XCOM 2
LWOTC & RPGO Compatibility Skill Patch
6 条留言
Alastor The Puppet  [作者] 9 月 13 日 上午 6:46 
Nothing really, you need to edit the costs because of the AP adjustments, this can only be done manually or you just stick to the automatic assignment if the skills don't have a set AP.

(I set the costs manually because the skill progression is not linear, some strong skills can be acquired early so there is no reason for them to cost low)
Platinum Kobold 9 月 13 日 上午 6:34 
How can I patch more existing specializations in? In the configs it looks like you just edit the ability costs, is there more to it than that?
Alastor The Puppet  [作者] 9 月 11 日 下午 5:09 
Some perks were switched around and most notably danger sense was replaced with the reaper tracking skill because danger sense does not work at all.
Daddyfatflab 7 月 14 日 上午 3:44 
That could work, or maybe having throwing knives work while in concealment also, but have bonuses when in shadow?
Alastor The Puppet  [作者] 7 月 14 日 上午 1:02 
Adding that to base kit could effect the base reaper class, as in duplicate Shadow, and I like that they don't give Shadow because of RPG reasons.

I could add the Shadow skill to the RPGO soldiers toolkit. Shadow is a very powerful skill already so it's fine if you have to get it first.
Daddyfatflab 7 月 13 日 下午 6:37 
may I make the suggestion of throwing knives giving shadow to its base kit? Since skills in Knife Juggler tree affect shadow. Also since description of throwing knifes say they reveal from concealment but not shadow.