S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Lootable Zone
92 kommentarer
Kyne's Peace  [ophavsmand] 29. sep. kl. 15:22 
@juanmacr91 For Radiation Overhaul you will need a new save.
juanmacr91 29. sep. kl. 14:47 
Reading previous coments seems you will release a Base building and Radiation overhaul mod in the future,
Will we have to start a new save for these new mods? Im considering to start a new game but not sure if I should to wait for it yet
Kyne's Peace  [ophavsmand] 17. sep. kl. 2:20 
@Desolate It will include repair kits in the near future. Sleeping bags will be craftable aswell once my Base Building and Temperature Mod is released. They will be placeable where you want to aswell.
Desolate 17. sep. kl. 2:13 
Does this mod include repair kits or sleeping bags?
Hybrid Sentience 6. sep. kl. 13:00 
@gansu!
https://www.nexusmods.com/stalker2heartofchornobyl/mods/1495?tab=files

Go here and follow instructions. It's a Localization issue.
gansu! 31. aug. kl. 16:26 
i see the item id's instead of the actual game name for items
Draconis🐊 31. aug. kl. 5:15 
THANK YOU Rat Pack! I was considering adding this to spice up coming back to Stalker 2 and knowing that they messed with the buy/sell values to such an extent is heart breaking but that is on par with Gamma style survival/crafting setups where you build everything with stuff in your hoard and it takes forever to grind up money to even think about fixing up low tier gun internal parts.
ratpackk79 30. aug. kl. 15:51 
Great mod except for some reason it tanks the value to sell and drastically spikes the cost to buy.

I loved Anomaly and was stoked to see someone trying to bring back the extra loot and crafting system. But making every item in the game sell for less than 10% of its static value AND cost nearly 3x as much to buy???? (ie: the Mold artifact sells for 900 rubles, instead of 4k and valued at 12k. Mosin rifle now costs nearly 30k to buy instead of 13k, 5.45 is over 3k a BOX, and AK-74Us are selling for under 400.)
The game is virtually unplayable dude i literally cannot buy a single stack of ammo 3 hours in looting every single stash and side quest and my best gun is now unusable, and this is while avoiding as much random bs as i possibly could like wtf.
Huntra 27. aug. kl. 10:02 
This mod is game changing and honestly should just be part of the game. Im using OXA standard in conjunction with this for the NVGs and attachments. Thanks for the hard work
Kyne's Peace  [ophavsmand] 24. aug. kl. 1:01 
@GamerTank From what I know, there's no system that makes things respawn in the game itself. I've been thinking of ways on how this could be done, but I'm not entirely sure it is possible. Really wish it would be though.
GamerTank 23. aug. kl. 20:48 
will the loot keep spawning after sleep? in same places we have visited? so we can go check again
Gamer 17. aug. kl. 14:04 
Same question as Mebi, is this compatible with Unlimited/Infinity?
F1tgal911 17. aug. kl. 0:18 
Is this compatible with OXA Prototype?
Mebi^^ 5. aug. kl. 12:02 
Is the mod compatible with Stalker Unlimited?
https://www.nexusmods.com/stalker2heartofchornobyl/mods/1453?tab=images
RyuuichiKusanagi 2. aug. kl. 19:59 
Will this fix the mutant looting bug?
m1robuff 29. juli kl. 12:02 
Этого очень не xватало в сталкере. Ещё нужен перевод и описание предметов
Seimei09 23. juli kl. 17:13 
Крутой мод, но на русский бы перевод
Sklizm 23. juli kl. 6:25 
So I installed the localization files, put all 3 of the files in my ~mods folder but the names are still mumbled up, the mods are installed through Steam Workshop, both Lootable Zone and Craftable Zone, I have no clue what could be the issue
Kyne's Peace  [ophavsmand] 23. juli kl. 1:47 
@s. Read the description as why the names look that way. And its not safe to remove mid save no, your game will probs crash.
s. 23. juli kl. 0:51 
is it safe to remove mid save? names just look like code, makes it look too messy.
Aviticus Dragon 22. juli kl. 10:40 
Maybe check out the Faster Looting mod. Seems like a good addition.
Aviticus Dragon 21. juli kl. 20:04 
There needs to be a button to be able to transfer all the items from this mod from our inventories to the personal stash..double clicking on everything is getting tiresome. Otherwise great mod!
Sahura 21. juli kl. 12:23 
english is not problem for me, it's question of comfort, Anyway it's great idea to make Stalker 2 into Anomaly feature game)
Kyne's Peace  [ophavsmand] 21. juli kl. 12:21 
@Sahura Yeah, there's no Russian localization yet, so every item on this mod will be in english for the moment being.
Sahura 21. juli kl. 12:03 
My game on russian language so after installing Lozalization mod the objects from your mod has english descriptions
Kyne's Peace  [ophavsmand] 21. juli kl. 11:43 
@Sahura How do you mean main language? Can you give me a bit more information on what it means, and what main language is it? What is the problem? :)
Sahura 21. juli kl. 11:21 
For some reason after installing Localization mod and running current game, the main language is not showing up
Kyne's Peace  [ophavsmand] 21. juli kl. 7:29 
@chowderFlapjack Yes, it is likely. If we ever get a way to put mod options of sorts (hopefully it will be possible in the future), it may also end up there.
chowderFlapjack 21. juli kl. 7:20 
after the most recent update to this mod it’s pretty much perfect to me! the only thing is i actually really liked the restriction of not being able to sell guns and armor to traders, it actually made the game a lot more fun for me. theres another mod that does the same thing but i dont believe its compatible with this one, so would you ever consider a second version of this mod with that more hardcore traders/economy?
Kyne's Peace  [ophavsmand] 21. juli kl. 0:50 
@Tom No, it no longer requires a new save file.

