Total War: WARHAMMER III

Total War: WARHAMMER III

Extra Player Faction Mechanics
55 kommentarer
♿Lebo 23. aug. kl. 8:16 
Can you add support for OvN lost factions? (Araby, Albion, Etc.(For the cheat building versions too))
LazyX7  [ophavsmand] 17. aug. kl. 7:33 
@McTibu420 Its for vanilla immortal empires campaign not modded maps. It may work on factions that has the same region as vanilla.
McTibu420 16. aug. kl. 19:30 
Does reviving a dead faction as vassal have any requirements beyond owning their former land? Playing the old world campaign right now and can't seem to revive a faction
lwhのsama 15. aug. kl. 1:49 
thsnks 中文补充注释:steamthumbsup::steamthumbsup::这个和另一个全外交解锁模组一样,都不能实现空地拉起复活的派系这个功能,但是他们允许假如有敌人占领了一个地区 通过击打攻击可以解放派系的特征
LazyX7  [ophavsmand] 14. aug. kl. 1:53 
@lwhのsama Use it with MCT mod to disable features you don't want. Last image for reference.
lwhのsama 13. aug. kl. 23:09 
great work:steamthumbsup: :steamthumbsup:and can you make a seperate mod only “Allow you to revive base game dead factions as your vassals if they were not confederated”?
LazyX7  [ophavsmand] 12. aug. kl. 8:05 
@ev0n don't worry about it. Just initial ui load error. Won't cause problem in gameplay.
ev0n 11. aug. kl. 17:27 
Getting this script error.

stack traceback:
[string "script\_lib\lib_core.lua"]:243: in function 'get_ui_root'
[string "script\_lib\lib_common.lua"]:417: in function 'find_uicomponent'
[string "script\campaign\mod\lazyx_faction_ability_mod.lua"]:1024: in function <[string "script\campaign\mod\lazyx_faction_ability_mod.lua"]:1023>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:46: in function 'condition'
[string "script\_lib\lib_core.lua"]:1928: in function <[string "script\_lib\lib_core.lua"]:1928>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1928: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1965: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
********************
********************
SCRIPT ERROR, timestamp <99.8s>
ERROR: find_single_uicomponent() called but supplied parent [false] is not a ui component
Egathentale 6. aug. kl. 12:43 
I'm not gonna lie, this is one of those QoL mods that I didn't know I was desperately missing until I found it. Thank you, and great work.
Leroy Sinclair 30. juli kl. 6:53 
summon the elector counts
LazyX7  [ophavsmand] 28. juli kl. 10:59 
@cuchurrumincito23 no. You need to do a campaign effect to do what you want.
cuchurrumincito23 28. juli kl. 10:21 
@LazyX7 thats why i asked if you could put it that way
Leroy Sinclair 28. juli kl. 7:33 
summon the elector counts
LazyX7  [ophavsmand] 27. juli kl. 18:44 
@cuchurrumincito23 its not a campaign effect. Its scripted.
cuchurrumincito23 25. juli kl. 8:07 
can you make the hero and lord extra level as a permanent campaign buff so it works with other effects that increase heroes and lords levels?
Leroy Sinclair 25. juli kl. 3:56 
summon the elector counts
LazyX7  [ophavsmand] 24. juli kl. 14:15 
@szer285 Yes
szer285 24. juli kl. 7:36 
@LazyX7
Didn't notice that. Thanks :)
About mod being save game compatible. All options are marked as "campaign-specific option". I'm interested in fast travel only. Can I disable all else in ongoing campaign?
Leroy Sinclair 24. juli kl. 7:07 
summon the elector counts
LazyX7  [ophavsmand] 23. juli kl. 11:59 
@szer285 Use MCT to disable it. Last image for reference.
szer285 23. juli kl. 7:41 
Is it compatible with Recruit Defeated Legendary Lords?
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2854819509

