边缘世界 RimWorld

边缘世界 RimWorld

Glittertech Expansion
416 条留言
JordyCorbs 11 月 5 日 下午 6:18 
Does this work in conjunction with Sam_'s "Glittertech Classic" or is it recommended for one or the other?
Linkatchu 11 月 1 日 下午 12:09 
@angus_jo did something bork my receipes then?
For me glittercore x4 says 60 plasteel
for Plasteel x96 it says...
Nvm, though for x96 Plasteel you still need 8 philosopher stones, but I kept checking glitterstone prices, 6 Philosopher stones need just 1 glittercore, which needs 15 plasteel, so my bad
Seems like you get for 60 plasteel input 288 output. Sorry for my math, oops.
Thanks for clarifying that I used the wrong receipt ^^
silverskene 10 月 31 日 下午 2:05 
How does one cure being "Omega stoned"?
Impulse350z 10 月 27 日 下午 5:17 
When I finish the initial tech research, I have a bug with the "Glittertech Fragment" event. Instead of a single event, I have about a dozen instances of the crash all happening at once. And then about 30-60 seconds later the whole thing happens again.

It's actually quite fun thus far, but it hasn't stopped yet and I'm getting worried.
angus_jo 10 月 26 日 下午 5:25 
@Linkatchu
You don't need 8 glitter cores. You need 2. These cost 30 plasteel.
With those, you can make 12 philosopher stones.
With those, you can make 96 plasteel and still have 4 philosopher stones left.
Theoretically, those are another 48 plasteel.

Long story short: for 30, you get 144.
Linkatchu 10 月 26 日 下午 3:49 
I didn't see it in the comments yet, or the discussion? What's the point of Glitterworld alchemy?
I saw that you need Philosopher stones to transmute steel into Plasteel, and you get 96 Plasteel, but to do the transmution, you need 8 glitterworld hearts, which need 120 plasteel? So by transmuting Plasteel you are just destroying destroying wealth for no gain? Or am I missing something
sethkwright 10 月 19 日 下午 5:28 
event idea: when vanilla brewing expanded is installed, there is a very rare event that the fabricator can spawn 500 cigarrettes
XYJLEHADA 10 月 17 日 下午 7:54 
Weapon overclocking isnt work. Well the process of it is going, but in the end it doesnt give me y weapon back
Pholith 10 月 15 日 下午 11:16 
Hi ! I would like to contribute by adding french translations to your mods
I never did it, how can I help you ?
Kerbeh 10 月 13 日 上午 8:01 
So far I've been playing with Common Sense and this mod and haven't noticed anything wrong, even without disabling the specific setting causing the issue.
HazeyInDaHead 10 月 12 日 下午 12:28 
@tiny4741 sounds like you have the common sense feature still enabled, are you seeing a bunch of red text on the glittertech fabricator when selected in game?

"Common sense - bugs with "Pawns are encouraged to pick up all ingredients before hauling them to the crafting place" option and glittertech fabricator"
[Br] Nasid 10 月 10 日 上午 1:10 
according to the fashion of the campaign, the ♥♥♥♥♥ camp passed. Gold teeth, are you serious?
Shouldn't Glitterheart be rare? I haven't even managed to discover 1 of your technologies yet, and I already have 8 of them.
АВАЯА 10 月 9 日 下午 4:27 
omg this is orbital target
qaqm123456 10 月 8 日 上午 3:51 
作者超频武器无法制作:steamfacepalm:
Tiny4741 10 月 7 日 下午 3:49 
I'm having an issue where my colonists won't begin loading the fabricator to make shimmertalk because of "missing 1x ingredients." I assume it's the glitterworld medicine they're "missing," but I have plenty. I also have everything else needed in the recipe. They just refuse to start it. Anyone know what I'm doing wrong?
Danilo'sGamingDen 10 月 7 日 上午 7:50 
Sounds like a cool mod, gotta try this one!
Yxklyx 10 月 5 日 下午 9:36 
NVM re SFB. It just looked odd that it provides power during the flare.

