 
stockSounds your not verry well versed in Scifi if your applying modern knowlage to a ship thats described as a GRAVSHIP, Grav as in GRAVITY and the core of this ship is the GRAV-ENGINE. now extrapolating on that word our first use of Gravity engines describes them as using electricity to power their systems to produce an anti-gravity field. Assuming Rimworlds Grav Engines work off this idea then all that chemfuel is being used to generate Electrical power.

so why not skip the middle man and power the ship with electricity?
Drilled_Head  [作者] 7 月 27 日 下午 6:19 
Sumatra: go to mod setting
Torkkar : thx
littlejaybro : my mod is not supported engine to connect wiring. May be, did you using another mod for wiring engine mod?
littlejaybro 7 月 27 日 下午 2:38 
Not sure if it got mentioned before but my power tanks are not connecting to the grav engines. I have my wires connected straight to it and running off of nuclear as well as being on a space platform.
Torkkar 7 月 27 日 下午 1:16 
TY dude your a god
StockSounds 7 月 27 日 上午 10:03 
How do you launch a ship with electricity? You need to expend tangible fuel out the thrusters because you can't use motors and fans in the vacuum of space.
....🤓
Sumatris 7 月 27 日 上午 8:32 
Wouldn't it make more sense to give the battery priority over the chemfuel? That's how real-life hybrids work after all, and it's also the much more sustainable approach since recharging a battery is much easier in this game than refueling a tank, especially in space. Please consider switching these priorities around.
Drilled_Head  [作者] 7 月 27 日 上午 7:37 
Torkkar : fixed
Torkkar 7 月 26 日 上午 11:44 
could you add a text field addition to the sliders in mod options? the sliders are so imprecise for getting the values I'm trying to adjust too.
水游鱼 7 月 26 日 上午 2:22 
太好了,这样我的奥德赛飞船就能上绿牌了:steamthumbsup::steamthumbsup::steamthumbsup::RabbitGirlLikes::RabbitGirlLikes::RabbitGirlLikes:
Drilled_Head  [作者] 7 月 26 日 上午 12:38 
Zo_Confuzled : Use generator mod.
Zo_Confuzled 7 月 26 日 上午 12:12 
Hey. I love the mod but i was wondering wether there is a way to speed up battery charge? I use nuclear so i have plenty of energy and batteries but they charge sooo slow...
VelxraTV 7 月 24 日 下午 11:14 
I have wanted this mod since day one. These are effectively capacitors and it makes sense launching would use a ton of energy.

This effectively means we can have a space ship without it being effectively a space steam train. Which this aligns much more with SOS2 that I eagerly await for in 1.6.
Drilled_Head  [作者] 7 月 24 日 上午 6:10 
Wrathful Spectator : fixed.
Tolarian : now you can select
Divinewrath : thx
Tolarian 7 月 23 日 下午 11:34 
I don`t understand this mod. Why do i need batteries if i have a full loaded power engine? And why does it take chemfuel first over electricity, which is cheaper and easier to get?
Divinewrath 7 月 21 日 下午 3:08 
FYI this mod is incompatible with Vanilla Chemfuel Expanded - Odyssey Patch which allows you to use Vanilla Expanded pipes and chemfuel tanks to launch the ship. That mod is located at
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3530583255

Thanks for your mod, its so good I removed the Vanilla Chemfuel Expanded - Odyssey Patch mod!
Wrathful Spectator 7 月 20 日 上午 5:37 
Love the mod, is there a way that reduce the number of info logs in the debug? It's rapidly reaching the max message limit.