As it touches the same mechanic, I fear that it'll break my game like 2h in when there are first confederations and fallen factions :)
Ryuu Shuo 20. juli kl. 6:22 
@LazyX7 im playing empire and my doomday is with the dwarf. okay so sorry it was my mistake but the revive options IS working but i just nvr confed with the other humans and the option was briefly there even when tod joined with me using another mods, and when i wiped out slyvana, the option was too also there, so i thought i can bring back any faction i want ltr in the campign but when i turn around, the option was gone. heck even the wood elves that got wipe out by the orks, those minor faction to revive them was not available when i took over their only 1 settlement, Laurelon forest. after i commented here, other provinces got the option to revive other factions, 1 southern realm and 2 orks. so the mod does work, but maybe it bugged out at some faction for a short moment.
Leroy Sinclair 20. juli kl. 3:57 
summon the elector counts
LazyX7  [ophavsmand] 20. juli kl. 3:40 
@Ryuu Shuo I'm not sure I haven't played with doomday event. Questions -
1.What faction are you playing?? 2. Which endgame event is it??
If its vampire count endgame, then slyvana got resurrected. I don't know about middenland. If your playing an empire faction, check you legendary lord recruitment pool if Toddy is there. I need more info. I'm just speculating.
Leroy Sinclair 19. juli kl. 23:54 
summon the elector counts
LazyX7  [ophavsmand] 19. juli kl. 18:47 
@Nefola Use MCT to disable it. Last image for reference
Nefola 19. juli kl. 9:59 
hi, can there be an option to disable auto confederation?
Ryuu Shuo 19. juli kl. 0:53 
mmm. the mods is kinda working, at my current campaign, i saw the option to revive middleland and slyvana. but after awhile the option is gone, i dunno is it cos the doomday event was triggered or the faction i try to revive is confredated which is impossible since i didnt confed with middleland and they were killed off early and i killed the vampire faction myself. but the teleport function is working so the mods is working in a way? does the defeated faction lord join ur faction mod effect it or doomday event block reviving faction?
Leroy Sinclair 18. juli kl. 13:48 
summon the elector counts
LazyX7  [ophavsmand] 18. juli kl. 0:42 
@Phukface The MCT mod open up some new doors for modding so thanks for introducing me to it.:steamthumbsup:
Phukface 17. juli kl. 19:03 
Makes me happy seeing this updated and expanded on, great work m8 and thank you for the MCT support!
Xoatl 16. juli kl. 13:29 
ya they cant but mods let you get settlements. My bad though
LazyX7  [ophavsmand] 14. juli kl. 22:28 
@kinghamza262 for??
kinghamza262 14. juli kl. 20:13 
using RPFM, how can I add OvN Araby?
LazyX7  [ophavsmand] 14. juli kl. 7:41 
@Slayer They are probably confederated
Slayer 14. juli kl. 6:55 
can't seem to revive the dead norscan tribes
Immortal Zeki 13. juli kl. 11:45 
Ah ok that is what I figured. I think it would be a good idea if you included that in the description as others may ask too.
LazyX7  [ophavsmand] 13. juli kl. 11:07 
@Immortal Zeki Only base game factions
Immortal Zeki 13. juli kl. 8:37 
Does the revive dead faction section only work with base game factions and not modded factions?
LazyX7  [ophavsmand] 13. juli kl. 0:33 
To anyone that one to diable one or more feature use it with mct
LazyX7  [ophavsmand] 13. juli kl. 0:33 
@Phukface Ok. I've implemented mct.
Phukface 12. juli kl. 23:08 
Thats how the comments are on here, it's frustrating for sure lol. I've been using it and it's working for me, and I've got about 120 mods activated
LazyX7  [ophavsmand] 12. juli kl. 23:00 
@Phukface What im saying is mct mod seems to be broken because the comments section were asking for an update
LazyX7  [ophavsmand] 12. juli kl. 22:34 
@Xoatl Pretty sure changeling cant enter settlements. You need faction that can enter settlements.
Xoatl 12. juli kl. 14:43 
Im curious if you considered that some factions/lords use that space where the teleport button is (Changelings with their forms)
Crimson ReapeR 12. juli kl. 3:23 
sounds amazing love the idea of the teleport, do you think you could you make a mod thats just the teleport please?
Phukface 11. juli kl. 15:55 
The mod configuration tool (mct) is awesome for allowing customization for mods, for this mod all I really want out of it is the revive as vassal option so wanted to check if I could disable the other two parts.
LazyX7  [ophavsmand] 11. juli kl. 0:53 
@Leonardo Probably not. That mod gives you option to reject and mine just does it
LazyX7  [ophavsmand] 11. juli kl. 0:47 
@Phukface Nope. I don't even know what mct was so I check it and it seems the mod is broken
Leonardo 11. juli kl. 0:38 
I'm assuming this is not compatible with recruit defeated legenadry lord mod? Since both have simliar function sounds like