What's a valid host for the Orbital Targeter? Can it be a slave? I see that a Ghoul cannot be used and I don't see how a prisoner can be used either.
Chimni 10 月 5 日 下午 12:59 
Is there any chance you could include the V.O.I.D. Faction's solar flares in the Solar flare bank? Just noticed I'm still getting shut down with the bank built when they raid me.
Yxklyx 10 月 5 日 上午 7:41 
Does the Solar Flare Bank totally nullify a Solar Flare or does it provide 4500 power for Solar Flare affected objects?
荒野大政委 10 月 1 日 下午 11:28 
而且我就算有这个插件也没法升级,未超频的枪械,为什么超频不能做成像插件一样指定武器升级的呢?
荒野大政委 10 月 1 日 下午 11:25 
而且只是标注了合成需要,但就算我把它收集来了,还是无法合成
荒野大政委 10 月 1 日 下午 9:40 
可以与灵能拓展做个兼容吗?所有升级插件的需求材料都变成了其中的一个技能,信赖之语
King in Yellow 9 月 30 日 上午 7:37 
Materials' cost for crafting philosopher's stones is a bit odd - can't imagine situation when the process is viable. For example, transmutaion of plasteel is clearly not worth it - even initial gliittercores require 30 plasteel, and affter wasting a bunch of other mats and crafting time you end with 24 plasteel only. Is it meant that you shall use only ph stones you get for free from other sources (quests, etc)?
daft punk 9 月 29 日 下午 3:11 
Access to imgur appears to have been blocked in the UK so we are unable to see the content of your mod :(
BlueEagle421  [作者] 9 月 28 日 上午 9:39 
As crafting component
Longshadow911 9 月 28 日 上午 8:48 
What are Philosophers stones used for?
How are they used??
Evenstaar 9 月 26 日 下午 9:03 
"because in rimworld, even glittertech causes can cause short circuits"

How very Soviet Russia of you.
Apsychos 9 月 22 日 上午 1:25 
Is it possible to overclock unique hi-tech guns?
Chimni 9 月 22 日 上午 12:28 
Yeah, I just had an overclocked Cosmic Rifle vanish once it was finished overclocking. Unfortunately don't have a save near it that I can grab a hugslib log from.
MYFACEISAUSOME 9 月 21 日 上午 2:49 
Hello, I'm not sure if this is happening on 1.6, but on 1.5 the glittertech repairer's targeting is super fragile. It seems to stick on a building once it is destroyed and won't retarget and also randomly targets spots that are across the map (like sleeping spot or meditation spot). It's not a mod conflict because I can reproduce it with just your mod enabled (+ dependencies).
Frying_Dutchman 9 月 19 日 下午 8:39 
@angus_jo ooh ok, thanks, the description didn't make any sense to me.
angus_jo 9 月 19 日 下午 2:22 
@Frying_Dutchma The overclockt weapons do sometimes explode. The stability upgrade prevents that. Another way is the Glitterlink implant for pawns. At least that's how I understand it.
Frying_Dutchman 9 月 19 日 上午 8:20 
So what exactly does the 'stability' upgrade do? I applied it to one of my weapons but for the life of me I can't see any differences. Please explain. Thank you.
angus_jo 9 月 12 日 下午 1:03 
I love this mod! I don't want a Rimworld without Telepad, Molecular Disassembler, Neuroclear Consol and Overclockt weapons. They are all worth the effort. <3
Yamso 9 月 11 日 下午 10:47 
Honestly, this mod seems to demand too many exclusive materials compared to its volume and performance. The Glittertech concept is interesting, but with such low material compatibility, it doesn’t really feel like you’re rewarded with enough power to make up for it.
Pamparampampamparam 9 月 11 日 下午 3:25 
I don't get why synthread is so expensive. It should be a cheap synthetic alternative to cloth that is more efficient to produce once you have sufficient tech and manufacturing in place. It shouldn't even require a Glitterheart machine or be Glittertech research imo.