@Walter White Pliers are used in some recipes. Tweezers and Trauma Shears will have use in the future, as the description says that is the case with many items. Idk if I'll balance the weight of items, we'll see, you're not meant to carry everything you find with you, you're meant to choose. About the shortcut to move stacks, I'm looking into it. Thanks for the feedback!
Walter White 21. juli kl. 0:34 
Some thoughts after 6h of a new game with the mod:

-still too much stuff to find.
-some tools without use. What to do with them? (Pliers, Tweezers, Trauma Shears)
-most stuff is too heavy. I have to throw things away all the time.
-A colored dot to indicate the condition of materials would be nice (red, yellow, green)
-Techs should sell the tools for disassembly, like Swiss Knifes. Couldn´t find one yet.
-Is there a shortcut to move the complete stack to the stash?

4x and 8x scopes should not be craftable from scrap. Seems too OP.


But its a good step in the right direction. Thanls for your work!
Leustad 18. juli kl. 22:03 
Is there any chance to split the stash in to tabs i.e: weapons, armor, ammo, food etc... ?
chomskysfavefive 18. juli kl. 17:38 
Another step towards Anomaly II thanks bro
Tom 17. juli kl. 22:14 
i assume that this requires a new save file
RealChris 17. juli kl. 3:29 
Will This Mod Ever Support Placing Skiff's pistol Into The Inventory For Safe Keeping Without Breaking The Game Or Cutscenes. It's An OCD Of Mine To Store Weapons I Don't Use Rather OP Or Not, I Just Prefer The UZI Bc Of The Consistent Bullet Sequence For Mutant's In Masse's.
Doqlwdn_r3 16. juli kl. 9:29 
Because it's not convenient to double clicking lootable items if I don't want to grab them all
Doqlwdn_r3 16. juli kl. 9:25 
Can be implemented a feature when holding left mouse button and hover over items then an item quickly moves from body inventory to your inventory, or an item moves from your inventory to storage inventory?
Kyne's Peace  [ophavsmand] 16. juli kl. 1:43 
@Just Llama GSC has to upload mods to Xbox for us at this moment. Last news I have of this is that they are giving my mods a look, probs testing that they all work, and then they'll upload them to console.
Just Llama 15. juli kl. 17:38 
Do you have plans to add those mods to xbox?
Kyne's Peace  [ophavsmand] 15. juli kl. 7:03 
New update is up. Loot has been drastically reduced, some straight up removed. Breakable boxes have been changed. And traders not buying stuff has also been fixed, as has traders selling broken stuff. All details are in patch notes.
Kyne's Peace  [ophavsmand] 15. juli kl. 3:13 
@TrulyGrimm Please read the description.
TrulyGrimm 15. juli kl. 1:59 
Are the names of items supposed to look like lines of code instead?
Kyne's Peace  [ophavsmand] 15. juli kl. 0:40 
@CustomsRatAtac You should be finding the new items in the overworld with a new save, if you don't, then try installing the mod from nexus. There is clearly something up GSC needs to fix that for whatever reason causes some users to not be able to use some steam mods, and installing them manually seems to fix it for some people.
CustomsRatAtac 14. juli kl. 10:13 
Hi, I have the localizations installed, installed the mods, and started a new run, but don't seem to be finding any of the items? The crafting menu also won't open
orenjiminto 14. juli kl. 5:32 
Yup, broke a crate and some new items literally exploded out of it
orenjiminto 14. juli kl. 4:11 
Thanks. Going to try it and see how it goes
Kyne's Peace  [ophavsmand] 14. juli kl. 4:00 
@orenjiminto Not necessarily, but if you don't you may not find world laying around loot related to Lootable Zone.
orenjiminto 14. juli kl. 3:54 
Do I need to start a new game with both this and craftable zone mods?
Kyne's Peace  [ophavsmand] 14. juli kl. 3:05 
@Warhead Not everybody buys everything. But I am looking into that from the feedback the community has given.

@Loonarsolum I'm looking into removing the late game armours from loottables in the world, and also reducing all the loot in general.

@PINK SWORD (UZI SCOPE) I didn't decide anything of that. I have chosen to wait until GSC addresses a mod loading order issue before I can explain to the community how to make their own recipes for Craftable Zone, otherwise we will have situations in which for some people things work, and for others it doesn't. I wish to avoid that.

@Bogomol_Ateist I'm looking into returning traders to vanilla, or vanilla with a bit more of things. Thank you for your words.
Bogomol_Ateist 14. juli kl. 2:54 
thanks to the author this is an amazing mod and like a really huge contribution to the stalker community
everything works fine for me i just had to remove flashlight mod and also put the localization files manually into the folder
only problem is i can't sell stuff to the trader except the items added by this mod