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报告翻译问题






When you have the option (DeathCloudOnly 1), Smoker Bot continues to use the ability to drop the cloud regardless of the option's state.
I might soon implement settings for players to change the colors of the manual cloud's effect.
The Hunter stalks its target and the multiplayer gameplay encourages picking off a survivors who are struggling with certain issues like hordes of infected or are performing tasks.
The Boomer is literally its namesake with the addition of its bile attracting zombies, but it's generally dangerous to kill a boomer or else it blows up and covers everyone in bile and stuns them for a bit.
The Tank fits every definition of what a tank means, to be strong as a tank and tough as a tank.
The only one in the original special infected list to really share this trait of a name not really coinciding with their gameplay is the Witch. Beyond being a dangerous special infected for being able to down or instant kill you, her name doesn't really paint a clear picture of what she does
Just to clarify the point: there are modifications to reduce damage under certain conditions, and there are mods (the only one so far, as far as I know), in which temporary health is subtracted primarily - without transferring to the player's health (an example of how it works: 80 HP for a character and +20 temporary HP - a zombie hit on an expert will only knock down temporary health, but with a lower value of the temporary parameter, the remaining damage will logically transfer to the character's health). Your work with smoker's smoke DOES NOT CAUSE DAMAGE so such, that's why the effect bypasses temporary health.
This is not a nitpick, just a suggestion for expanding the functionality! Suddenly, someone (like me, for example), will need to specifically configure such parameters, and for someone a simple slowdown or the presence of a side ability-active will be enough.
(Part - 1)
Good day, author!
I really like your mods with additions of special infected! Innovative improvements are really few in the vastness of the workshop and thematic sites. Thank you!
A question regarding the modification... Is it possible to add a parameter of periodic damage (not the mechanics of poison, but specifically damage) and adjust the interval of the smoke effect (with what frequency will the effect of poison accumulate and cause damage to the player)?