Sid Meier's Civilization V

Sid Meier's Civilization V

Navigable Rivers
39 条留言
Anal-O 10 月 21 日 下午 12:49 
This is cool!
LetsOpenUpThisPit 9 月 29 日 上午 6:28 
cool
zai4z  [作者] 9 月 27 日 上午 2:07 
Add me on discord zai4z
TankMode87 9 月 26 日 下午 6:38 
@zaj4z is there a place I a can get the physical file?
zai4z  [作者] 9 月 26 日 上午 10:15 
@TankMode87 Check your mods folder for any .civ5mod file
TankMode87 9 月 26 日 上午 10:11 
@zaj4z I've been waiting about a month for it to show
zai4z  [作者] 9 月 26 日 上午 9:57 
@TankMode87 just wait in the mod menu after subbing
TankMode87 9 月 26 日 上午 9:33 
I'm having trouble with this mod not showing up in my list or files. Anyone has a solution?
buhler86 9 月 23 日 下午 9:11 
not every river would be navigable due to rapid water falls etc. would make more sense to allow only on flat tiles or otherwise add locks?
BrockKids1 9 月 12 日 上午 9:34 
I see
zai4z  [作者] 9 月 12 日 上午 9:32 
@BrockKids1 There are lots of things in this mod that require BNW/G&K
BrockKids1 9 月 12 日 上午 9:12 
Good morning @zai4z, could you make this mod not require DLC and be a vanilla mod?
zai4z  [作者] 9 月 4 日 下午 6:05 
@Lifted to Heaven How so? Too much strength?
Lifted to Heaven 8 月 30 日 下午 7:34 
Gunboat feels too strong, so i modified it on my own. Otherwise, it's nice.
zai4z  [作者] 8 月 22 日 上午 3:05 
@Alpenheim Yes, branches count as the same river
Alpenheim 8 月 22 日 上午 1:50 
I have a quick question about river ports. If the river is branched but my two cities are still on the same river system, will a city connection still be established?
Manwhale 8 月 13 日 上午 12:05 
Compatible with Sapiens?
desynthed 8 月 11 日 下午 5:44 
Would it be possible to make a version of this mod that is more compatible with Vox? Very impressive mod, thank you for your work.
zai4z  [作者] 8 月 10 日 上午 5:16 
@zaffod Do you have the "Wonders of the ancient world" DLC?
zaffod 8 月 10 日 上午 4:54 
I'm getting an error called "Unable to load texture BuildingPortraits45_DLC_WonderPack.dds"
How can I solve this?
KnightHamster 7 月 19 日 下午 1:32 
TBH, it's more of a "storage" thing since I have a preference of keeping my combat units in forts and airbases when I'm not at war. (I use the 2 units per fort mod to lessen forts needed)
zai4z  [作者] 7 月 19 日 下午 12:39 
@KnightHamster Getting a good unit model for those units is the hard part

I'm pretty sure river units can heal anywhere right?
KnightHamster 7 月 19 日 下午 12:21 
This is nice, giving a new element to rivers, been using the combat boats to attack enemies near rivers and they're way faster than land units when the area is heavily forested.

Can I check if there's any intention of adding to the combat units by adding stuff like the PBR or Swift Boats for the post-Industrialization eras?

Or add a map improvement to store and repair the boats similar to the airbases map improvement mod?
zai4z  [作者] 7 月 19 日 上午 6:15 
@brometheus It should work fine with this mod, yes

My Various Mod Components changes the trade route UI, so this will conflict. But you can make it compatible.

In all my mods, any UI files will be in Lua/Import or XML/Import

If there are any files in EUI with an identical name as the files in those import folders, then you will need to replace those with a copy of the import file
brometheus 7 月 18 日 下午 8:19 
this is amazing, thank you bro! do you know if this would work with Enhanced User Interface (EUI), I understand that one changed the DLL, or am I mistaken?
BrockKids1 7 月 16 日 下午 6:09 
i was asking if you could make it not require those like be a vanilla mod
zai4z  [作者] 7 月 16 日 下午 5:54 
@BrockKids1 Yes this mod needs the expansions
BrockKids1 7 月 16 日 下午 5:14 
i mean like the expansions for the game
zai4z  [作者] 7 月 16 日 下午 5:10 
@BrockKids1 Do you mean DLL? Or BNW/G+K ?
BrockKids1 7 月 16 日 下午 4:29 
could you make it not require DLC
zai4z  [作者] 7 月 13 日 上午 11:57 
@Skidee I've thought about trade routes through rivers but it doesn't really work out, caravans already do that, and there is already a gold bonus from trading with cities on rivers

But you can send cargo ships through canals in my Canals mod
Skidee 7 月 13 日 上午 11:28 
Can cargo ships move through rivers?
METOBAL 7 月 11 日 下午 7:37 
Good
Beefy Burrito 7 月 11 日 下午 12:40 
fair enough, tho I feel like it'd still be kinda fair since in a lot of cases river cities aren't on the coast so they get a pretty big nerf from that imo, plus it's a nice way to reward good city placement. Maybe even 3 maintenance would be fair since two cities would waste like 6 gold making those and they'd probably get like 3-5 gold back, but it's your call ofc, this mod's gonna be a big hit either way :)
btw in case you're on the fence I think people would probably like the old river port (but nerfed a bit with maintenance) as a standalone option
zai4z  [作者] 7 月 11 日 上午 11:08 
@Beefy Burrito I considered this, but it would just make settling on rivers too OP, there are already many bonuses like being able to construct hydroplant and trade route gold bonus, in addition to river connection and units it would just be too much

City Connections hasn't been removed, the airport and trade connections have been moved into VMP (which you would need to be subbed to anyway to use it) and the river harbor has been moved here
Beefy Burrito 7 月 11 日 上午 10:54 
I wish river ports still gave +1 gold per river tile, but that their maintenance was like 2 gold :(

Also why did you completely remove the More City Connections mod?
kokomadrid232 7 月 11 日 上午 9:44 
uhhh is this legit?...casually dropped the biggest mod in game history on a random thursday.
Spaceracer 7 月 11 日 上午 7:37 
The game has been fixed.
NopeCopter 7 月 10 日 下午 9:09 
What the heck, this is absolutely incredible! Thank you so much for making this!