Instead not only is it extremely expensive for what it is, it can't even be used as an alternative for cloth since you NEED cloth to make it!
angus_jo 9 月 6 日 下午 6:26 
I have the feeling that the Spotting Lens isn't working. The Range Stat and radius doesn't change.
cluster.headache 9 月 4 日 下午 9:40 
@Crash Boy
Synthread can be acquired from traders to build the panel and bootstrap your production, this seems to be the intended method
Crash Boy 9 月 4 日 下午 8:01 
I ran into a roadblock: Finding Synthread. I couldn't build the fabrics glitterpanel without synthread, but I couldn't fabricate synthread without the glitterpanel. So catch 22, and I'm locked out of some really cool-looking tech. Please help!
shidotoku 9 月 4 日 下午 12:08 
just a suggestion, could you add to the FAQ that the glitterheart stuff is 1.6 only as well?

I downloaded this mod with my 1.5 save for a way to make healer mech serum for another mod that has recipes that need it, but after playing with it quite a bit, I started getting suspicious why none of the recipes or research were present, or got no debris, then finally peeked in the mod files :/

still a pretty neat mod, don't get me wrong, but this would've been nice to know in advance
ToxicFyre 9 月 1 日 下午 9:54 
@BlueEagle421 Can I use this mod to just bump into glittertech things for lore purposes? I am thinking of running a medieval run, and pretend that glittertech things are magic.
alonlystalker 8 月 29 日 上午 2:34 
Is this mod provide any way to create neutroamine? not just extracting it from materials that already used it in craft.
short 5357 8 月 28 日 下午 4:41 
average rimworld experience
Phyro 8 月 26 日 下午 12:38 
THREE glittertech debris in a row spawning for some reason, on my orbital station base destroying even rooms, creatigng path for vaccuum. I have to isolate all my animals and robots into a single tiny room with zone as well as the baby to avoid being dead, thanks to the medpod mod and [RH2] Metal Gear Solid, i've used my fungoid pawn with the high-frequency katana, shield-belt and electric bicycle (from the bicycles and more!) mod just to take down these f*cking militors that can kill a single pawn just with a tiny mini-shotgun shot perfectly placed. They are even resistant to chainbolts and static aura but not vortex. Have to destroy after, every glitterworld debris to avoid having thunder striking my roofs. even during these three successive debris raids, new debris raid spawned making it a hell of a battle to manage. Funny mod :steamthumbsup:.
vesti 8 月 25 日 下午 4:10 
my glittertech repairer just says "repairing outpost delivery spot" even tho it isn't in it's range
Svelsien 8 月 25 日 下午 2:13 
Sorry @blueeagle421, was unfamiliar how the huglibs report worked
here is the link provided : https://gist.github.com/HugsLibRecordKeeper/ace44b1e93def2096247d6d9eabd0cde
I captured this just after a colonist finished overclocking a laser sniper rifle (from vanilla expanded weapon - laser mod) : the weapon disappeared
I did try with a standard charge rifle > the process of overclocking was done, the weapon didn't disappear but also didn't get overclocked

+ one more thing I noticed, the solar flare bank doesn't seem to work. I built one outside, it is powered, has "fuel" but when I got a solar flare, it did nothing

thanks
Cae_swat 8 月 25 日 上午 11:20 
got it, thanks
BlueEagle421  [作者] 8 月 25 日 上午 10:59 
@Cae_swat
From mod desc:

While reporting a bug, please always use HugsLib (or just provide your mod list) and always check your mod load order. I can't help without it. Thank you.
Cae_swat 8 月 25 日 上午 10:08 
i dont know what you did in this last update but HOLY everything broke:

Exception ticking USH_GlittertechFabricator668687 (at (155, 0, 124)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 17C96BE9] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

this and a couple other errors wont stop and the rendering is making everything look neon and weird??
Dizzy 8 月 25 日 上午 2:25 
In simpler terms, the description labels it as a total heart replacement, but due to the incorrect inheritance on the recipe it currently does not function as such, and instead only works as an implant attached to a healthy, natural heart.