Project Zomboid

Project Zomboid

Interactive Tailoring
126 条留言
Bluewave101 12 小时以前 
why mod Interactive Tailoring need mod errorMagnifier
xxxR3DUX 10 月 16 日 下午 2:00 
Actually genius, we need more mods like this. Seriously, give us mini games for us performing actions!
jacek.machajewski 10 月 16 日 上午 10:12 
Awesome, now tailoring is 23% less painful! Thanks!
KiwIgs~ 10 月 15 日 下午 3:50 
Hum I tried to remove the mod, to see if it was the problem but It didn't change, so maybe is an update of build 42 bug
KiwIgs~ 10 月 15 日 下午 3:32 
Hey, I encunter a problem, It seems that it dosen't work when trying recipes right? I wanted to sew handwraps, but I click craft and it dosen't work, also other crafiting tailor recipes vinished from the crafting menu, do I have to open another menu to do them, how to do that? Because for the fixing the minigame is working, but I think that maybe it made crafiting clothing impossible? Is it a bug or i'm just not finding something? It looks like a cool mod otherwise.
StruckDanger 10 月 9 日 上午 9:17 
this is silly & i love it
The Toblin 9 月 27 日 上午 3:59 
I can't think of anyhing more useless to add to Project Zomboid. Therefore, I 100% approve of this mod, and I love its inclusion. 10/10 would sewtris again!
Chuckleberry Finn  [作者] 9 月 17 日 上午 9:32 
Glad to hear it!
DOG1804 9 月 17 日 上午 7:59 
Oh well, thanks, I thought it was a bug, I'm new to the game and your mod helped me a lot to make tailoring easier to understand thanks
Chuckleberry Finn  [作者] 9 月 17 日 上午 3:28 
That's a vanilla feature, I think it's meant to be of you're wearing the clothes (but it may happen regardless) or it's entirely a typo. 🤷🏻‍♂️
DOG1804 9 月 16 日 下午 10:50 
I have a bug or something like that, and when I repair clothes it makes my neck feel very tired.
Golden Dragon 9 月 14 日 下午 6:10 
Hey! Awesome mod, like it!
But have a suggestion - can you add supporting "nearby inventories" instead of player only?
This difference with all other game mess me.
Thx!
Chuckleberry Finn  [作者] 9 月 10 日 下午 12:49 
Currently no, I'm a bit busy as of late.
MakeMeBless 9 月 10 日 上午 5:44 
Is this available for B41 MP version?
Donofgames 9 月 6 日 上午 9:28 
Could you make an electrical mini-game? This mod is fantastic! I think having a mini-game with a similar "bonus exp" mechanic would similarly make the other exceptionally boring and grindy skill in the game much more engaging.
HUSH 9 月 2 日 下午 7:23 
Figured it out, It seems if you're over encumbered it stops you from working on it.
HUSH 9 月 2 日 下午 7:18 
I can't seem to get this mod to work, The UI will open, I can rotate the pieces, I match up the pieces, but nothing happens. I wish there was a guide to follow, since the video doesn't help much in understanding how it works, when I drop the piece on the space (It's grey with lines intersecting the piece) nothing happens, it just snaps back to the other shapes.
LuisGaminG 8 月 26 日 上午 8:43 
I want "Interactive Mechanic"
SPACECATIZZY 8 月 22 日 上午 11:24 
I can get some screenshots later, Im using the Inventory Tetris mod, so maybe that's why? I had the materials n stuff in a fanny pack too so I'll try a few things and get back 2 u :D
Chuckleberry Finn  [作者] 8 月 22 日 上午 8:13 
I would need to know more information, the strips may have to be in your main inventory? Do you have a screenshot of your inventory and the UI?
SPACECATIZZY 8 月 21 日 下午 4:22 
The tetris pieces aren't showing up for me, even when I have thread, scissors and a needle + the strips i need in my inventory
DUSTY 8 月 16 日 下午 7:47 
So Interactive Healing/Medicine coming soon? Perhaps?
Chuckleberry Finn  [作者] 8 月 13 日 上午 6:08 
You joke but medicine is another skill that kind of blows to level up/interact with.
Hollow_Fang 8 月 13 日 上午 5:43 
Love this! Up next is what interactive wound treatment? LOL
Kham 8 月 12 日 下午 5:10 
Haha yeah I can imagine it was pretty unusual.
Chuckleberry Finn  [作者] 8 月 12 日 下午 3:26 
Thank you for all the screenshots too! This was an interesting process, to update blind.
Kham 8 月 12 日 下午 1:20 
Looking great now with the latest update! Thank you so much for taking the time to do that even though you can't actually see it yourself.
https://i.imgur.com/ugtPZ2K.jpeg
Chuckleberry Finn  [作者] 8 月 12 日 上午 9:47 
With the mousewheel
Imagers 8 月 12 日 上午 9:39 
any guide? can you rotate patch?
Chuckleberry Finn  [作者] 8 月 12 日 上午 8:35 
Update:
- Scaled Broken Icon
(sorry)
Chuckleberry Finn  [作者] 8 月 12 日 上午 8:22 
Update:
- Centered the material icons.
Chuckleberry Finn  [作者] 8 月 12 日 上午 7:00 
:sad_seagull:
Kham 8 月 12 日 上午 6:22 
It's looking a lot better today! Once very small issue is that the tetrominoes aren't centred to their boxes on the right hand side, but overall it's not a huge deal. Just thought I'd mention it as obviously you can't test on 4k monitor. Thank you for the updates!
https://i.imgur.com/hMcECdF.jpeg
Chuckleberry Finn  [作者] 8 月 12 日 上午 5:14 
Update:
- Scales the rest of the UI.

