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报告翻译问题
But have a suggestion - can you add supporting "nearby inventories" instead of player only?
This difference with all other game mess me.
Thx!
https://i.imgur.com/ugtPZ2K.jpeg
- Scaled Broken Icon
- Centered the material icons.
https://i.imgur.com/hMcECdF.jpeg
- Scales the rest of the UI.
I was not able to find a way to test higher resolutions so it's kind of going in blind. The main issue was that the clothing icon wasn't being scaled and everything else was leveraging it's size. So it should be good in theory.
I'll take a look tomorrow.
The shapes and icons are still a bit small and the patterns on the fabric section are a bit odd as they are spread out squares, but it's still a LOT easier to work with at 4k so I'm happy!
Shot of the window on the latest update to compare.
https://i.imgur.com/0VAWzbR.jpeg
- UI scales up to 200% for appropriate resolutions.
- Coverage UI uses dark/light dynamically based on clothing color.
Here's a screenshot for you though.
https://i.imgur.com/PZVEGKI.jpeg
I can't really tell what size it 'should' be, but as you can see vs what is in your video it does seem rather small but I think the bit that's most important is all the text is squished together instead of that part of the UI scaling up to fit the text in properly.
Could you provide a screenshot?