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they're now using
For now, I’d suggest bumping up the Starting Credits and Income Multiplier when setting up a game:
Starting Credits: $5000–$10000
Income Multiplier: 1.5x–2x
I’ll also test adding a build priority to all the Zeppelinz units to see if that encourages the AI to save up for them. If that works out, I’ll mention it in the next change note
they know if they use zeppelins they will have a P-1000 Ratte Attack
i made a flying unit mod but the texture of it are going left and right with a speed that like light speed
You Can Make Diffrerent Carrier units like air / ground / sub
and some ones can shoot / can have laser defence
Behemoth Carriers which can carry a giant army and med defence
light carriers which can only carry 2 or 4 and a light defence or no any defence Just fast
example mod name : CARRİERZ
I love supporting the modders that I see cool
Lİke u vro
a broken,boring,ahh,bad,worse mod were making zeppelins can't be spawned from default airfactory
i deleted that mod it was js adding some bugs (Real "BUG" not mistakes which they will fight with us) and adding some ahh (useless) buildings
and tested the zeppelinz which made me say
it's peak vro
Kep Goin'