I was not able to find a way to test higher resolutions so it's kind of going in blind. The main issue was that the clothing icon wasn't being scaled and everything else was leveraging it's size. So it should be good in theory.
Ryan 8 月 12 日 上午 2:53 
Tetris in zomboid? This looks fun
Chuckleberry Finn  [作者] 8 月 11 日 下午 7:55 
Looks like only some of the UI is scaling properly :sad_seagull:
I'll take a look tomorrow.
Kham 8 月 11 日 下午 5:14 
Thank you! That is certainly a lot better and less squinting required, all the text is now visible.
The shapes and icons are still a bit small and the patterns on the fabric section are a bit odd as they are spread out squares, but it's still a LOT easier to work with at 4k so I'm happy!
Shot of the window on the latest update to compare.
https://i.imgur.com/0VAWzbR.jpeg
Chuckleberry Finn  [作者] 8 月 11 日 下午 2:43 
Update:
- UI scales up to 200% for appropriate resolutions.
- Coverage UI uses dark/light dynamically based on clothing color.
Kham 8 月 11 日 下午 12:10 
Yeah that's understandable, hard to test something you don't have.
Here's a screenshot for you though.
https://i.imgur.com/PZVEGKI.jpeg

I can't really tell what size it 'should' be, but as you can see vs what is in your video it does seem rather small but I think the bit that's most important is all the text is squished together instead of that part of the UI scaling up to fit the text in properly.
Chuckleberry Finn  [作者] 8 月 11 日 上午 10:25 
I thought I had made it scale appropriately, but I don't have a 4K monitor to confirm.

Could you provide a screenshot?
Kham 8 月 11 日 上午 9:31 
Anyway the UI for this could be made to scale up for higher resolutions? B42 has made good steps towards the UI being better for playing on 4k monitors, but the UI for this mod is so small I have to squint and the text is all squished together.
Jaxx - pshoooo 8 月 3 日 上午 8:52 
excellent mod overall. is it possible to redefine how the interactive patch sections render so they're inversions of the background color? it's essentially impossible to see where they are on light colored clothing without basically playing minesweeper with your mouse to find them.
Diakon 7 月 31 日 上午 11:28 
Okay. Mod of the Year, hands down
Tumble Trash᠌ ⁧⁧ Official 7 月 29 日 下午 11:17 
Oooh, I figured out why its not showing up. I am on B41
Tumble Trash᠌ ⁧⁧ Official 7 月 28 日 下午 11:20 
This is not showing up for some reason. I can't enable it. :/
Chuckleberry Finn  [作者] 7 月 23 日 上午 4:28 
I can check out both cases, I know they recently added returning items back.
Loccatpowersdog 7 月 23 日 上午 2:40 
OK so it's just the strips that must be in Main to show the shapes, the other half of that was that the needle/thread weren't returning the original container but it's not a huge deal.
Chuckleberry Finn  [作者] 7 月 22 日 下午 3:29 
The underlying actions are vanilla - so if there are issues with returns those would exist in vanilla as well -- unless I've messed up somewhere. As for the materials needed in inventory - I could have sworn the lookup logic handled bags. I'd need to look over it again.
Loccatpowersdog 7 月 22 日 下午 2:33 
Just some notes, not sure if they are bugs. You must have the needed tools/fabrics in your Main Inventory for this to work for me, would love more vanilla functionality of using it from bags & other nearby inventories as well. Have removed some patches & despite the game telling your 25% chance to recover the material it seems to be 0%. I suppose this favors bulk processing if you want all the full bonus XP (thanks for the sandbox setting for this!) to have all the shapes & their mirrors but it's a neat feature that can put leather lining in line with just making dozens of rag bandeau despite the rip nerf.
Ѵƒ Fancy_Lads_Snack_Cakes 7 月 18 日 下午 7:20 
Awesome!